Player Matchup

Nox
Nox
Gold I
NoxHandzSwitch
Nox
Gold I
Level 143
God Stats
5W - 6L
1,524 SR
Queue Stats
16W - 16L
1,786 MMR
Party 1
Achilles
Achilles
Gold II
Rival Razer
Achilles
Gold II
Level 102
God Stats
4W - 3L
1,473 SR
Queue Stats
16W - 16L
1,718 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
zPricee
Guan Yu
Gold IV
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,532 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,499 SR
1,679 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,358 SR
1,563 MMR
Ganesha
Ganesha
Gold II
DEATHWING 4465
Ganesha
Gold II
Level 125
God Stats
0W - 3L
1,281 SR
Queue Stats
113W - 114L
1,563 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
Jsg22
Baron Samedi
Gold II
Level 83
God Stats
0W - 6L
1,531 SR
Queue Stats
112W - 110L
1,563 MMR
Party 2
Fenrir
Fenrir
Gold II
MarkyyM
Fenrir
Gold II
Level 113
God Stats
0W - 2L
1,260 SR
Queue Stats
113W - 114L
1,563 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 8
8,494
849
7,438
6,508
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Rival Razer
Achilles
13
6 / 0 / 10
8,216
822
15,511
11,634
10,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
zPricee
Guan Yu
11
2 / 1 / 14
7,476
748
9,062
13,801
13,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AtlasAresChaacCabrakanShiva

VS

Bans
GebBacchusAh Muzen CabAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,564
656
6,469
11,020
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Jsg22
Baron Samedi
9
1 / 7 / 0
6,067
607
4,413
10,016
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
MarkyyM
Fenrir
9
0 / 6 / 1
6,277
628
5,124
14,882
7,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
16
Kills
1
1
Deaths
16
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Baron Samedi
Jsg22
Baron Samedi
1
7
0
0.14
L
Fenrir
MarkyyM
Fenrir
0
6
1
0.08
W
8
0
8
12
W
Achilles
Rival Razer
Achilles
6
0
10
11
W
Guan Yu
zPricee
Guan Yu
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,011
Damage
16,006
31,943
Taken
35,918
27,047
Mitigated
20,106
15,145
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
233
0
1,717
11,020
9,026
0
1,911
8,377
19,474
0
L
Baron Samedi
Jsg22
Baron Samedi
4,413
697
1,415
1,194
10,016
3,529
0
2,173
7,366
20,227
0
L
Fenrir
MarkyyM
Fenrir
5,124
1,569
0
2,523
14,882
7,551
0
3,444
10,500
0
11,222
W
7,438
974
0
1,700
6,508
3,168
1,223
2,575
3,933
36,375
0
W
Achilles
Rival Razer
Achilles
15,511
6,365
0
2,946
11,634
10,286
918
4,209
7,425
0
27,031
W
Guan Yu
zPricee
Guan Yu
9,062
1,158
3,375
7,124
13,801
13,593
612
4,569
9,232
0
18,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,186
Gold Earned
18,908
100
Minions Killed
76
5
Camps Cleared
2
576,906
Distance Traveled
483,674
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,564
656
2
0
0
175,762
3
L
Baron Samedi
6,067
607
48
5
0
134,862
1
L
Fenrir
6,277
628
26
3
2
173,050
3
W
Nox
8,494
849
67
7
2
187,532
3
W
Achilles
8,216
822
17
2
2
199,387
1
W
Guan Yu
7,476
748
16
2
1
189,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role