Player Matchup

Chronos
Chronos
R4CEK70
Chronos
Level 104
God Stats
1W - 4L
1,575 SR
Queue Stats
6W - 10L
1,421 Elo+
Party 2
Sol
Sol
RiotVikingKing
Sol
Level 159
God Stats
4W - 6L
1,406 SR
Queue Stats
200W - 199L
1,482 Elo+
Solo
Kali
Kali
YmirsCarryDanGay
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,434 Elo+
Party 3
King Arthur
King Arthur
ZasranaHraTohle
King Arthur
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 12L
1,629 Elo+
Party 2
Terra
Terra
balsamo-placoide
Terra
Level 126
God Stats
2W - 3L
1,802 SR
Queue Stats
35W - 25L
1,570 Elo+
Party 3
Team Averages
Level 83
1,557 SR
1,507 Elo+

VS

Team Averages
Level 116
1,630 SR
1,618 Elo+
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
F0xico
Sobek
Level 28
God Stats
86W - 30L
1,787 SR
Queue Stats
139W - 47L
1,728 Elo+
Party 1
Loki
Loki
LokisT0esTasty
Loki
Level 155
God Stats
631W - 301L
1,792 SR
Queue Stats
715W - 395L
1,732 Elo+
Party 1
Hou Yi
Hou Yi
SaintSokar
Hou Yi
Level 119
God Stats
4W - 0L
1,592 SR
Queue Stats
105W - 56L
1,647 Elo+
Party 1
Vulcan
Vulcan
TemptingOcean23
Vulcan
Level 149
God Stats
21W - 18L
1,480 SR
Queue Stats
256W - 283L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
R4CEK70
Chronos
17
2 / 5 / 0
9,773
698
10,004
14,642
6,047
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 4 / 1
9,519
680
11,022
15,692
6,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
2 / 5 / 1
8,865
633
7,303
18,448
10,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
ZasranaHraTohle
King Arthur
15
0 / 7 / 3
8,959
640
11,028
16,110
9,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 2 / 5
9,521
680
6,608
16,451
19,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
4 / 1 / 6
11,622
830
17,236
11,203
6,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
F0xico
Sobek
17
2 / 2 / 11
10,636
760
6,365
20,023
22,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 1 / 7
11,873
848
21,347
13,711
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hou Yi
SaintSokar
Hou Yi
18
5 / 1 / 8
10,590
756
13,371
7,477
3,513
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 2 / 7
9,496
678
8,444
5,861
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
7
Kills
23
23
Deaths
7
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
1
6
7
W
Sobek
F0xico
Sobek
2
2
11
3.75
W
11
1
7
14.5
L
Chronos
R4CEK70
Chronos
2
5
0
0.4
L
3
4
1
0.88
W
Hou Yi
SaintSokar
Hou Yi
5
1
8
9
W
1
2
7
2.25
L
2
5
1
0.5
L
King Arthur
ZasranaHraTohle
King Arthur
0
7
3
0.21
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,965
Damage
66,763
81,343
Taken
58,275
51,245
Mitigated
42,445
15,636
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
17,236
991
3,458
6,441
11,203
6,384
1,924
3,798
7,405
66,096
0
W
Sobek
F0xico
Sobek
6,365
1,033
0
6,162
20,023
22,629
384
12,176
7,847
15,060
0
W
21,347
9,233
0
1,988
13,711
7,168
256
4,077
9,634
0
59,657
L
Chronos
R4CEK70
Chronos
10,004
4,868
0
1,730
14,642
6,047
228
4,944
9,660
31,366
0
L
11,022
4,221
0
5,047
15,692
6,682
1,258
6,998
8,450
46,732
0
W
Hou Yi
SaintSokar
Hou Yi
13,371
6,257
0
444
7,477
3,513
3,182
4,228
3,249
0
32,617
W
8,444
2,985
0
688
5,861
2,751
569
3,408
2,453
26,615
0
L
7,303
3,125
0
3,514
18,448
10,055
0
6,969
11,411
53
24,627
L
King Arthur
ZasranaHraTohle
King Arthur
11,028
360
0
1,369
16,110
9,174
0
4,674
11,401
0
27,388
L
6,608
440
971
3,005
16,451
19,287
24
7,751
8,376
19,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,637
Gold Earned
54,217
236
Minions Killed
322
0
Camps Cleared
0
1,274,432
Distance Traveled
1,472,673
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,622
830
127
9
0
313,208
1
W
Sobek
10,636
760
22
2
0
285,809
1
W
Loki
11,873
848
69
5
0
338,769
3
L
Chronos
9,773
698
46
3
0
235,782
0
L
Sol
9,519
680
81
6
0
220,540
2
W
Hou Yi
10,590
756
52
4
0
277,913
1
W
Vulcan
9,496
678
52
4
0
256,974
5
L
Kali
8,865
633
40
3
0
268,414
1
L
King Arthur
8,959
640
42
3
0
268,702
1
L
Terra
9,521
680
27
2
0
280,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role