Player Matchup

King Arthur
King Arthur
D3ATHR10T69
King Arthur
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 62L
1,479 Elo+
Party 2
Cupid
Cupid
Emu_Kiwi420
Cupid
Level 10
God Stats
10W - 4L
1,409 SR
Queue Stats
21W - 14L
1,348 Elo+
Party 2
Mercury
Mercury
ItzJuztJad3
Mercury
Level 57
God Stats
43W - 30L
1,524 SR
Queue Stats
92W - 106L
1,429 Elo+
Party 1
Ao Kuang
Ao Kuang
iiisukuna
Ao Kuang
Level 26
God Stats
38W - 30L
1,579 SR
Queue Stats
87W - 96L
1,446 Elo+
Party 1
Agni
Agni
o26rus
Agni
Level 44
God Stats
6W - 2L
1,327 SR
Queue Stats
20W - 31L
1,247 Elo+
Solo
Team Averages
Level 57
1,468 SR
1,390 Elo+

VS

Team Averages
Level 36
1,590 SR
1,452 Elo+
Arachne
Arachne
AllNewMhysa
Arachne
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,418 Elo+
Party 3
Medusa
Medusa
Juku_SeNsei92
Medusa
Level 46
God Stats
121W - 176L
1,472 SR
Queue Stats
137W - 193L
1,424 Elo+
Solo
Tiamat
Tiamat
Sertulariae
Tiamat
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,515 Elo+
Solo
Ratatoskr
Ratatoskr
ToxicHuffy69
Ratatoskr
Level 17
God Stats
3W - 1L
1,783 SR
Queue Stats
4W - 3L
1,485 Elo+
Party 3
Hel
Hel
Writhe6668
Hel
Level 28
God Stats
1W - 1L
1,697 SR
Queue Stats
2W - 3L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D3ATHR10T69
King Arthur
20
3 / 3 / 16
13,675
1,052
21,860
24,559
34,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
5 / 4 / 17
14,051
1,081
23,822
15,208
6,203
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
ItzJuztJad3
Mercury
20
12 / 3 / 12
15,329
1,179
16,372
15,266
10,367
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
iiisukuna
Ao Kuang
20
17 / 2 / 8
15,241
1,172
28,978
21,762
12,482
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Agni
o26rus
Agni
20
1 / 4 / 21
13,790
1,061
13,041
13,840
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

191

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AllNewMhysa
Arachne
19
10 / 7 / 3
15,051
1,158
24,572
25,500
18,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 9 / 9
12,939
995
23,137
25,038
13,059
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
19
1 / 8 / 8
12,492
961
14,141
18,816
16,359
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ratatoskr
ToxicHuffy69
Ratatoskr
17
2 / 11 / 3
11,498
884
14,769
26,621
13,460
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
1 / 3 / 7
12,281
945
8,390
15,974
9,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
46
38
Kills
16
16
Deaths
38
74
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Arachne
AllNewMhysa
Arachne
10
7
3
1.64
W
King Arthur
D3ATHR10T69
King Arthur
3
3
16
3.67
W
5
4
17
3.38
W
Mercury
ItzJuztJad3
Mercury
12
3
12
6
L
2
9
9
0.72
L
Tiamat
1
8
8
0.63
L
Ratatoskr
ToxicHuffy69
Ratatoskr
2
11
3
0.32
L
1
3
7
1.5
W
Ao Kuang
iiisukuna
Ao Kuang
17
2
8
10.5
W
Agni
o26rus
Agni
1
4
21
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,073
Damage
85,009
90,635
Taken
111,949
69,144
Mitigated
70,497
14,792
Healing
24,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AllNewMhysa
Arachne
24,572
15,851
0
5,150
25,500
18,448
0
10,257
15,243
0
39,511
W
King Arthur
D3ATHR10T69
King Arthur
21,860
1,506
0
2,127
24,559
34,939
0
8,352
16,207
599
41,811
W
23,822
13,929
31
2,122
15,208
6,203
0
3,825
11,277
0
58,238
W
Mercury
ItzJuztJad3
Mercury
16,372
10,334
0
2,326
15,266
10,367
0
2,113
13,153
0
26,993
L
23,137
12,863
0
3,523
25,038
13,059
0
11,126
13,912
0
52,491
L
Tiamat
14,141
1,816
140
1,901
18,816
16,359
0
4,333
14,483
37,597
0
L
Ratatoskr
ToxicHuffy69
Ratatoskr
14,769
6,190
0
2,196
26,621
13,460
0
11,480
15,141
0
19,234
L
8,390
218
5,918
5,408
15,974
9,171
0
4,643
11,331
30,728
0
W
Ao Kuang
iiisukuna
Ao Kuang
28,978
11,111
168
7,533
21,762
12,482
0
4,022
17,740
43,085
1,382
W
Agni
o26rus
Agni
13,041
1,757
0
485
13,840
5,153
0
4,219
9,390
47,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,086
Gold Earned
64,261
271
Minions Killed
211
9
Camps Cleared
7
1,152,260
Distance Traveled
1,120,452
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
15,051
1,158
41
3
2
231,303
0
W
King Arthur
13,675
1,052
38
3
2
242,273
0
W
Cupid
14,051
1,081
67
5
2
192,928
0
W
Mercury
15,329
1,179
37
3
2
256,446
0
L
Medusa
12,939
995
48
4
0
213,174
0
L
Tiamat
12,492
961
61
5
2
214,461
0
L
Ratatoskr
11,498
884
9
1
0
221,668
1
L
Hel
12,281
945
52
4
3
239,846
0
W
Ao Kuang
15,241
1,172
26
2
1
250,801
0
W
Agni
13,790
1,061
103
8
2
209,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role