Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Blue iMaster
Raijin
Level 133
God Stats
1W - 1L
1,725 SR
Queue Stats
115W - 77L
1,600 Elo+
Party 1
Scylla
Scylla
BrawnyBiscuit88
Scylla
Level 148
God Stats
1W - 4L
1,156 SR
Queue Stats
193W - 203L
1,580 Elo+
Solo
Zeus
Zeus
ChangedName5142
Zeus
Level 155
God Stats
6W - 4L
1,648 SR
Queue Stats
237W - 215L
1,549 Elo+
Party 1
Heimdallr
Heimdallr
MitchSelling
Heimdallr
Level 108
God Stats
1W - 4L
1,479 SR
Queue Stats
182W - 161L
1,581 Elo+
Party 1
Team Averages
Level 139
1,501 SR
1,562 Elo+

VS

Team Averages
Level 126
1,513 SR
1,636 Elo+
Ganesha
Ganesha
FishSauss
Ganesha
Level 140
God Stats
12W - 5L
1,539 SR
Queue Stats
957W - 939L
1,569 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheBGGT
Ah Muzen Cab
Level 125
God Stats
2W - 2L
1,409 SR
Queue Stats
159W - 134L
1,599 Elo+
Party 2
Nox
Nox
Thornback
Nox
Level 144
God Stats
8W - 6L
1,557 SR
Queue Stats
279W - 283L
1,579 Elo+
Solo
Artemis
Artemis
WillOrWhatever
Artemis
Level 76
God Stats
1W - 0L
1,312 SR
Queue Stats
17W - 21L
1,826 Elo+
Solo
Guan Yu
Guan Yu
securityx7
Guan Yu
Level 147
God Stats
2W - 0L
1,745 SR
Queue Stats
134W - 136L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
2 / 4 / 8
9,502
679
5,335
17,003
13,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
16
4 / 7 / 8
10,393
742
14,713
15,458
6,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 6 / 5
10,693
764
15,357
11,426
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 6 / 6
10,132
724
16,569
16,022
10,605
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
MitchSelling
Heimdallr
16
2 / 7 / 6
9,604
686
11,798
17,919
8,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FishSauss
Ganesha
16
0 / 6 / 22
10,705
765
7,134
25,060
31,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
TheBGGT
Ah Muzen Cab
18
5 / 3 / 13
10,946
782
12,630
16,737
7,670
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 2 / 15
11,727
838
17,556
12,592
6,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
13 / 4 / 8
12,516
894
26,360
15,610
8,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
securityx7
Guan Yu
19
4 / 2 / 21
11,146
796
8,171
21,206
24,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
108
15
Kills
29
30
Deaths
17
33
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
8
1.5
L
Raijin
4
7
8
1.14
L
4
6
5
1.08
L
3
6
6
1
W
Ganesha
FishSauss
Ganesha
0
6
22
1.83
L
Heimdallr
MitchSelling
Heimdallr
2
7
6
0.71
W
Ah Muzen Cab
TheBGGT
Ah Muzen Cab
5
3
13
3.83
W
7
2
15
7.25
W
13
4
8
4.25
W
Guan Yu
securityx7
Guan Yu
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,772
Damage
71,851
77,828
Taken
91,205
43,973
Mitigated
78,577
23,715
Healing
47,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,335
580
8,928
6,565
17,003
13,977
0
7,218
9,785
12,622
0
L
Raijin
14,713
875
21
845
15,458
6,369
0
4,529
10,929
28,824
0
L
15,357
957
1,040
588
11,426
4,460
0
3,268
8,158
34,563
0
L
16,569
1,875
1,240
1,420
16,022
10,605
0
4,732
11,290
30,648
0
W
Ganesha
FishSauss
Ganesha
7,134
347
920
3,963
25,060
31,840
141
10,660
14,048
10,679
0
L
Heimdallr
MitchSelling
Heimdallr
11,798
5,650
302
2,766
17,919
8,562
0
4,943
12,976
0
24,268
W
Ah Muzen Cab
TheBGGT
Ah Muzen Cab
12,630
3,640
1,758
3,875
16,737
7,670
3,513
12,035
4,499
0
35,894
W
17,556
722
2,456
694
12,592
6,460
1,799
6,728
5,736
43,919
0
W
26,360
15,266
877
2,761
15,610
8,065
1,654
8,985
6,565
0
45,707
W
Guan Yu
securityx7
Guan Yu
8,171
856
17,836
12,607
21,206
24,542
1,135
12,476
8,383
0
16,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,324
Gold Earned
57,040
193
Minions Killed
158
0
Camps Cleared
0
1,172,420
Distance Traveled
1,503,957
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,502
679
19
1
0
282,781
0
L
Raijin
10,393
742
32
2
0
212,301
0
L
Scylla
10,693
764
50
4
0
212,777
0
L
Zeus
10,132
724
58
4
0
196,012
0
W
Ganesha
10,705
765
0
0
0
261,271
0
L
Heimdallr
9,604
686
34
2
0
268,549
0
W
Ah Muzen Cab
10,946
782
45
3
0
293,254
1
W
Nox
11,727
838
58
4
0
321,851
1
W
Artemis
12,516
894
40
3
0
307,436
1
W
Guan Yu
11,146
796
15
1
0
320,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role