Player Matchup

Mulan
Mulan
Diamond III
Anixity
Mulan
Diamond III
Level 69
God Stats
2W - 0L
1,691 SR
Queue Stats
45W - 20L
2,369 MMR
Solo
Mercury
Mercury
Diamond II
BEDMITE
Mercury
Diamond II
Level 45
God Stats
2W - 2L
1,579 SR
Queue Stats
53W - 35L
2,389 MMR
Party 1
Terra
Terra
Masters
Foosii
Terra
Masters
Level 159
God Stats
1W - 1L
1,301 SR
Queue Stats
232W - 210L
2,444 MMR
Party 1
Hou Yi
Hou Yi
Masters
Reveilarc
Hou Yi
Masters
Level 154
God Stats
27W - 21L
1,716 SR
Queue Stats
355W - 328L
2,351 MMR
Party 3
Ah Puch
Ah Puch
Masters
Vaerythh
Ah Puch
Masters
Level 104
God Stats
8W - 8L
1,550 SR
Queue Stats
287W - 265L
2,507 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 106
1,567 SR
2,412 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,573 SR
2,229 MMR
Cupid
Cupid
Masters
 
Cupid
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
Durzy
Janus
Masters
Level 63
God Stats
17W - 18L
1,618 SR
Queue Stats
136W - 124L
2,460 MMR
Solo
Sylvanus
Sylvanus
Masters
Genwua
Sylvanus
Masters
Level 160
God Stats
2W - 2L
1,345 SR
Queue Stats
447W - 455L
2,455 MMR
Solo
Susano
Susano
Diamond II
JungleDiffed
Susano
Diamond II
Level 128
God Stats
120W - 79L
1,708 SR
Queue Stats
263W - 256L
2,393 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond II
mjmc
Ah Muzen Cab
Diamond II
Level 126
God Stats
130W - 86L
1,694 SR
Queue Stats
174W - 155L
2,337 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Anixity
Mulan
18
9 / 1 / 11
13,119
656
19,061
20,642
20,738
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
BEDMITE
Mercury
17
5 / 5 / 6
11,121
556
12,151
18,732
8,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Foosii
Terra
18
4 / 4 / 2
11,698
585
15,896
17,710
10,682
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Reveilarc
Hou Yi
18
1 / 3 / 6
11,039
552
12,343
15,631
6,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Vaerythh
Ah Puch
19
6 / 1 / 8
12,184
609
14,916
14,636
11,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KhepriVulcanDa Ji

VS

Bans
HadesGuan YuNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
1 / 6 / 4
9,616
481
10,967
18,783
7,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Durzy
Janus
16
5 / 6 / 2
10,514
526
7,412
16,338
8,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Genwua
Sylvanus
14
0 / 4 / 4
8,334
417
5,680
19,572
18,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
16
6 / 5 / 1
10,057
503
13,974
21,343
10,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
mjmc
Ah Muzen Cab
16
2 / 4 / 5
10,482
524
11,025
18,014
12,407
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
25
Kills
14
14
Deaths
25
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
6
4
0.5
W
Mulan
Anixity
Mulan
9
1
11
14.5
W
Mercury
BEDMITE
Mercury
5
5
6
1.6
L
Janus
Durzy
Janus
5
6
2
1
W
Terra
Foosii
Terra
4
4
2
1.25
L
Sylvanus
Genwua
Sylvanus
0
4
4
0.5
L
Susano
6
5
1
1.3
W
Hou Yi
Reveilarc
Hou Yi
1
3
6
1.33
W
Ah Puch
Vaerythh
Ah Puch
6
1
8
10
L
Ah Muzen Cab
mjmc
Ah Muzen Cab
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,367
Damage
49,058
87,351
Taken
94,050
58,022
Mitigated
58,453
33,387
Healing
26,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,967
5,796
485
4,745
18,783
7,901
0
2,655
16,128
0
84,196
W
Mulan
Anixity
Mulan
19,061
2,680
3,794
5,750
20,642
20,738
0
4,435
16,207
889
59,293
W
Mercury
BEDMITE
Mercury
12,151
6,252
0
3,275
18,732
8,713
340
2,531
16,201
0
90,245
L
Janus
Durzy
Janus
7,412
606
0
1,442
16,338
8,506
0
4,601
11,737
92,883
0
W
Terra
Foosii
Terra
15,896
2,332
1,767
6,400
17,710
10,682
50
1,140
16,570
99,003
0
L
Sylvanus
Genwua
Sylvanus
5,680
1,522
1,244
6,316
19,572
18,876
0
6,630
12,942
30,832
0
L
Susano
13,974
4,109
0
5,497
21,343
10,763
0
6,683
14,660
0
84,137
W
Hou Yi
Reveilarc
Hou Yi
12,343
6,760
0
3,895
15,631
6,047
2,024
1,673
13,958
0
110,407
W
Ah Puch
Vaerythh
Ah Puch
14,916
1,555
0
8,506
14,636
11,842
0
4,329
10,307
117,536
0
L
Ah Muzen Cab
mjmc
Ah Muzen Cab
11,025
3,615
0
6,917
18,014
12,407
554
11,295
6,719
0
86,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,161
Gold Earned
49,003
716
Minions Killed
641
0
Camps Cleared
0
2,151,071
Distance Traveled
1,872,238
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,616
481
141
7
0
338,357
2
W
Mulan
13,119
656
66
3
0
441,158
9
W
Mercury
11,121
556
134
7
0
469,703
4
L
Janus
10,514
526
158
8
0
370,904
1
W
Terra
11,698
585
181
9
0
434,816
0
L
Sylvanus
8,334
417
41
2
0
318,360
5
L
Susano
10,057
503
131
7
0
459,476
3
W
Hou Yi
11,039
552
165
8
0
388,671
5
W
Ah Puch
12,184
609
170
9
0
416,723
8
L
Ah Muzen Cab
10,482
524
170
9
0
385,141
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role