Player Matchup

Artemis
Artemis
 
Artemis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Phantoe
Merlin
Level 119
God Stats
2W - 6L
1,485 SR
Queue Stats
125W - 264L
1,248 Elo+
Party 2
King Arthur
King Arthur
kikcu
King Arthur
Level 125
God Stats
2W - 6L
1,736 SR
Queue Stats
63W - 129L
1,244 Elo+
Party 2
Team Averages
Level 102
1,574 SR
1,331 Elo+

VS

Team Averages
Level 50
1,676 SR
1,355 Elo+
Serqet
Serqet
BanDeeezNuts
Serqet
Level 24
God Stats
0W - 1L
1,823 SR
Queue Stats
15W - 28L
1,411 Elo+
Party 1
Eset
Eset
Kirito4play
Eset
Level 121
God Stats
8W - 13L
1,561 SR
Queue Stats
50W - 88L
1,404 Elo+
Party 1
Chaac
Chaac
Tavares994
Chaac
Level 5
God Stats
2W - 4L
1,644 SR
Queue Stats
2W - 6L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 3 / 7
7,568
688
8,005
10,226
4,034
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Phantoe
Merlin
15
5 / 1 / 6
8,934
812
11,915
6,996
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
kikcu
King Arthur
14
6 / 1 / 5
9,015
820
11,480
14,013
12,566
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
2 / 4 / 3
7,293
663
11,190
11,945
6,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 4 / 2
7,737
703
8,327
9,571
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
10
0 / 3 / 4
6,874
625
5,201
16,806
11,471
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
5
5
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
3
7
1.17
L
Serqet
2
4
3
0.88
L
3
4
2
1
W
Merlin
Phantoe
Merlin
5
1
6
8
L
Chaac
0
3
4
0.67
W
King Arthur
kikcu
King Arthur
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,400
Damage
24,718
31,235
Taken
38,322
20,144
Mitigated
22,249
6,601
Healing
3,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,005
4,225
0
1,835
10,226
4,034
988
3,279
6,350
0
22,530
L
Serqet
11,190
2,317
0
282
11,945
6,882
0
4,037
7,908
0
18,871
L
8,327
309
490
1,613
9,571
3,896
0
2,392
7,179
25,184
0
W
Merlin
Phantoe
Merlin
11,915
886
80
1,716
6,996
3,544
0
1,974
4,811
34,668
0
L
Chaac
5,201
845
0
1,234
16,806
11,471
0
5,792
11,014
0
17,991
W
King Arthur
kikcu
King Arthur
11,480
1,150
331
2,639
14,013
12,566
78
3,106
10,094
0
27,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,517
Gold Earned
21,904
124
Minions Killed
100
7
Camps Cleared
3
650,999
Distance Traveled
644,202
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,568
688
26
2
1
193,330
2
L
Serqet
7,293
663
19
2
0
220,444
1
L
Eset
7,737
703
48
4
2
209,252
2
W
Merlin
8,934
812
64
6
3
227,878
2
L
Chaac
6,874
625
33
3
1
214,506
0
W
King Arthur
9,015
820
34
3
3
229,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role