Player Matchup

Hercules
Hercules
Diamond III
BanHerc
Hercules
Diamond III
Level 145
God Stats
11W - 5L
1,765 SR
Queue Stats
149W - 136L
2,186 MMR
Solo
Pele
Pele
Diamond V
CompactFuuse
Pele
Diamond V
Level 155
God Stats
7W - 7L
1,730 SR
Queue Stats
171W - 154L
2,248 MMR
Solo
Hades
Hades
Diamond II
Ric313ardo
Hades
Diamond II
Level 158
God Stats
123W - 64L
1,706 SR
Queue Stats
275W - 265L
2,170 MMR
Solo
Ullr
Ullr
Diamond III
Weberty_Almeida
Ullr
Diamond III
Level 160
God Stats
4W - 3L
1,558 SR
Queue Stats
145W - 138L
2,191 MMR
Solo
Vulcan
Vulcan
Diamond V
smurf_do_dudu
Vulcan
Diamond V
Level 79
God Stats
6W - 2L
1,688 SR
Queue Stats
74W - 68L
2,199 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,689 SR
2,199 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,531 SR
2,058 MMR
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond III
ItzJanky
Susano
Diamond III
Level 150
God Stats
0W - 1L
1,363 SR
Queue Stats
109W - 95L
2,196 MMR
Solo
Hera
Hera
Diamond II
Onetimeparty
Hera
Diamond II
Level 159
God Stats
19W - 26L
1,475 SR
Queue Stats
282W - 262L
2,236 MMR
Solo
Jormungandr
Jormungandr
Diamond II
Viinjiince
Jormungandr
Diamond II
Level 160
God Stats
108W - 73L
1,713 SR
Queue Stats
713W - 708L
2,150 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Zęręf
Ne Zha
Diamond III
Level 122
God Stats
5W - 10L
1,603 SR
Queue Stats
169W - 154L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BanHerc
Hercules
10
1 / 0 / 2
5,590
559
2,881
6,301
4,133
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
7 / 0 / 2
6,967
697
4,496
7,096
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hades
12
3 / 0 / 6
7,320
732
9,084
6,165
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 1 / 1
6,557
656
5,401
7,001
2,628
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 1 / 5
6,408
641
3,317
3,950
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AwilixAphroditeLancelotCabrakan

VS

Bans
SkadiKaliKhepriGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 3 / 1
5,512
551
2,283
6,995
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Susano
ItzJanky
Susano
9
1 / 3 / 0
5,454
545
3,688
9,614
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
5,429
543
2,371
3,465
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Viinjiince
Jormungandr
9
0 / 6 / 1
5,464
546
3,550
11,307
6,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Zęręf
Ne Zha
9
1 / 3 / 0
5,449
545
2,666
7,750
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
16
Kills
2
2
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
W
Hercules
BanHerc
Hercules
1
0
2
2
W
7
0
2
8
L
Susano
ItzJanky
Susano
1
3
0
0.33
L
0
1
0
0
W
Hades
3
0
6
6
L
Jormungandr
Viinjiince
Jormungandr
0
6
1
0.08
W
3
1
1
3.5
L
Ne Zha
Zęręf
Ne Zha
1
3
0
0.33
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,179
Damage
14,558
30,513
Taken
39,131
13,542
Mitigated
17,043
10,228
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,283
702
0
3,114
6,995
1,668
0
262
6,733
33,457
0
W
Hercules
BanHerc
Hercules
2,881
1,063
144
2,639
6,301
4,133
0
1,503
4,798
0
22,312
W
4,496
1,579
0
794
7,096
2,430
0
733
6,363
0
36,944
L
Susano
ItzJanky
Susano
3,688
923
0
625
9,614
3,243
0
1,835
7,697
0
37,155
L
2,371
618
0
426
3,465
1,020
0
1,056
2,409
43,502
0
W
Hades
9,084
2,285
209
4,809
6,165
2,725
446
2,642
3,523
44,965
0
L
Jormungandr
Viinjiince
Jormungandr
3,550
1,212
0
2,488
11,307
6,589
0
7,590
3,283
34,579
0
W
5,401
1,793
0
940
7,001
2,628
480
1,441
5,560
0
45,625
L
Ne Zha
Zęręf
Ne Zha
2,666
590
0
1,525
7,750
4,523
0
1,108
6,608
0
19,301
W
3,317
624
0
693
3,950
1,626
0
1,885
2,065
40,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,842
Gold Earned
27,308
367
Minions Killed
315
0
Camps Cleared
0
1,091,547
Distance Traveled
994,761
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,512
551
68
7
0
190,068
2
W
Hercules
5,590
559
42
4
0
230,737
5
W
Pele
6,967
697
65
7
0
252,949
7
L
Susano
5,454
545
66
7
0
220,999
3
L
Hera
5,429
543
88
9
0
206,260
4
W
Hades
7,320
732
100
10
0
191,005
3
L
Jormungandr
5,464
546
66
7
0
169,384
1
W
Ullr
6,557
656
76
8
0
194,143
1
L
Ne Zha
5,449
545
27
3
0
208,050
0
W
Vulcan
6,408
641
84
8
0
222,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role