Player Matchup

King Arthur
King Arthur
Frasieur
King Arthur
Level 54
God Stats
3W - 1L
1,392 SR
Queue Stats
28W - 33L
1,374 Elo+
Party 1
Ymir
Ymir
L3br0nJam3s
Ymir
Level 28
God Stats
2W - 1L
1,528 SR
Queue Stats
10W - 16L
1,265 Elo+
Party 1
Charybdis
Charybdis
Moorephine60
Charybdis
Level 28
God Stats
3W - 0L
1,809 SR
Queue Stats
19W - 22L
1,376 Elo+
Party 1
Team Averages
Level 37
1,576 SR
1,338 Elo+

VS

Team Averages
Level 105
1,413 SR
1,337 Elo+
Hel
Hel
DrowsyBoy
Hel
Level 85
God Stats
0W - 2L
1,264 SR
Queue Stats
9W - 12L
1,397 Elo+
Solo
Neith
Neith
Southside037
Neith
Level 102
God Stats
61W - 87L
1,409 SR
Queue Stats
351W - 670L
1,298 Elo+
Solo
Geb
Geb
daddibling
Geb
Level 127
God Stats
1W - 3L
1,566 SR
Queue Stats
69W - 105L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Frasieur
King Arthur
11
1 / 0 / 6
7,620
762
5,621
13,047
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
8 / 2 / 3
8,759
876
11,993
10,662
5,348
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charybdis
Moorephine60
Charybdis
11
2 / 1 / 6
7,621
762
9,558
9,472
3,834
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,473
647
7,914
7,390
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 3 / 3
6,179
618
8,360
11,108
4,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 2
6,576
658
3,588
13,216
9,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
3
3
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
King Arthur
Frasieur
King Arthur
1
0
6
4
W
8
2
3
4.75
W
Charybdis
Moorephine60
Charybdis
2
1
6
5
L
0
3
3
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,172
Damage
19,862
33,181
Taken
31,714
20,034
Mitigated
17,065
6,710
Healing
5,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,914
234
1,791
1,224
7,390
3,195
0
3,735
3,655
17,205
0
W
King Arthur
Frasieur
King Arthur
5,621
940
572
2,927
13,047
10,852
336
3,827
8,995
0
17,439
W
11,993
3,485
676
1,787
10,662
5,348
1,502
3,846
6,498
25,911
0
W
Charybdis
Moorephine60
Charybdis
9,558
6,441
0
748
9,472
3,834
794
3,478
5,710
0
24,400
L
8,360
4,371
0
539
11,108
4,604
0
4,034
7,074
0
23,877
L
3,588
593
0
1,686
13,216
9,266
0
4,817
8,399
9,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,000
Gold Earned
19,228
93
Minions Killed
80
4
Camps Cleared
3
507,785
Distance Traveled
454,241
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,473
647
32
3
3
147,430
0
W
King Arthur
7,620
762
13
1
1
190,579
1
W
Ymir
8,759
876
35
4
2
143,157
5
W
Charybdis
7,621
762
45
5
1
174,049
0
L
Neith
6,179
618
41
4
0
145,144
1
L
Geb
6,576
658
7
1
0
161,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role