Player Matchup

Bellona
Bellona
Giacomo1032
Bellona
Level 68
God Stats
1W - 2L
1,332 SR
Queue Stats
43W - 73L
1,272 Elo+
Party 3
Arachne
Arachne
PP000NMaan
Arachne
Level 18
God Stats
4W - 9L
1,225 SR
Queue Stats
5W - 10L
1,261 Elo+
Party 2
Hel
Hel
TennoJoestar
Hel
Level 42
God Stats
7W - 10L
1,425 SR
Queue Stats
49W - 61L
1,485 Elo+
Solo
Merlin
Merlin
Tomrhymer
Merlin
Level 32
God Stats
8W - 7L
1,398 SR
Queue Stats
37W - 36L
1,258 Elo+
Party 2
Izanami
Izanami
momosmonkeylab
Izanami
Level 26
God Stats
19W - 16L
1,302 SR
Queue Stats
42W - 56L
1,266 Elo+
Party 3
Team Averages
Level 37
1,336 SR
1,308 Elo+

VS

Team Averages
Level 38
1,313 SR
1,278 Elo+
Lancelot
Lancelot
Anthomie19
Lancelot
Level 84
God Stats
0W - 4L
1,086 SR
Queue Stats
23W - 46L
1,218 Elo+
Party 1
King Arthur
King Arthur
Gobery
King Arthur
Level 17
God Stats
1W - 7L
1,355 SR
Queue Stats
2W - 23L
1,219 Elo+
Party 1
Merlin
Merlin
KarmaticGoose
Merlin
Level 18
God Stats
0W - 1L
1,264 SR
Queue Stats
9W - 32L
1,219 Elo+
Party 1
Cthulhu
Cthulhu
Twaffle2047
Cthulhu
Level 25
God Stats
1W - 4L
1,324 SR
Queue Stats
17W - 33L
1,216 Elo+
Party 1
The Morrigan
The Morrigan
bouzbouzi
The Morrigan
Level 47
God Stats
21W - 19L
1,536 SR
Queue Stats
59W - 49L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Giacomo1032
Bellona
17
3 / 2 / 21
11,102
1,110
7,362
18,869
16,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
PP000NMaan
Arachne
17
7 / 2 / 15
11,208
1,121
7,918
9,618
5,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 0 / 24
10,596
1,060
15,577
8,143
3,939
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Tomrhymer
Merlin
17
6 / 1 / 19
11,213
1,121
17,038
6,779
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
15 / 1 / 13
13,355
1,336
29,065
15,875
7,624
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

276

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Anthomie19
Lancelot
15
2 / 9 / 3
9,846
985
10,828
18,579
7,506
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Gobery
King Arthur
15
0 / 8 / 5
9,403
940
7,817
24,719
24,528
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
1 / 7 / 2
9,375
938
6,186
12,026
8,195
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Twaffle2047
Cthulhu
15
0 / 6 / 6
9,396
940
8,600
20,790
24,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
bouzbouzi
The Morrigan
15
3 / 2 / 3
10,508
1,051
22,243
8,176
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
25
32
Kills
6
6
Deaths
32
92
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Anthomie19
Lancelot
2
9
3
0.39
W
Bellona
Giacomo1032
Bellona
3
2
21
6.75
L
King Arthur
Gobery
King Arthur
0
8
5
0.31
L
1
7
2
0.29
W
Arachne
PP000NMaan
Arachne
7
2
15
7.25
W
1
0
24
13
W
Merlin
Tomrhymer
Merlin
6
1
19
15.5
L
Cthulhu
Twaffle2047
Cthulhu
0
6
6
0.5
L
The Morrigan
bouzbouzi
The Morrigan
3
2
3
2.25
W
15
1
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,960
Damage
55,674
59,284
Taken
84,290
38,598
Mitigated
68,133
18,979
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Anthomie19
Lancelot
10,828
2,196
457
1,914
18,579
7,506
0
7,511
11,068
0
18,042
W
Bellona
Giacomo1032
Bellona
7,362
1,992
2,555
2,560
18,869
16,798
0
10,761
7,808
0
17,742
L
King Arthur
Gobery
King Arthur
7,817
887
128
266
24,719
24,528
0
9,934
14,785
0
23,902
L
6,186
734
0
366
12,026
8,195
0
5,669
6,357
18,783
0
W
Arachne
PP000NMaan
Arachne
7,918
5,889
0
1,309
9,618
5,595
0
4,107
5,370
0
13,377
W
15,577
2,789
5,938
3,574
8,143
3,939
0
3,924
4,117
29,242
0
W
Merlin
Tomrhymer
Merlin
17,038
723
0
0
6,779
4,642
0
3,510
3,180
26,487
0
L
Cthulhu
Twaffle2047
Cthulhu
8,600
300
1,352
1,414
20,790
24,660
0
6,683
14,107
27,353
0
L
The Morrigan
bouzbouzi
The Morrigan
22,243
4,707
0
1,019
8,176
3,244
0
2,818
5,299
47,826
4,691
W
29,065
25,487
0
3,043
15,875
7,624
0
10,829
4,746
0
71,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,474
Gold Earned
48,528
200
Minions Killed
195
8
Camps Cleared
3
975,457
Distance Traveled
911,769
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,846
985
25
3
0
204,127
0
W
Bellona
11,102
1,110
17
2
0
188,484
0
L
King Arthur
9,403
940
30
3
1
188,161
0
L
Merlin
9,375
938
17
2
2
149,671
0
W
Arachne
11,208
1,121
5
1
2
216,755
0
W
Hel
10,596
1,060
43
4
4
206,843
3
W
Merlin
11,213
1,121
14
1
0
178,621
0
L
Cthulhu
9,396
940
45
5
0
180,596
0
L
The Morrigan
10,508
1,051
78
8
0
189,214
0
W
Izanami
13,355
1,336
121
12
2
184,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role