Player Matchup

Cthulhu
Cthulhu
v Kitsune
Cthulhu
Level 160
God Stats
12W - 4L
1,753 SR
Queue Stats
437W - 464L
1,508 Elo+
Party 1
Medusa
Medusa
vMenny
Medusa
Level 156
God Stats
13W - 2L
1,718 SR
Queue Stats
335W - 318L
1,518 Elo+
Party 1
Kukulkan
Kukulkan
vProphezyy
Kukulkan
Level 160
God Stats
7W - 5L
1,620 SR
Queue Stats
708W - 712L
1,498 Elo+
Party 1
Mulan
Mulan
xhoneyandmilkx
Mulan
Level 119
God Stats
14W - 13L
1,523 SR
Queue Stats
310W - 303L
1,516 Elo+
Party 1
Ah Puch
Ah Puch
Джебджечик1
Ah Puch
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,368 Elo+
Solo
Team Averages
Level 121
1,623 SR
1,481 Elo+

VS

Team Averages
Level 76
1,475 SR
1,526 Elo+
Chaac
Chaac
Desetka
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,616 Elo+
Solo
Ishtar
Ishtar
Miskatonik
Ishtar
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 87L
1,472 Elo+
Party 2
Chang'e
Chang'e
Nilian
Chang'e
Level 149
God Stats
3W - 3L
1,395 SR
Queue Stats
209W - 216L
1,547 Elo+
Solo
Serqet
Serqet
SirHamcalot
Serqet
Level 143
God Stats
4W - 8L
1,480 SR
Queue Stats
221W - 220L
1,493 Elo+
Solo
Zeus
Zeus
Vaelastr
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
v Kitsune
Cthulhu
14
2 / 0 / 3
7,825
711
8,848
10,354
10,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
vMenny
Medusa
15
2 / 1 / 7
8,828
803
7,633
8,319
3,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
vProphezyy
Kukulkan
16
7 / 1 / 3
8,781
798
11,810
5,718
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 0 / 6
7,594
690
2,843
9,840
8,616
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 0 / 6
9,181
835
11,067
4,826
2,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Desetka
Chaac
15
0 / 0 / 1
7,744
704
3,971
11,148
14,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Miskatonik
Ishtar
12
0 / 3 / 1
6,904
628
3,909
8,536
3,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Nilian
Chang'e
15
2 / 4 / 0
8,260
751
13,768
13,322
5,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
12
0 / 3 / 1
7,191
654
4,920
11,365
9,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
13
0 / 6 / 1
7,012
637
2,932
7,871
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
2
2
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
Desetka
Chaac
0
0
1
0.5
L
Ishtar
Miskatonik
Ishtar
0
3
1
0.17
L
Chang'e
Nilian
Chang'e
2
4
0
0.5
L
Serqet
0
3
1
0.17
L
Zeus
0
6
1
0.08
W
Cthulhu
v Kitsune
Cthulhu
2
0
3
3.5
W
Medusa
vMenny
Medusa
2
1
7
5.5
W
Kukulkan
vProphezyy
Kukulkan
7
1
3
8.5
W
0
0
6
3
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,201
Damage
29,500
39,057
Taken
52,242
26,795
Mitigated
37,382
7,537
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Desetka
Chaac
3,971
103
0
6,025
11,148
14,666
0
5,634
5,230
0
31,405
L
Ishtar
Miskatonik
Ishtar
3,909
2,115
0
350
8,536
3,840
0
4,898
3,594
0
13,788
L
Chang'e
Nilian
Chang'e
13,768
1,141
878
2,814
13,322
5,745
0
8,369
4,412
31,836
0
L
Serqet
4,920
1,037
0
2,369
11,365
9,998
0
6,815
4,402
114
18,194
L
Zeus
2,932
786
0
382
7,871
3,133
0
4,992
2,879
11,219
0
W
Cthulhu
v Kitsune
Cthulhu
8,848
669
52
1,540
10,354
10,520
116
4,965
5,166
15,802
0
W
Medusa
vMenny
Medusa
7,633
3,217
1,155
2,436
8,319
3,245
742
2,907
5,081
0
32,032
W
Kukulkan
vProphezyy
Kukulkan
11,810
977
0
330
5,718
2,271
694
3,063
2,445
44,687
0
W
2,843
312
0
587
9,840
8,616
320
4,605
5,091
0
15,511
W
11,067
144
90
1,347
4,826
2,143
0
1,274
3,552
40,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,209
Gold Earned
37,111
242
Minions Killed
176
0
Camps Cleared
0
1,124,399
Distance Traveled
993,271
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,744
704
49
4
0
237,305
4
L
Ishtar
6,904
628
17
2
0
181,197
2
L
Chang'e
8,260
751
44
4
0
215,966
1
L
Serqet
7,191
654
43
4
0
200,872
4
L
Zeus
7,012
637
23
2
0
157,931
3
W
Cthulhu
7,825
711
15
1
0
257,857
2
W
Medusa
8,828
803
42
4
0
208,391
0
W
Kukulkan
8,781
798
80
7
0
231,199
1
W
Mulan
7,594
690
27
2
0
183,302
3
W
Ah Puch
9,181
835
78
7
0
243,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role