Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
INSANE_UNCHAINED
King Arthur
Level 110
God Stats
1W - 1L
1,718 SR
Queue Stats
131W - 124L
1,487 Elo+
Solo
Fenrir
Fenrir
mbafinest
Fenrir
Level 146
God Stats
0W - 1L
1,335 SR
Queue Stats
224W - 207L
1,485 Elo+
Solo
Cthulhu
Cthulhu
xThexSinx357x
Cthulhu
Level 158
God Stats
29W - 25L
1,524 SR
Queue Stats
992W - 1,008L
1,467 Elo+
Solo
Persephone
Persephone
xlDopeyApplelx
Persephone
Level 108
God Stats
22W - 22L
1,533 SR
Queue Stats
256W - 271L
1,467 Elo+
Solo
Team Averages
Level 122
1,522 SR
1,481 Elo+

VS

Team Averages
Level 107
1,449 SR
1,473 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DoonieMan1
Ymir
Level 122
God Stats
6W - 3L
1,652 SR
Queue Stats
244W - 220L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
Ellundrill02
Ne Zha
Level 108
God Stats
2W - 2L
1,357 SR
Queue Stats
110W - 110L
1,438 Elo+
Solo
Neith
Neith
PrinceMark21
Neith
Level 60
God Stats
39W - 32L
1,571 SR
Queue Stats
137W - 133L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
xXjlmsXx
Nu Wa
Level 119
God Stats
1W - 1L
1,167 SR
Queue Stats
190W - 184L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
2 / 4 / 2
8,485
499
9,056
12,520
5,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
INSANE_UNCHAINED
King Arthur
11
1 / 7 / 2
7,174
422
6,766
17,991
11,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
mbafinest
Fenrir
14
5 / 4 / 4
9,112
536
6,068
16,470
7,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
15
3 / 2 / 0
8,700
512
9,960
13,472
8,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Persephone
xlDopeyApplelx
Persephone
13
3 / 6 / 4
8,721
513
12,761
12,943
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 2 / 3
9,795
576
12,303
15,213
12,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
6 / 2 / 7
8,564
504
5,886
13,628
12,940
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
15
7 / 4 / 6
9,383
552
8,954
17,734
7,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
6 / 2 / 8
8,489
499
7,792
9,123
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
xXjlmsXx
Nu Wa
14
3 / 4 / 11
8,851
521
10,819
11,583
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
14
Kills
23
23
Deaths
14
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
4
2
0.75
W
Horus
 
Horus
1
2
3
1.25
W
6
2
7
4.75
W
Ne Zha
7
4
6
2.5
L
King Arthur
INSANE_UNCHAINED
King Arthur
1
7
2
0.29
W
6
2
8
5
L
Fenrir
mbafinest
Fenrir
5
4
4
1.75
L
Cthulhu
3
2
0
1.5
W
Nu Wa
xXjlmsXx
Nu Wa
3
4
11
2.13
L
Persephone
xlDopeyApplelx
Persephone
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,611
Damage
45,754
73,396
Taken
67,281
36,975
Mitigated
41,186
20,940
Healing
20,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,056
4,264
0
3,264
12,520
5,236
604
2,215
10,305
0
69,230
W
Horus
 
Horus
12,303
5,373
301
5,269
15,213
12,497
308
7,839
6,597
354
79,094
W
5,886
1,909
414
1,087
13,628
12,940
174
1,654
11,623
27,545
2,149
W
Ne Zha
8,954
3,165
0
8,970
17,734
7,745
1,096
5,766
11,716
0
62,056
L
King Arthur
INSANE_UNCHAINED
King Arthur
6,766
589
0
4,940
17,991
11,215
0
4,013
13,926
0
38,555
W
7,792
3,187
0
3,122
9,123
3,716
126
1,193
7,816
0
38,442
L
Fenrir
mbafinest
Fenrir
6,068
1,221
0
6,883
16,470
7,392
0
3,552
12,696
0
61,396
L
Cthulhu
9,960
402
0
3,340
13,472
8,565
294
1,650
10,934
60,521
0
W
Nu Wa
xXjlmsXx
Nu Wa
10,819
3,213
0
953
11,583
4,288
962
5,116
6,320
59,314
0
L
Persephone
xlDopeyApplelx
Persephone
12,761
118
0
2,513
12,943
4,567
0
5,343
7,542
53,360
1,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,192
Gold Earned
45,082
453
Minions Killed
418
0
Camps Cleared
0
1,548,001
Distance Traveled
1,601,678
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,485
499
105
6
0
300,449
4
W
Horus
9,795
576
140
8
0
308,348
1
W
Ymir
8,564
504
44
3
0
315,522
0
W
Ne Zha
9,383
552
92
5
0
346,530
2
L
King Arthur
7,174
422
64
4
0
314,367
5
W
Neith
8,489
499
53
3
0
329,358
0
L
Fenrir
9,112
536
108
6
0
295,053
4
L
Cthulhu
8,700
512
120
7
0
325,230
6
W
Nu Wa
8,851
521
89
5
0
301,920
3
L
Persephone
8,721
513
56
3
0
312,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role