Player Matchup

Ymir
Ymir
Rellub17
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,126 Elo+
Party 1
Anubis
Anubis
TrecherousSpike
Anubis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,159 Elo+
Party 1
Bakasura
Bakasura
Xtevoti
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,256 Elo+
Party 1
Vulcan
Vulcan
llllWaterlllll
Vulcan
Level 27
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 1
Neith
Neith
lunna-arin
Neith
Level 66
God Stats
15W - 20L
1,466 SR
Queue Stats
155W - 181L
1,478 Elo+
Solo
Team Averages
Level 34
1,443 SR
1,250 Elo+

VS

Team Averages
Level 86
1,585 SR
1,514 Elo+
King Arthur
King Arthur
Brown v Board
King Arthur
Level 109
God Stats
13W - 16L
1,436 SR
Queue Stats
267W - 221L
1,529 Elo+
Party 2
Ao Kuang
Ao Kuang
Esa Rana
Ao Kuang
Level 126
God Stats
5W - 6L
1,504 SR
Queue Stats
385W - 424L
1,446 Elo+
Solo
Pele
Pele
I AN BISCUT MAN
Pele
Level 63
God Stats
7W - 4L
1,444 SR
Queue Stats
86W - 78L
1,496 Elo+
Party 2
Sylvanus
Sylvanus
honestlyWWJD
Sylvanus
Level 113
God Stats
7W - 1L
1,763 SR
Queue Stats
157W - 106L
1,533 Elo+
Party 2
Izanami
Izanami
johnmeatball
Izanami
Level 18
God Stats
13W - 6L
1,776 SR
Queue Stats
59W - 35L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 4 / 0
6,603
660
3,655
13,903
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 0
6,291
629
3,553
9,792
4,361
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Xtevoti
Bakasura
12
0 / 4 / 0
6,653
665
3,206
9,481
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 0
6,546
655
5,510
8,001
3,214
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
13
0 / 2 / 0
6,804
680
7,215
7,561
3,408
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brown v Board
King Arthur
14
4 / 0 / 7
7,630
763
5,358
7,351
6,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Esa Rana
Ao Kuang
14
6 / 0 / 9
7,819
782
11,199
8,246
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 0 / 10
7,691
769
7,644
6,260
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
honestlyWWJD
Sylvanus
14
1 / 0 / 15
8,125
813
5,851
8,904
7,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
johnmeatball
Izanami
16
7 / 0 / 4
8,452
845
11,090
4,816
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
65
0
Kills
20
20
Deaths
0
0
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Brown v Board
King Arthur
4
0
7
7.5
W
Ao Kuang
Esa Rana
Ao Kuang
6
0
9
10.5
W
2
0
10
7
L
Ymir
0
4
0
0
L
0
5
0
0
L
Bakasura
Xtevoti
Bakasura
0
4
0
0
W
Sylvanus
honestlyWWJD
Sylvanus
1
0
15
8.5
W
Izanami
johnmeatball
Izanami
7
0
4
9
L
0
5
0
0
L
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,139
Damage
41,142
48,738
Taken
35,577
25,568
Mitigated
22,429
4,858
Healing
15,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Brown v Board
King Arthur
5,358
777
0
868
7,351
6,196
100
2,967
4,168
0
18,788
W
Ao Kuang
Esa Rana
Ao Kuang
11,199
3,740
0
5,008
8,246
3,465
0
2,501
5,565
18,442
0
W
7,644
1,980
0
1,711
6,260
2,805
203
2,854
3,362
0
35,719
L
Ymir
3,655
554
0
541
13,903
9,749
0
4,267
9,636
13,519
0
L
3,553
1,042
0
1,460
9,792
4,361
282
3,878
5,914
10,101
0
L
Bakasura
Xtevoti
Bakasura
3,206
2,114
180
1,236
9,481
4,836
0
3,833
5,648
0
15,714
W
Sylvanus
honestlyWWJD
Sylvanus
5,851
1,675
2,333
3,568
8,904
7,871
377
3,446
5,183
16,534
0
W
Izanami
johnmeatball
Izanami
11,090
7,464
0
1,541
4,816
2,092
1,685
950
3,866
0
37,043
L
5,510
2,652
61
169
8,001
3,214
0
2,980
5,021
21,207
0
L
Neith
7,215
2,248
0
1,211
7,561
3,408
0
2,092
5,469
0
29,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,897
Gold Earned
39,717
172
Minions Killed
210
0
Camps Cleared
0
869,419
Distance Traveled
1,022,063
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,630
763
22
2
0
214,737
3
W
Ao Kuang
7,819
782
15
2
0
206,735
2
W
Pele
7,691
769
71
7
0
238,519
0
L
Ymir
6,603
660
18
2
0
167,903
1
L
Anubis
6,291
629
14
1
0
158,784
1
L
Bakasura
6,653
665
40
4
0
189,763
0
W
Sylvanus
8,125
813
29
3
0
175,131
3
W
Izanami
8,452
845
73
7
0
186,941
3
L
Vulcan
6,546
655
39
4
0
178,470
0
L
Neith
6,804
680
61
6
0
174,499
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role