Player Matchup

Jing Wei
Jing Wei
BaconCrumbz
Jing Wei
Level 144
God Stats
6W - 3L
1,592 SR
Queue Stats
148W - 111L
1,619 Elo+
Party 1
Anhur
Anhur
CatGirlGaymer69
Anhur
Level 80
God Stats
2W - 0L
1,550 SR
Queue Stats
19W - 14L
1,461 Elo+
Party 1
Raijin
Raijin
Frogtown
Raijin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 4L
1,830 Elo+
Party 1
Athena
Athena
MrMitigationPC
Athena
Level 106
God Stats
1W - 1L
1,425 SR
Queue Stats
36W - 27L
1,546 Elo+
Party 1
Guan Yu
Guan Yu
UncleFable
Guan Yu
Level 160
God Stats
2W - 0L
1,594 SR
Queue Stats
45W - 21L
1,779 Elo+
Party 1
Team Averages
Level 123
1,532 SR
1,647 Elo+

VS

Team Averages
Level 73
1,411 SR
1,483 Elo+
Nox
Nox
 
Nox
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
C6 Toxiic
Raijin
Level 88
God Stats
0W - 2L
1,311 SR
Queue Stats
70W - 72L
1,443 Elo+
Solo
Anubis
Anubis
G8TR HEM1
Anubis
Level 125
God Stats
0W - 2L
1,244 SR
Queue Stats
87W - 85L
1,520 Elo+
Solo
Mulan
Mulan
Reavernaut
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 78L
1,605 Elo+
Party 2
Sylvanus
Sylvanus
ichinjuu
Sylvanus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BaconCrumbz
Jing Wei
15
6 / 3 / 11
9,774
815
12,106
11,613
4,903
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 2 / 17
9,596
800
8,465
11,141
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
Frogtown
Raijin
17
10 / 4 / 13
11,035
920
24,083
11,923
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 4 / 15
10,402
867
11,671
30,640
27,498
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
UncleFable
Guan Yu
16
2 / 1 / 20
9,585
799
7,491
16,064
17,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
2 / 6 / 8
9,127
761
11,887
13,812
6,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
C6 Toxiic
Raijin
15
2 / 6 / 7
8,497
708
14,458
12,819
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
G8TR HEM1
Anubis
14
3 / 8 / 3
8,615
718
8,982
14,607
8,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
10
0 / 5 / 3
6,709
559
3,682
10,324
10,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
ichinjuu
Sylvanus
17
5 / 4 / 4
9,932
828
6,325
17,183
21,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
37
29
Kills
12
14
Deaths
29
76
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
6
8
1
W
Jing Wei
BaconCrumbz
Jing Wei
6
3
11
3.83
L
Raijin
C6 Toxiic
Raijin
2
6
7
0.92
W
4
2
17
6.25
W
Raijin
Frogtown
Raijin
10
4
13
4.13
L
Anubis
G8TR HEM1
Anubis
3
8
3
0.56
W
7
4
15
3.63
L
Mulan
0
5
3
0.3
W
Guan Yu
UncleFable
Guan Yu
2
1
20
12
L
Sylvanus
ichinjuu
Sylvanus
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,816
Damage
45,334
81,381
Taken
68,745
60,718
Mitigated
52,467
42,628
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
11,887
684
850
988
13,812
6,845
0
7,401
6,411
20,218
0
W
Jing Wei
BaconCrumbz
Jing Wei
12,106
9,465
478
767
11,613
4,903
2,945
8,662
2,951
0
28,839
L
Raijin
C6 Toxiic
Raijin
14,458
1,980
181
1,063
12,819
5,245
0
9,765
3,054
30,670
0
W
8,465
3,481
310
1,841
11,141
4,845
2,905
6,328
4,813
0
17,325
W
Raijin
Frogtown
Raijin
24,083
1,904
3,171
1,431
11,923
5,542
238
5,116
6,679
41,567
0
L
Anubis
G8TR HEM1
Anubis
8,982
1,000
342
1,863
14,607
8,542
0
5,508
9,099
18,588
0
W
11,671
3,468
1,780
8,607
30,640
27,498
671
15,208
15,277
21,788
0
L
Mulan
3,682
456
341
506
10,324
10,515
0
5,454
4,870
143
4,776
W
Guan Yu
UncleFable
Guan Yu
7,491
890
14,894
9,349
16,064
17,930
269
6,481
9,543
0
14,715
L
Sylvanus
ichinjuu
Sylvanus
6,325
1,789
3,343
4,326
17,183
21,320
0
7,626
9,557
13,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,392
Gold Earned
42,880
129
Minions Killed
84
0
Camps Cleared
0
1,188,097
Distance Traveled
808,686
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,127
761
21
2
0
195,238
0
W
Jing Wei
9,774
815
34
3
0
233,620
0
L
Raijin
8,497
708
32
3
0
177,901
0
W
Anhur
9,596
800
14
1
0
229,808
0
W
Raijin
11,035
920
52
4
0
196,531
0
L
Anubis
8,615
718
18
2
0
152,536
1
W
Athena
10,402
867
18
2
0
236,477
2
L
Mulan
6,709
559
3
0
0
104,528
0
W
Guan Yu
9,585
799
11
1
0
291,661
0
L
Sylvanus
9,932
828
10
1
0
178,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role