Player Matchup

Izanami
Izanami
ArcxisSage
Izanami
Level 47
God Stats
25W - 24L
1,412 SR
Queue Stats
62W - 76L
1,292 Elo+
Party 1
Fenrir
Fenrir
Neigh2Parfait
Fenrir
Level 49
God Stats
10W - 15L
1,372 SR
Queue Stats
50W - 69L
1,311 Elo+
Party 1
Ares
Ares
SkyKitty777
Ares
Level 18
God Stats
0W - 6L
1,303 SR
Queue Stats
3W - 15L
1,057 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
itsyaboiGIZA
Morgan Le Fay
Level 59
God Stats
64W - 68L
1,494 SR
Queue Stats
119W - 136L
1,426 Elo+
Solo
Raijin
Raijin
pirata075astuto
Raijin
Level 56
God Stats
3W - 5L
1,394 SR
Queue Stats
68W - 82L
1,350 Elo+
Solo
Team Averages
Level 46
1,395 SR
1,287 Elo+

VS

Team Averages
Level 102
1,448 SR
1,393 Elo+
Danzaburou
Danzaburou
BigBossSnake22
Danzaburou
Level 91
God Stats
3W - 3L
1,363 SR
Queue Stats
75W - 75L
1,335 Elo+
Party 2
Amaterasu
Amaterasu
InhumanAbyss921
Amaterasu
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 40L
1,394 Elo+
Party 2
Ganesha
Ganesha
Irish 214
Ganesha
Level 63
God Stats
18W - 12L
1,462 SR
Queue Stats
46W - 43L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
R3ignOfChaos
Baron Samedi
Level 155
God Stats
3W - 3L
1,605 SR
Queue Stats
211W - 259L
1,348 Elo+
Solo
Da Ji
Da Ji
Zero159monky
Da Ji
Level 122
God Stats
3W - 3L
1,312 SR
Queue Stats
39W - 37L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArcxisSage
Izanami
13
0 / 4 / 2
8,412
382
9,416
12,353
5,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 3 / 0
10,755
489
9,267
21,466
10,654
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
8,911
405
3,212
12,443
16,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
itsyaboiGIZA
Morgan Le Fay
16
5 / 5 / 3
10,930
497
15,610
13,808
8,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 2
9,337
424
8,265
13,596
5,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBossSnake22
Danzaburou
14
2 / 2 / 5
9,679
440
11,065
10,987
4,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
InhumanAbyss921
Amaterasu
16
3 / 4 / 4
10,108
459
4,847
16,424
12,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Irish 214
Ganesha
15
0 / 0 / 16
10,739
488
5,981
14,088
15,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
R3ignOfChaos
Baron Samedi
19
7 / 1 / 3
11,971
544
13,531
16,071
10,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 3 / 7
10,894
495
11,221
16,144
8,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
10
Kills
19
19
Deaths
10
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArcxisSage
Izanami
0
4
2
0.25
W
Danzaburou
BigBossSnake22
Danzaburou
2
2
5
2.25
W
Amaterasu
InhumanAbyss921
Amaterasu
3
4
4
1.25
W
Ganesha
Irish 214
Ganesha
0
0
16
8
L
5
3
0
1.67
W
Baron Samedi
R3ignOfChaos
Baron Samedi
7
1
3
8.5
L
0
3
1
0.17
W
7
3
7
3.5
L
Morgan Le Fay
itsyaboiGIZA
Morgan Le Fay
5
5
3
1.3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,770
Damage
46,645
73,666
Taken
73,714
45,981
Mitigated
52,178
16,767
Healing
26,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArcxisSage
Izanami
9,416
6,804
0
1,978
12,353
5,734
0
2,273
10,080
0
62,525
W
Danzaburou
BigBossSnake22
Danzaburou
11,065
4,892
0
2,745
10,987
4,655
1,489
4,780
6,207
0
60,977
W
Amaterasu
InhumanAbyss921
Amaterasu
4,847
1,307
0
5,798
16,424
12,736
2,188
8,325
8,099
0
55,923
W
Ganesha
Irish 214
Ganesha
5,981
358
283
4,267
14,088
15,533
646
4,627
9,461
44,066
0
L
9,267
2,830
0
7,852
21,466
10,654
0
4,194
17,272
0
93,558
W
Baron Samedi
R3ignOfChaos
Baron Samedi
13,531
894
1,502
7,233
16,071
10,514
2,096
6,039
10,032
95,923
0
L
3,212
75
99
2,306
12,443
16,098
0
1,710
10,733
21,482
3,506
W
11,221
3,981
0
4,214
16,144
8,740
0
3,826
12,318
0
51,951
L
Morgan Le Fay
itsyaboiGIZA
Morgan Le Fay
15,610
2,967
0
2,756
13,808
8,027
720
3,008
10,800
74,655
5,170
L
8,265
735
0
1,776
13,596
5,468
902
9,411
4,185
66,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,345
Gold Earned
53,391
506
Minions Killed
459
0
Camps Cleared
0
1,907,224
Distance Traveled
2,112,787
5
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,412
382
129
6
0
369,331
0
W
Danzaburou
9,679
440
109
5
0
398,335
3
W
Amaterasu
10,108
459
110
5
0
425,299
8
W
Ganesha
10,739
488
14
1
0
426,599
6
L
Fenrir
10,755
489
123
6
0
414,240
2
W
Baron Samedi
11,971
544
154
7
0
401,880
4
L
Ares
8,911
405
27
1
0
386,194
0
W
Da Ji
10,894
495
72
3
0
460,674
6
L
Morgan Le Fay
10,930
497
126
6
0
357,694
0
L
Raijin
9,337
424
101
5
0
379,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role