Player Matchup

Atlas
Atlas
DankTank20
Atlas
Level 119
God Stats
7W - 5L
1,643 SR
Queue Stats
169W - 185L
1,327 Elo+
Solo
King Arthur
King Arthur
E4ST96734
King Arthur
Level 87
God Stats
3W - 5L
1,235 SR
Queue Stats
75W - 72L
1,453 Elo+
Solo
Ymir
Ymir
KingLewis13
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,267 Elo+
Party 2
Hou Yi
Hou Yi
SlayedOut21
Hou Yi
Level 66
God Stats
12W - 10L
1,340 SR
Queue Stats
14W - 19L
1,247 Elo+
Party 2
Ishtar
Ishtar
laughing182
Ishtar
Level 153
God Stats
2W - 4L
1,482 SR
Queue Stats
124W - 141L
1,393 Elo+
Solo
Team Averages
Level 89
1,440 SR
1,337 Elo+

VS

Team Averages
Level 90
1,370 SR
1,382 Elo+
Shiva
Shiva
 
Shiva
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Alehees
Cthulhu
Level 106
God Stats
1W - 1L
1,286 SR
Queue Stats
116W - 126L
1,368 Elo+
Solo
Neith
Neith
RHECN_
Neith
Level 42
God Stats
6W - 11L
1,174 SR
Queue Stats
73W - 99L
1,343 Elo+
Party 1
Vulcan
Vulcan
Riczuz666
Vulcan
Level 105
God Stats
4W - 6L
1,388 SR
Queue Stats
64W - 67L
1,368 Elo+
Solo
Agni
Agni
aaaaaajjjjjj1998
Agni
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 155L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
4 / 5 / 3
8,784
488
9,246
17,653
9,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
E4ST96734
King Arthur
15
1 / 5 / 0
8,887
494
8,563
17,337
10,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 4 / 0
6,578
365
2,771
17,408
15,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
11
2 / 2 / 0
7,351
408
10,637
12,359
4,843
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ishtar
15
3 / 4 / 3
8,700
483
14,179
18,128
7,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
6 / 2 / 7
10,125
563
12,362
17,676
8,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Alehees
Cthulhu
16
4 / 1 / 5
10,096
561
9,657
14,882
11,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
RHECN_
Neith
14
2 / 2 / 7
8,163
454
14,161
10,628
4,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Riczuz666
Vulcan
14
5 / 5 / 0
9,176
510
9,417
12,391
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
3 / 0 / 5
8,364
465
9,692
13,863
5,475
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
10
Kills
20
20
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
2
7
4.75
W
Cthulhu
Alehees
Cthulhu
4
1
5
6.5
L
Atlas
4
5
3
1.1
L
King Arthur
E4ST96734
King Arthur
1
5
0
0.2
L
0
4
0
0
W
Neith
RHECN_
Neith
2
2
7
2.75
W
Vulcan
Riczuz666
Vulcan
5
5
0
1
L
Hou Yi
2
2
0
1
W
3
0
5
5.5
L
Ishtar
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,396
Damage
55,289
82,885
Taken
69,440
47,420
Mitigated
34,886
17,305
Healing
22,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,362
4,613
0
4,117
17,676
8,613
165
2,750
14,926
0
86,859
W
Cthulhu
Alehees
Cthulhu
9,657
1,427
0
5,514
14,882
11,157
46
2,422
12,460
65,683
0
L
Atlas
9,246
3,246
0
2,839
17,653
9,494
0
3,679
13,872
61,280
0
L
King Arthur
E4ST96734
King Arthur
8,563
1,856
0
4,713
17,337
10,227
396
6,215
10,520
0
69,528
L
2,771
735
0
1,352
17,408
15,578
0
5,287
12,121
17,807
0
W
Neith
RHECN_
Neith
14,161
8,029
569
4,744
10,628
4,120
1,075
1,742
8,886
0
44,645
W
Vulcan
Riczuz666
Vulcan
9,417
3,775
0
2,423
12,391
5,521
423
2,211
10,180
51,597
0
L
Hou Yi
10,637
6,288
0
1,893
12,359
4,843
1,045
4,301
8,058
0
53,379
W
9,692
951
263
4,810
13,863
5,475
120
2,892
10,971
63,980
0
L
Ishtar
14,179
8,849
0
6,508
18,128
7,278
0
8,542
9,548
0
66,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,300
Gold Earned
45,924
448
Minions Killed
513
0
Camps Cleared
0
1,548,277
Distance Traveled
1,674,250
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,125
563
134
7
0
370,660
3
W
Cthulhu
10,096
561
128
7
0
362,340
1
L
Atlas
8,784
488
100
6
0
329,856
0
L
King Arthur
8,887
494
126
7
0
315,176
6
L
Ymir
6,578
365
22
1
0
269,393
0
W
Neith
8,163
454
66
4
0
292,906
1
W
Vulcan
9,176
510
91
5
0
323,827
3
L
Hou Yi
7,351
408
83
5
0
326,806
2
W
Agni
8,364
465
94
5
0
324,517
1
L
Ishtar
8,700
483
117
7
0
307,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role