Player Matchup

Tiamat
Tiamat
climatecntrol
Tiamat
Level 118
God Stats
0W - 1L
1,323 SR
Queue Stats
42W - 50L
1,515 Elo+
Solo
Da Ji
Da Ji
u2ij
Da Ji
Level 30
God Stats
1W - 4L
1,438 SR
Queue Stats
5W - 17L
1,340 Elo+
Party 2
Hercules
Hercules
u6mq
Hercules
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 12L
1,268 Elo+
Party 2
Team Averages
Level 57
1,420 SR
1,374 Elo+

VS

Team Averages
Level 75
1,425 SR
1,503 Elo+
Sobek
Sobek
BoiNope
Sobek
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,562 Elo+
Solo
Neith
Neith
WiseGuy0202
Neith
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,459 Elo+
Party 1
Baba Yaga
Baba Yaga
therealSethman
Baba Yaga
Level 15
God Stats
4W - 6L
1,276 SR
Queue Stats
14W - 9L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
9,324
622
10,977
12,426
8,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
u2ij
Da Ji
14
2 / 4 / 5
9,124
608
7,575
15,204
8,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
u6mq
Hercules
14
2 / 2 / 4
9,055
604
7,576
22,239
19,969
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BoiNope
Sobek
15
4 / 3 / 6
10,282
685
14,546
17,292
15,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 1 / 3
10,341
689
14,561
11,748
5,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
therealSethman
Baba Yaga
14
2 / 4 / 5
9,544
636
13,229
8,886
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
10
10
Deaths
8
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
BoiNope
Sobek
4
3
6
2.33
W
4
1
3
5.5
L
3
4
3
1.13
W
Baba Yaga
therealSethman
Baba Yaga
2
4
5
1.13
L
Da Ji
u2ij
Da Ji
2
4
5
1.13
L
Hercules
u6mq
Hercules
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,128
Damage
42,336
49,869
Taken
37,926
36,632
Mitigated
25,100
6,740
Healing
10,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BoiNope
Sobek
14,546
1,087
682
6,989
17,292
15,605
122
5,083
12,209
33,394
0
W
14,561
5,099
0
1,831
11,748
5,511
1,561
3,281
8,467
0
44,389
L
10,977
873
0
1,506
12,426
8,401
0
7,133
5,293
39,134
0
W
Baba Yaga
therealSethman
Baba Yaga
13,229
1,232
0
985
8,886
3,984
0
2,987
5,899
29,472
0
L
Da Ji
u2ij
Da Ji
7,575
1,370
0
0
15,204
8,262
216
6,643
8,561
0
25,218
L
Hercules
u6mq
Hercules
7,576
959
0
5,234
22,239
19,969
113
14,490
7,749
0
15,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,503
Gold Earned
30,167
120
Minions Killed
148
3
Camps Cleared
7
836,368
Distance Traveled
856,289
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,282
685
33
2
2
298,964
0
W
Neith
10,341
689
86
6
4
274,700
2
L
Tiamat
9,324
622
55
4
1
272,016
2
W
Baba Yaga
9,544
636
29
2
1
282,625
0
L
Da Ji
9,124
608
40
3
2
257,884
0
L
Hercules
9,055
604
25
2
0
306,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role