Player Matchup

Cthulhu
Cthulhu
CapitanPrince
Cthulhu
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
198W - 162L
1,531 Elo+
Party 1
Bakasura
Bakasura
Dorllan
Bakasura
Level 139
God Stats
5W - 3L
1,422 SR
Queue Stats
222W - 183L
1,534 Elo+
Party 1
Agni
Agni
Magreelin
Agni
Level 110
God Stats
5W - 3L
1,632 SR
Queue Stats
176W - 143L
1,532 Elo+
Party 1
Team Averages
Level 136
1,518 SR
1,532 Elo+

VS

Team Averages
Level 51
1,302 SR
1,025 Elo+
Ishtar
Ishtar
G4GuiNhO
Ishtar
Level 81
God Stats
0W - 2L
1,333 SR
Queue Stats
22W - 82L
1,100 Elo+
Party 2
Geb
Geb
Venansso
Geb
Level 13
God Stats
0W - 5L
1,250 SR
Queue Stats
3W - 40L
884 Elo+
Party 2
Cthulhu
Cthulhu
WolfNordestino
Cthulhu
Level 59
God Stats
3W - 10L
1,323 SR
Queue Stats
15W - 74L
1,092 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 1 / 17
8,417
842
8,677
8,548
10,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Dorllan
Bakasura
14
14 / 3 / 9
9,561
956
15,398
11,115
7,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
13
7 / 0 / 16
8,657
866
14,230
4,396
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
G4GuiNhO
Ishtar
10
3 / 8 / 1
7,275
728
6,218
10,769
4,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 8 / 3
6,611
661
3,181
15,552
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 8 / 2
6,220
622
3,131
16,535
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
24
Kills
3
4
Deaths
24
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
17
11.5
W
Bakasura
Dorllan
Bakasura
14
3
9
6.17
L
Ishtar
G4GuiNhO
Ishtar
3
8
1
0.44
W
Agni
7
0
16
15
L
0
8
3
0.19
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,305
Damage
12,530
24,059
Taken
42,856
19,764
Mitigated
24,663
6,533
Healing
1,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,677
632
1,760
1,306
8,548
10,806
116
2,347
6,201
19,117
0
W
Bakasura
Dorllan
Bakasura
15,398
10,370
0
2,221
11,115
7,021
980
2,304
8,811
0
23,066
L
Ishtar
G4GuiNhO
Ishtar
6,218
3,746
0
634
10,769
4,374
0
6,170
4,121
0
21,341
W
Agni
14,230
1,122
300
946
4,396
1,937
1,160
2,136
2,260
34,059
0
L
3,181
352
0
582
15,552
9,669
0
9,687
5,138
7,271
0
L
3,131
438
0
627
16,535
10,620
0
7,050
7,542
9,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,635
Gold Earned
20,106
108
Minions Killed
45
7
Camps Cleared
0
578,940
Distance Traveled
417,715
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,417
842
14
1
0
192,118
1
W
Bakasura
9,561
956
42
4
6
202,841
4
L
Ishtar
7,275
728
26
3
0
137,955
2
W
Agni
8,657
866
52
5
1
183,981
0
L
Geb
6,611
661
3
0
0
142,627
0
L
Cthulhu
6,220
622
16
2
0
137,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role