Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
FORBOWDEN
Hun Batz
Level 160
God Stats
3W - 4L
1,555 SR
Queue Stats
595W - 547L
1,460 Elo+
Party 1
Da Ji
Da Ji
OrZo Shift
Da Ji
Level 157
God Stats
2W - 2L
1,877 SR
Queue Stats
404W - 299L
1,630 Elo+
Party 1
Ganesha
Ganesha
Shamrock
Ganesha
Level 155
God Stats
7W - 11L
1,423 SR
Queue Stats
635W - 677L
1,501 Elo+
Party 1
Tiamat
Tiamat
xRagingGenisusx
Tiamat
Level 126
God Stats
1W - 5L
1,142 SR
Queue Stats
344W - 371L
1,535 Elo+
Party 1
Team Averages
Level 150
1,499 SR
1,525 Elo+

VS

Team Averages
Level 145
1,405 SR
1,448 Elo+
Nike
Nike
AzureFatalis191
Nike
Level 113
God Stats
1W - 2L
1,151 SR
Queue Stats
206W - 217L
1,433 Elo+
Solo
Ganesha
Ganesha
BestXoftheXBeast
Ganesha
Level 157
God Stats
5W - 1L
1,716 SR
Queue Stats
426W - 461L
1,474 Elo+
Solo
Serqet
Serqet
KillyRabbit
Serqet
Level 136
God Stats
3W - 3L
1,396 SR
Queue Stats
399W - 455L
1,460 Elo+
Solo
Raijin
Raijin
LuckyNumber14
Raijin
Level 160
God Stats
3W - 5L
1,400 SR
Queue Stats
794W - 810L
1,445 Elo+
Solo
Ne Zha
Ne Zha
MACKINGHISTORY
Ne Zha
Level 160
God Stats
6W - 10L
1,360 SR
Queue Stats
430W - 487L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 6 / 4
7,274
661
8,103
11,907
4,350
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
FORBOWDEN
Hun Batz
14
2 / 6 / 2
7,641
695
6,249
12,569
4,986
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
16
3 / 4 / 6
8,690
790
10,679
10,576
6,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Shamrock
Ganesha
15
0 / 3 / 7
8,186
744
7,150
19,273
10,722
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 4 / 5
8,864
806
12,371
13,300
8,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 15
9,793
890
13,637
15,426
16,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
0 / 1 / 19
8,841
804
11,880
8,718
6,436
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Serqet
15
4 / 1 / 13
9,297
845
6,307
10,723
9,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 3 / 11
10,104
919
14,736
9,585
5,035
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 12
9,560
869
15,101
12,166
6,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
93
9
Kills
23
23
Deaths
9
24
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
6
4
0.5
W
6
2
15
6.75
W
0
1
19
9.5
L
Hun Batz
FORBOWDEN
Hun Batz
2
6
2
0.5
W
Serqet
4
1
13
10.5
W
8
3
11
4.5
W
5
2
12
5.5
L
Da Ji
3
4
6
1.5
L
Ganesha
Shamrock
Ganesha
0
3
7
1.17
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,552
Damage
61,661
67,625
Taken
56,618
35,018
Mitigated
44,583
22,809
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,103
2,695
2,182
2,252
11,907
4,350
0
4,742
7,165
0
16,367
W
13,637
1,758
1,181
1,758
15,426
16,871
541
5,924
9,502
0
20,707
W
11,880
137
1,307
1,436
8,718
6,436
397
2,118
6,600
34,249
0
L
Hun Batz
FORBOWDEN
Hun Batz
6,249
995
955
629
12,569
4,986
0
3,368
9,117
0
12,807
W
Serqet
6,307
1,614
965
325
10,723
9,827
1,497
4,645
6,078
0
8,009
W
14,736
1,595
3,045
1,225
9,585
5,035
707
3,160
6,425
30,016
0
W
15,101
1,349
2,504
3,564
12,166
6,414
1,373
3,674
8,492
0
23,739
L
Da Ji
10,679
2,918
758
1,093
10,576
6,233
0
2,146
7,804
0
15,914
L
Ganesha
Shamrock
Ganesha
7,150
368
1,204
7,121
19,273
10,722
0
10,807
8,340
24,224
0
L
12,371
594
1,512
5,103
13,300
8,727
0
5,553
7,511
23,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,655
Gold Earned
47,595
111
Minions Killed
140
0
Camps Cleared
0
1,020,789
Distance Traveled
1,121,371
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,274
661
21
2
0
167,091
1
W
Nike
9,793
890
33
3
0
228,044
0
W
Ganesha
8,841
804
0
0
0
232,902
2
L
Hun Batz
7,641
695
30
3
0
211,440
0
W
Serqet
9,297
845
18
2
0
227,443
0
W
Raijin
10,104
919
59
5
0
195,666
0
W
Ne Zha
9,560
869
30
3
0
237,316
0
L
Da Ji
8,690
790
21
2
0
219,365
1
L
Ganesha
8,186
744
1
0
0
197,189
1
L
Tiamat
8,864
806
38
3
0
225,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role