Player Matchup

Anubis
Anubis
AlphaThe420th
Anubis
Level 62
God Stats
42W - 17L
1,772 SR
Queue Stats
295W - 254L
1,643 Elo+
Party 2
Cerberus
Cerberus
SwagarthThe420th
Cerberus
Level 88
God Stats
75W - 43L
1,629 SR
Queue Stats
733W - 585L
1,576 Elo+
Party 2
Fenrir
Fenrir
TheyCallMeHamm
Fenrir
Level 27
God Stats
24W - 18L
1,683 SR
Queue Stats
121W - 123L
1,548 Elo+
Party 2
Team Averages
Level 59
1,695 SR
1,589 Elo+

VS

Team Averages
Level 25
1,500 SR
1,325 Elo+
Merlin
Merlin
Adhd2
Merlin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,337 Elo+
Party 1
Fenrir
Fenrir
BuBBaGladSC2
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,318 Elo+
Party 1
Chronos
Chronos
HatredSc2
Chronos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
9,118
760
12,241
9,819
5,991
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 0 / 9
10,167
847
10,187
14,682
18,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 0 / 6
8,735
728
4,402
8,452
7,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adhd2
Merlin
10
0 / 5 / 0
6,717
560
9,416
7,789
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
10
0 / 7 / 1
6,910
576
7,133
12,616
4,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chronos
HatredSc2
Chronos
11
1 / 4 / 0
7,254
605
8,594
11,776
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
16
Kills
1
1
Deaths
16
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
Adhd2
Merlin
0
5
0
0
W
5
1
8
9
L
Fenrir
0
7
1
0.07
L
Chronos
HatredSc2
Chronos
1
4
0
0.25
W
6
0
9
10.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,830
Damage
25,143
32,953
Taken
32,181
32,130
Mitigated
9,535
11,324
Healing
1,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Adhd2
Merlin
9,416
967
0
0
7,789
2,098
0
6,648
1,100
27,049
0
W
12,241
354
0
5,910
9,819
5,991
0
4,361
5,458
45,256
0
L
Fenrir
7,133
2,583
0
1,014
12,616
4,249
0
6,809
5,481
0
14,334
L
Chronos
HatredSc2
Chronos
8,594
2,751
0
895
11,776
3,188
0
9,091
2,613
15,450
2,562
W
10,187
122
0
4,285
14,682
18,213
0
8,360
6,322
36,503
0
W
4,402
1,148
0
1,129
8,452
7,926
1,005
4,656
3,796
0
8,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,020
Gold Earned
20,881
136
Minions Killed
82
8
Camps Cleared
2
662,334
Distance Traveled
587,211
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,717
560
44
4
1
187,860
0
W
Anubis
9,118
760
72
6
4
207,569
2
L
Fenrir
6,910
576
14
1
0
209,871
1
L
Chronos
7,254
605
24
2
1
189,480
1
W
Cerberus
10,167
847
50
4
1
224,468
1
W
Fenrir
8,735
728
14
1
3
230,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role