Player Matchup

Pele
Pele
 
Pele
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
ClaudStrife2123
Yu Huang
Level 160
God Stats
6W - 8L
1,605 SR
Queue Stats
23W - 18L
1,690 Elo+
Solo
Skadi
Skadi
SullySnoop
Skadi
Level 109
God Stats
5W - 8L
1,479 SR
Queue Stats
77W - 75L
1,501 Elo+
Solo
Team Averages
Level 139
1,528 SR
1,564 Elo+

VS

Team Averages
Level 131
1,739 SR
1,580 Elo+
Fenrir
Fenrir
GumGuzzler_
Fenrir
Level 134
God Stats
4W - 2L
1,902 SR
Queue Stats
99W - 93L
1,590 Elo+
Party 1
Zeus
Zeus
LooseGoose69Mee
Zeus
Level 98
God Stats
2W - 2L
1,717 SR
Queue Stats
2W - 2L
1,647 Elo+
Party 1
Cerberus
Cerberus
YEAH_IM_TEEJAY
Cerberus
Level 160
God Stats
23W - 21L
1,598 SR
Queue Stats
595W - 658L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
7 / 2 / 9
12,391
826
17,450
21,995
16,087
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
16
4 / 3 / 12
11,813
788
19,581
10,884
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Skadi
15
7 / 5 / 6
11,594
773
15,915
14,642
5,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 4 / 5
10,972
731
14,897
25,311
25,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

10
2 / 6 / 2
8,977
598
4,990
9,038
2,611
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
15
5 / 8 / 3
10,893
726
12,885
26,465
27,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
18
Kills
10
10
Deaths
18
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
2
9
5.75
W
Yu Huang
4
3
12
3.33
L
Fenrir
3
4
5
1.38
L
2
6
2
0.5
W
Skadi
7
5
6
2
L
Cerberus
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,946
Damage
32,772
47,521
Taken
60,814
26,217
Mitigated
55,046
5,001
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
17,450
4,902
0
1,484
21,995
16,087
877
7,905
13,418
220
55,513
W
Yu Huang
19,581
1,776
234
2,414
10,884
4,902
418
3,065
7,554
54,644
0
L
Fenrir
14,897
3,110
0
3,622
25,311
25,396
0
8,716
16,595
0
38,727
L
4,990
611
170
265
9,038
2,611
0
3,213
5,825
13,390
0
W
Skadi
15,915
8,752
0
869
14,642
5,228
656
7,269
7,082
0
48,644
L
Cerberus
12,885
854
0
2,020
26,465
27,039
0
8,375
18,090
31,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,798
Gold Earned
30,842
213
Minions Killed
134
10
Camps Cleared
4
828,140
Distance Traveled
673,440
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,391
826
84
6
4
298,500
1
W
Yu Huang
11,813
788
85
6
3
267,806
10
L
Fenrir
10,972
731
45
3
2
297,876
1
L
Zeus
8,977
598
20
1
1
135,896
1
W
Skadi
11,594
773
44
3
3
261,834
3
L
Cerberus
10,893
726
69
5
1
239,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role