Player Matchup

Sobek
Sobek
CelticXxhydraxX
Sobek
Level 110
God Stats
12W - 13L
1,513 SR
Queue Stats
399W - 407L
1,456 Elo+
Party 1
Cupid
Cupid
DanieloooL
Cupid
Level 80
God Stats
61W - 61L
1,473 SR
Queue Stats
117W - 117L
1,382 Elo+
Solo
Hercules
Hercules
FartMan2583
Hercules
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 1
Ravana
Ravana
NordicXxhydraxX
Ravana
Level 105
God Stats
4W - 3L
1,400 SR
Queue Stats
224W - 227L
1,433 Elo+
Party 1
Olorun
Olorun
lilbrownbean57
Olorun
Level 116
God Stats
186W - 161L
1,541 SR
Queue Stats
816W - 885L
1,477 Elo+
Party 1
Team Averages
Level 84
1,486 SR
1,450 Elo+

VS

Team Averages
Level 52
1,531 SR
1,439 Elo+
Bacchus
Bacchus
 
Bacchus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
FATBOYTELLEINGM
Ao Kuang
Level 49
God Stats
8W - 5L
1,533 SR
Queue Stats
95W - 90L
1,432 Elo+
Solo
Osiris
Osiris
RoyalBatman8936
Osiris
Level 38
God Stats
27W - 19L
1,523 SR
Queue Stats
45W - 33L
1,499 Elo+
Solo
Rama
Rama
T40Winningbeast
Rama
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 45L
1,368 Elo+
Solo
Pele
Pele
cake223vengeful
Pele
Level 82
God Stats
19W - 7L
1,597 SR
Queue Stats
268W - 271L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 4
6,232
623
4,811
9,823
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cupid
10
4 / 0 / 1
5,861
586
4,460
3,617
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
FartMan2583
Hercules
9
2 / 0 / 1
5,193
519
2,159
5,870
2,613
10
1 / 0 / 3
5,598
560
1,610
2,737
1,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
2 / 0 / 4
5,790
579
4,416
4,858
1,795
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 2 / 0
4,216
422
1,179
5,785
3,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
7
1 / 4 / 0
4,911
491
2,648
8,213
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 1 / 0
5,482
548
4,425
6,427
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 3 / 0
4,724
472
3,082
7,428
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
5,006
501
3,058
6,353
2,429
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
12
Kills
1
1
Deaths
12
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
3
1
4
5
W
Cupid
4
0
1
4.5
L
Ao Kuang
1
4
0
0.25
W
Hercules
FartMan2583
Hercules
2
0
1
2.5
W
1
0
3
2.5
L
0
1
0
0
L
0
3
0
0
L
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,456
Damage
14,392
26,905
Taken
34,206
13,062
Mitigated
15,314
14,132
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,179
251
0
939
5,785
3,010
0
1,364
4,421
11,707
0
W
4,811
1,031
0
5,262
9,823
6,246
102
1,727
8,096
18,821
2,830
W
Cupid
4,460
2,519
531
1,328
3,617
1,192
266
411
3,206
0
28,491
L
Ao Kuang
2,648
842
0
3,077
8,213
2,748
0
1,708
6,505
17,372
0
W
Hercules
FartMan2583
Hercules
2,159
440
0
720
5,870
2,613
175
898
4,972
0
26,321
W
1,610
329
0
2,070
2,737
1,216
0
452
2,285
0
34,661
L
4,425
2,250
0
3,451
6,427
4,982
0
1,750
4,677
0
33,104
L
3,082
2,855
0
1,680
7,428
2,145
0
556
6,872
0
23,341
L
3,058
658
0
1,493
6,353
2,429
0
3,521
2,832
0
30,106
W
4,416
1,703
416
3,805
4,858
1,795
1,627
339
4,519
36,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,674
Gold Earned
24,339
277
Minions Killed
228
0
Camps Cleared
0
921,809
Distance Traveled
847,005
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,216
422
28
3
0
139,891
0
W
Sobek
6,232
623
33
3
0
200,347
3
W
Cupid
5,861
586
51
5
0
175,376
3
L
Ao Kuang
4,911
491
29
3
0
194,606
3
W
Hercules
5,193
519
50
5
0
148,186
1
W
Ravana
5,598
560
75
8
0
225,627
4
L
Osiris
5,482
548
70
7
0
176,544
0
L
Rama
4,724
472
42
4
0
176,190
0
L
Pele
5,006
501
59
6
0
159,774
3
W
Olorun
5,790
579
68
7
0
172,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role