Player Matchup

Guan Yu
Guan Yu
Antek_Qc
Guan Yu
Level 49
God Stats
41W - 26L
1,526 SR
Queue Stats
124W - 124L
1,411 Elo+
Party 1
Achilles
Achilles
MrPeakar
Achilles
Level 68
God Stats
7W - 7L
1,658 SR
Queue Stats
72W - 84L
1,392 Elo+
Party 1
Ao Kuang
Ao Kuang
Returnofpxmp
Ao Kuang
Level 85
God Stats
2W - 0L
1,412 SR
Queue Stats
260W - 294L
1,427 Elo+
Solo
Team Averages
Level 67
1,532 SR
1,410 Elo+

VS

Team Averages
Level 124
1,542 SR
1,412 Elo+
Ymir
Ymir
CHUGNORRlS
Ymir
Level 106
God Stats
7W - 6L
1,557 SR
Queue Stats
18W - 27L
1,416 Elo+
Party 2
Vamana
Vamana
TernaryCube88
Vamana
Level 138
God Stats
0W - 2L
1,185 SR
Queue Stats
93W - 116L
1,460 Elo+
Party 2
Baron Samedi
Baron Samedi
pumanater
Baron Samedi
Level 129
God Stats
5W - 3L
1,883 SR
Queue Stats
84W - 106L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Antek_Qc
Guan Yu
19
3 / 1 / 7
14,524
726
13,454
23,936
33,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
MrPeakar
Achilles
19
3 / 1 / 8
13,199
660
14,396
24,868
24,626
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Returnofpxmp
Ao Kuang
18
5 / 2 / 4
13,608
680
20,651
22,840
12,140
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 1
13,145
657
20,849
17,029
14,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
0 / 1 / 4
12,407
620
14,740
22,442
27,788
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
pumanater
Baron Samedi
16
1 / 7 / 3
11,678
584
15,886
17,711
9,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
4
4
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Antek_Qc
Guan Yu
3
1
7
6.5
L
3
3
1
1.17
W
Achilles
MrPeakar
Achilles
3
1
8
7
W
Ao Kuang
Returnofpxmp
Ao Kuang
5
2
4
3.5
L
0
1
4
2
L
Baron Samedi
pumanater
Baron Samedi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,501
Damage
51,475
71,644
Taken
57,182
69,774
Mitigated
51,168
32,989
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Antek_Qc
Guan Yu
13,454
1,189
10,224
12,569
23,936
33,008
82
12,641
11,295
0
42,725
L
20,849
2,658
0
2,359
17,029
14,272
456
3,780
13,249
45,654
0
W
Achilles
MrPeakar
Achilles
14,396
3,551
0
2,395
24,868
24,626
471
14,117
10,751
0
40,502
W
Ao Kuang
Returnofpxmp
Ao Kuang
20,651
7,817
0
7,801
22,840
12,140
1,555
11,774
11,066
71,231
0
L
14,740
4,721
3,432
8,864
22,442
27,788
128
9,513
12,929
1,778
51,792
L
Baron Samedi
pumanater
Baron Samedi
15,886
495
2,103
3,115
17,711
9,108
504
7,910
9,801
41,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,331
Gold Earned
37,230
174
Minions Killed
163
8
Camps Cleared
7
1,201,425
Distance Traveled
981,450
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,524
726
53
3
0
425,513
2
L
Ymir
13,145
657
58
3
3
335,375
0
W
Achilles
13,199
660
53
3
0
402,899
1
W
Ao Kuang
13,608
680
68
3
8
373,013
3
L
Vamana
12,407
620
38
2
2
354,685
9
L
Baron Samedi
11,678
584
67
3
2
291,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role