Player Matchup

Sun Wukong
Sun Wukong
BILLyTSR
Sun Wukong
Level 127
God Stats
1W - 1L
1,598 SR
Queue Stats
9W - 9L
1,645 Elo+
Party 1
Jing Wei
Jing Wei
RouletRic
Jing Wei
Level 45
God Stats
5W - 2L
1,835 SR
Queue Stats
300W - 231L
1,625 Elo+
Solo
Hera
Hera
Valentina20267
Hera
Level 62
God Stats
2W - 2L
1,285 SR
Queue Stats
4W - 4L
1,501 Elo+
Party 1
Team Averages
Level 78
1,572 SR
1,590 Elo+

VS

Team Averages
Level 102
1,504 SR
1,374 Elo+
King Arthur
King Arthur
ADdHeartAttack
King Arthur
Level 72
God Stats
5W - 9L
1,498 SR
Queue Stats
150W - 289L
1,266 Elo+
Party 2
Susano
Susano
AirborneC4
Susano
Level 113
God Stats
0W - 2L
1,423 SR
Queue Stats
32W - 69L
1,274 Elo+
Party 2
Kukulkan
Kukulkan
Demonocity2147
Kukulkan
Level 120
God Stats
82W - 67L
1,591 SR
Queue Stats
181W - 186L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BILLyTSR
Sun Wukong
15
4 / 3 / 11
10,561
704
12,590
20,436
21,767
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
RouletRic
Jing Wei
17
11 / 0 / 6
11,906
794
22,533
12,744
5,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 4 / 11
10,236
682
10,650
15,260
6,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADdHeartAttack
King Arthur
13
1 / 5 / 5
8,876
592
8,490
21,609
25,137
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
AirborneC4
Susano
10
2 / 8 / 2
8,641
576
7,348
16,919
8,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
15
3 / 4 / 3
9,915
661
20,004
12,106
6,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
6
7
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADdHeartAttack
King Arthur
1
5
5
0.7
L
Susano
AirborneC4
Susano
2
8
2
0.38
W
Sun Wukong
BILLyTSR
Sun Wukong
4
3
11
3.17
L
Kukulkan
3
4
3
1.13
W
Jing Wei
RouletRic
Jing Wei
11
0
6
14
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,773
Damage
35,842
48,440
Taken
50,634
33,853
Mitigated
40,266
9,265
Healing
3,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADdHeartAttack
King Arthur
8,490
1,841
0
1,863
21,609
25,137
0
5,694
15,915
0
23,661
L
Susano
AirborneC4
Susano
7,348
1,751
0
992
16,919
8,193
0
2,294
14,625
0
18,739
W
Sun Wukong
BILLyTSR
Sun Wukong
12,590
2,491
423
3,846
20,436
21,767
305
8,138
12,298
0
26,217
L
Kukulkan
20,004
532
0
313
12,106
6,936
184
3,121
8,985
61,387
0
W
Jing Wei
RouletRic
Jing Wei
22,533
19,880
0
4,094
12,744
5,423
2,364
3,895
8,849
0
63,481
W
10,650
2,083
64
838
15,260
6,663
0
8,257
7,003
34,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,703
Gold Earned
27,432
148
Minions Killed
141
8
Camps Cleared
6
864,370
Distance Traveled
795,407
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,876
592
23
2
2
267,564
4
L
Susano
8,641
576
21
1
1
262,668
5
W
Sun Wukong
10,561
704
26
2
1
312,838
3
L
Kukulkan
9,915
661
97
6
3
265,175
5
W
Jing Wei
11,906
794
73
5
5
285,698
3
W
Hera
10,236
682
49
3
2
265,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role