Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
M4G II M4GeSTiK
Bacchus
Level 145
God Stats
105W - 107L
1,487 SR
Queue Stats
368W - 365L
1,428 Elo+
Party 1
Gilgamesh
Gilgamesh
NOLAKKIN KJ
Gilgamesh
Level 102
God Stats
15W - 15L
1,376 SR
Queue Stats
610W - 574L
1,467 Elo+
Party 2
Anubis
Anubis
SkinnyBoyAF
Anubis
Level 88
God Stats
10W - 8L
1,592 SR
Queue Stats
468W - 504L
1,568 Elo+
Party 2
Charybdis
Charybdis
xHx Battosai
Charybdis
Level 160
God Stats
4W - 13L
1,197 SR
Queue Stats
902W - 927L
1,506 Elo+
Party 1
Team Averages
Level 124
1,430 SR
1,494 Elo+

VS

Team Averages
Level 103
1,484 SR
1,473 Elo+
Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Buddyimgoldn
Danzaburou
Level 124
God Stats
0W - 2L
1,351 SR
Queue Stats
234W - 230L
1,469 Elo+
Solo
Achilles
Achilles
Dre_Smokes-
Achilles
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 54L
1,476 Elo+
Solo
Ymir
Ymir
StickyNoteJay
Ymir
Level 106
God Stats
9W - 6L
1,559 SR
Queue Stats
140W - 147L
1,478 Elo+
Solo
Merlin
Merlin
xXOchoaXx-
Merlin
Level 126
God Stats
12W - 17L
1,511 SR
Queue Stats
87W - 89L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
8 / 1 / 6
10,943
608
14,511
13,528
13,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 0 / 8
10,221
568
8,719
11,940
15,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
NOLAKKIN KJ
Gilgamesh
14
4 / 2 / 7
9,173
510
6,168
13,503
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
3 / 2 / 8
9,555
531
10,624
12,334
6,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
xHx Battosai
Charybdis
18
5 / 0 / 1
10,915
606
11,725
13,252
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
2 / 2 / 2
9,237
513
6,057
13,087
4,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Buddyimgoldn
Danzaburou
13
0 / 6 / 2
8,058
448
9,152
15,575
4,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Dre_Smokes-
Achilles
13
1 / 8 / 0
8,151
453
4,773
19,507
10,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 4 / 1
6,903
384
3,945
13,257
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
xXOchoaXx-
Merlin
14
1 / 4 / 1
8,290
461
8,668
9,135
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
24
Kills
5
5
Deaths
24
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
1
6
11
L
Mercury
 
Mercury
2
2
2
1.5
L
Danzaburou
Buddyimgoldn
Danzaburou
0
6
2
0.17
L
Achilles
Dre_Smokes-
Achilles
1
8
0
0.13
W
4
0
8
8
W
Gilgamesh
NOLAKKIN KJ
Gilgamesh
4
2
7
3.75
W
Anubis
3
2
8
3.5
L
1
4
1
0.38
W
Charybdis
xHx Battosai
Charybdis
5
0
1
5.5
L
Merlin
xXOchoaXx-
Merlin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,747
Damage
32,595
64,557
Taken
70,561
46,905
Mitigated
30,357
26,423
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
14,511
1,118
0
7,205
13,528
13,882
48
2,247
11,281
70,364
0
L
Mercury
 
Mercury
6,057
2,079
0
1,100
13,087
4,714
0
3,843
8,959
0
97,786
L
Danzaburou
Buddyimgoldn
Danzaburou
9,152
3,038
75
3,779
15,575
4,139
0
3,425
12,074
0
67,406
L
Achilles
Dre_Smokes-
Achilles
4,773
1,433
0
3,813
19,507
10,579
0
11,013
7,521
0
37,896
W
8,719
950
831
3,231
11,940
15,001
85
1,388
10,552
37,799
7,692
W
Gilgamesh
NOLAKKIN KJ
Gilgamesh
6,168
2,168
0
3,818
13,503
6,356
95
2,731
10,772
0
50,109
W
Anubis
10,624
640
0
3,934
12,334
6,464
364
5,672
6,662
69,498
0
L
3,945
127
470
2,430
13,257
8,173
0
7,590
5,253
15,247
0
W
Charybdis
xHx Battosai
Charybdis
11,725
6,219
0
7,404
13,252
5,202
2,706
1,289
11,963
0
96,451
L
Merlin
xXOchoaXx-
Merlin
8,668
149
0
435
9,135
2,752
0
5,507
3,424
63,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,807
Gold Earned
40,639
587
Minions Killed
474
0
Camps Cleared
0
1,784,327
Distance Traveled
1,588,754
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,943
608
143
8
0
355,388
0
L
Mercury
9,237
513
149
8
0
409,356
10
L
Danzaburou
8,058
448
103
6
0
313,149
5
L
Achilles
8,151
453
81
5
0
301,678
2
W
Bacchus
10,221
568
64
4
0
365,055
5
W
Gilgamesh
9,173
510
76
4
0
412,029
1
W
Anubis
9,555
531
137
8
0
333,806
6
L
Ymir
6,903
384
23
1
0
251,964
5
W
Charybdis
10,915
606
167
9
0
318,049
6
L
Merlin
8,290
461
118
7
0
312,607
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role