Player Matchup

Baron Samedi
Baron Samedi
Bambololo
Baron Samedi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,269 Elo+
Party 2
Ishtar
Ishtar
Szejds
Ishtar
Level 15
God Stats
1W - 3L
1,675 SR
Queue Stats
3W - 6L
1,430 Elo+
Party 2
Bacchus
Bacchus
raveneus11
Bacchus
Level 78
God Stats
3W - 7L
1,778 SR
Queue Stats
35W - 62L
1,355 Elo+
Solo
Team Averages
Level 43
1,651 SR
1,351 Elo+

VS

Team Averages
Level 62
1,630 SR
1,509 Elo+
Chiron
Chiron
Stiitachi
Chiron
Level 126
God Stats
6W - 0L
1,732 SR
Queue Stats
155W - 101L
1,576 Elo+
Party 1
Mercury
Mercury
TheSinnerman777
Mercury
Level 46
God Stats
13W - 9L
1,610 SR
Queue Stats
187W - 106L
1,462 Elo+
Party 1
Baron Samedi
Baron Samedi
danisefultau
Baron Samedi
Level 15
God Stats
33W - 20L
1,549 SR
Queue Stats
56W - 35L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bambololo
Baron Samedi
12
1 / 5 / 4
7,578
758
6,453
13,074
7,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Szejds
Ishtar
11
4 / 5 / 2
8,705
871
6,974
10,624
4,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
raveneus11
Bacchus
10
1 / 5 / 3
7,382
738
3,430
16,747
16,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Stiitachi
Chiron
14
8 / 3 / 7
9,281
928
12,361
11,586
5,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 10
7,357
736
4,811
5,248
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
danisefultau
Baron Samedi
14
7 / 2 / 6
9,032
903
13,074
8,321
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
15
15
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bambololo
Baron Samedi
1
5
4
0.6
W
Chiron
Stiitachi
Chiron
8
3
7
3.83
L
Ishtar
Szejds
Ishtar
4
5
2
1
W
0
1
10
5
W
Baron Samedi
danisefultau
Baron Samedi
7
2
6
5
L
Bacchus
raveneus11
Bacchus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,857
Damage
30,246
40,445
Taken
25,155
28,141
Mitigated
12,227
6,051
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bambololo
Baron Samedi
6,453
538
906
1,360
13,074
7,145
0
3,584
9,490
27,989
0
W
Chiron
Stiitachi
Chiron
12,361
4,579
244
2,914
11,586
5,168
619
5,582
5,990
0
33,252
L
Ishtar
Szejds
Ishtar
6,974
4,236
0
250
10,624
4,232
0
3,232
7,392
0
18,351
W
4,811
1,785
0
1,072
5,248
2,591
1,132
1,867
3,381
0
17,635
W
Baron Samedi
danisefultau
Baron Samedi
13,074
2,361
775
2,059
8,321
4,468
302
3,141
5,180
29,442
0
L
Bacchus
raveneus11
Bacchus
3,430
466
201
3,334
16,747
16,764
0
6,330
10,417
12,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,665
Gold Earned
25,670
65
Minions Killed
86
0
Camps Cleared
9
471,492
Distance Traveled
547,312
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,578
758
36
4
0
154,782
0
W
Chiron
9,281
928
35
4
3
178,531
3
L
Ishtar
8,705
871
14
1
0
139,175
0
W
Mercury
7,357
736
26
3
4
194,520
2
W
Baron Samedi
9,032
903
25
3
2
174,261
0
L
Bacchus
7,382
738
15
2
0
177,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role