Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
BiGbossSmith-007
Gilgamesh
Gold V
Level 157
God Stats
6W - 1L
1,522 SR
Queue Stats
27W - 26L
1,565 MMR
Party 1
Freya
Freya
Silver I
spewn76
Freya
Silver I
Level 143
God Stats
2W - 0L
1,566 SR
Queue Stats
5W - 2L
1,561 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,529 SR
1,542 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,611 SR
1,465 MMR
Jormungandr
Jormungandr
Silver II
QuietKitten214
Jormungandr
Silver II
Level 148
God Stats
0W - 1L
1,543 SR
Queue Stats
8W - 14L
1,512 MMR
Solo
Sol
Sol
Gold I
Valentinalamas
Sol
Gold I
Level 62
God Stats
6W - 6L
1,800 SR
Queue Stats
68W - 48L
1,708 MMR
Party 2
Chiron
Chiron
Silver II
xKingSolomonJrx
Chiron
Silver II
Level 148
God Stats
16W - 13L
1,491 SR
Queue Stats
56W - 69L
1,175 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
0 / 0 / 9
12,049
602
14,948
26,117
32,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
19
4 / 2 / 5
12,998
650
17,427
22,891
19,663
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Freya
spewn76
Freya
19
6 / 5 / 3
13,317
666
30,276
29,525
14,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ShivaAresMulanArtioBaron Samedi

VS

Bans
GebAchillesMedusaBastetHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
QuietKitten214
Jormungandr
17
1 / 3 / 6
12,329
616
24,549
24,220
29,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 4 / 4
12,397
620
21,612
21,927
10,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 2
12,214
611
16,735
21,655
10,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
7
7
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
9
4.5
W
Gilgamesh
4
2
5
3.25
L
Jormungandr
QuietKitten214
Jormungandr
1
3
6
1.33
L
2
4
4
1
W
Freya
spewn76
Freya
6
5
3
1.5
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,651
Damage
62,896
78,533
Taken
67,802
66,565
Mitigated
51,093
31,745
Healing
22,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,948
1,256
1,045
13,277
26,117
32,728
285
17,140
8,977
491
49,947
W
Gilgamesh
17,427
3,910
532
1,586
22,891
19,663
129
12,557
10,334
0
55,084
L
Jormungandr
QuietKitten214
Jormungandr
24,549
4,606
358
4,621
24,220
29,666
609
12,140
11,508
58,769
0
L
21,612
4,446
0
10,359
21,927
10,431
709
6,252
15,075
56,150
0
W
Freya
spewn76
Freya
30,276
9,793
0
15,305
29,525
14,174
803
17,063
12,462
61,621
5,368
L
16,735
9,932
921
6,595
21,655
10,996
639
9,881
11,272
0
57,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,364
Gold Earned
36,940
212
Minions Killed
227
9
Camps Cleared
9
1,159,168
Distance Traveled
1,041,637
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,049
602
70
4
1
422,369
10
W
Gilgamesh
12,998
650
63
3
3
409,384
5
L
Jormungandr
12,329
616
61
3
2
327,446
1
L
Sol
12,397
620
84
4
2
369,594
5
W
Freya
13,317
666
79
4
5
327,415
3
L
Chiron
12,214
611
82
4
5
344,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role