Player Matchup

Anubis
Anubis
ElCurroproo
Anubis
Level 63
God Stats
3W - 4L
1,534 SR
Queue Stats
157W - 204L
1,431 Elo+
Party 4
Arachne
Arachne
K8I7U
Arachne
Level 49
God Stats
4W - 3L
1,596 SR
Queue Stats
80W - 102L
1,340 Elo+
Solo
Kuzenbo
Kuzenbo
Kzvc
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
SalsterSanster
King Arthur
Level 24
God Stats
0W - 3L
1,315 SR
Queue Stats
52W - 80L
1,446 Elo+
Party 4
Neith
Neith
xRogue Guardian
Neith
Level 144
God Stats
0W - 1L
1,745 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 59
1,538 SR
1,443 Elo+

VS

Team Averages
Level 79
1,563 SR
1,437 Elo+
Cabrakan
Cabrakan
EatMyPeanutButta
Cabrakan
Level 155
God Stats
76W - 65L
1,602 SR
Queue Stats
436W - 348L
1,575 Elo+
Party 3
Skadi
Skadi
King Kako1060
Skadi
Level 123
God Stats
134W - 85L
1,622 SR
Queue Stats
269W - 259L
1,542 Elo+
Party 1
Thor
Thor
King Kalt1330
Thor
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
37W - 43L
1,460 Elo+
Party 1
Sobek
Sobek
ThankfulBongo16
Sobek
Level 40
God Stats
3W - 3L
1,302 SR
Queue Stats
6W - 22L
1,110 Elo+
Solo
Set
Set
VillainsTheme
Set
Level 29
God Stats
6W - 2L
1,789 SR
Queue Stats
25W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 2 / 3
7,416
494
2,687
9,142
4,635
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
K8I7U
Arachne
13
5 / 5 / 3
8,151
543
9,412
14,256
7,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Kzvc
Kuzenbo
10
2 / 3 / 3
6,788
453
4,822
11,594
15,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
SalsterSanster
King Arthur
13
0 / 4 / 1
7,601
507
6,831
12,244
11,521
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 5
6,764
451
8,261
10,847
4,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 3
9,777
652
11,338
12,068
17,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 4
8,232
549
12,001
9,843
3,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 2 / 6
8,493
566
4,728
12,638
5,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 3 / 6
8,692
579
4,969
15,173
17,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 2 / 0
8,940
596
7,591
10,113
4,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
9
Kills
18
18
Deaths
9
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Anubis
1
2
3
1.25
L
Arachne
K8I7U
Arachne
5
5
3
1.3
W
2
2
4
2
W
4
2
6
3.5
L
Kuzenbo
Kzvc
Kuzenbo
2
3
3
1.17
L
King Arthur
SalsterSanster
King Arthur
0
4
1
0.13
W
4
3
6
2.33
W
4
2
0
2
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,013
Damage
40,627
58,083
Taken
59,835
42,873
Mitigated
49,903
12,741
Healing
21,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,338
2,212
0
6,879
12,068
17,510
0
313
11,755
71,880
0
L
Anubis
2,687
161
0
3,147
9,142
4,635
0
122
9,020
50,045
0
L
Arachne
K8I7U
Arachne
9,412
7,214
0
3,029
14,256
7,273
0
4,499
9,757
0
58,142
W
12,001
5,682
0
3,571
9,843
3,783
3,416
1,824
8,019
0
74,831
W
4,728
872
0
4,159
12,638
5,751
0
713
11,925
0
49,483
L
Kuzenbo
Kzvc
Kuzenbo
4,822
2,842
0
1,547
11,594
15,273
0
2,398
9,196
12,354
0
L
King Arthur
SalsterSanster
King Arthur
6,831
647
0
986
12,244
11,521
0
7,294
4,950
0
57,336
W
4,969
653
154
5,483
15,173
17,942
333
3,096
12,077
24,582
0
W
7,591
3,448
0
1,209
10,113
4,917
750
1,563
8,550
0
68,796
L
8,261
2,616
0
4,032
10,847
4,171
0
1,994
8,853
0
38,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,720
Gold Earned
44,134
366
Minions Killed
488
0
Camps Cleared
0
1,437,937
Distance Traveled
1,380,030
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,777
652
138
9
0
236,771
0
L
Anubis
7,416
494
87
6
0
285,435
3
L
Arachne
8,151
543
97
6
0
335,249
3
W
Skadi
8,232
549
121
8
0
270,131
1
W
Thor
8,493
566
82
5
0
298,378
5
L
Kuzenbo
6,788
453
8
1
0
288,653
2
L
King Arthur
7,601
507
114
8
0
277,596
1
W
Sobek
8,692
579
27
2
0
282,528
0
W
Set
8,940
596
120
8
0
292,222
2
L
Neith
6,764
451
60
4
0
251,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role