Player Matchup

He Bo
He Bo
Asianeater001
He Bo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Odin
Odin
AugieBarthelt
Odin
Level 105
God Stats
2W - 0L
1,534 SR
Queue Stats
11W - 11L
1,518 Elo+
Party 2
Hades
Hades
Boogenhaagen
Hades
Level 104
God Stats
1W - 2L
1,682 SR
Queue Stats
24W - 28L
1,502 Elo+
Party 2
Olorun
Olorun
JarJarSqeeksSSG
Olorun
Level 127
God Stats
1W - 0L
1,683 SR
Queue Stats
12W - 13L
1,535 Elo+
Party 2
Geb
Geb
cptfoxybeard
Geb
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,477 Elo+
Party 2
Team Averages
Level 94
1,580 SR
1,506 Elo+

VS

Team Averages
Level 70
1,412 SR
1,449 Elo+
Chaac
Chaac
BigCrack96
Chaac
Level 27
God Stats
0W - 3L
1,296 SR
Queue Stats
31W - 53L
1,421 Elo+
Solo
He Bo
He Bo
Cheesecake030
He Bo
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 204L
1,453 Elo+
Solo
Bastet
Bastet
LilRogue6663984
Bastet
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,434 Elo+
Party 1
Shiva
Shiva
Maste911
Shiva
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,479 Elo+
Party 1
Da Ji
Da Ji
threezee
Da Ji
Level 102
God Stats
0W - 2L
1,264 SR
Queue Stats
161W - 165L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 19
11,017
734
13,744
10,696
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
12 / 2 / 17
12,100
807
23,516
16,651
19,811
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
9 / 2 / 22
11,685
779
26,302
21,090
13,095
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 1 / 23
10,934
729
16,782
12,228
7,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
5 / 1 / 23
11,656
777
22,073
20,961
31,304
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
2 / 5 / 3
10,041
669
21,147
32,629
21,873
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 8 / 3
9,519
635
13,519
14,276
7,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 8 / 4
8,427
562
6,183
18,962
11,199
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
Maste911
Shiva
16
1 / 6 / 6
9,492
633
5,449
25,789
20,001
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
threezee
Da Ji
17
3 / 7 / 3
10,703
714
9,255
18,980
19,466
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
27
34
Kills
8
10
Deaths
34
104
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
4
19
3.63
W
12
2
17
10.25
L
Chaac
2
5
3
0.7
W
9
2
22
10
L
2
8
3
0.44
W
3
1
23
14.5
L
0
8
4
0.25
L
Shiva
Maste911
Shiva
1
6
6
0.67
W
5
1
23
16.5
L
Da Ji
threezee
Da Ji
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,417
Damage
55,553
81,626
Taken
110,636
75,133
Mitigated
79,704
48,391
Healing
33,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,744
1,100
300
1,773
10,696
3,762
231
1,417
9,279
18,368
0
W
23,516
3,218
6,677
4,132
16,651
19,811
533
4,414
12,237
36
31,875
L
Chaac
21,147
3,377
413
13,325
32,629
21,873
210
23,751
8,878
0
49,963
W
26,302
2,810
6,152
10,898
21,090
13,095
1,649
2,118
18,708
42,604
0
L
13,519
271
380
1,286
14,276
7,165
515
10,020
4,256
24,334
0
W
16,782
7,803
761
3,442
12,228
7,161
2,644
2,008
10,220
40,456
2,790
L
6,183
1,625
1,324
3,661
18,962
11,199
176
13,401
5,561
0
15,257
L
Shiva
Maste911
Shiva
5,449
629
3,574
6,658
25,789
20,001
156
18,768
7,021
0
12,676
W
22,073
1,427
5,833
8,423
20,961
31,304
409
3,562
17,399
39,711
0
L
Da Ji
threezee
Da Ji
9,255
1,624
510
2,207
18,980
19,466
0
11,145
7,835
0
15,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,392
Gold Earned
48,182
193
Minions Killed
140
0
Camps Cleared
0
1,333,036
Distance Traveled
1,249,974
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,017
734
22
1
0
251,214
0
W
Odin
12,100
807
20
1
0
273,029
0
L
Chaac
10,041
669
59
4
0
266,724
1
W
Hades
11,685
779
51
3
0
257,517
0
L
He Bo
9,519
635
28
2
0
233,746
0
W
Olorun
10,934
729
69
5
0
256,884
0
L
Bastet
8,427
562
17
1
0
255,233
0
L
Shiva
9,492
633
20
1
0
266,038
0
W
Geb
11,656
777
31
2
0
294,392
2
L
Da Ji
10,703
714
16
1
0
228,233
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role