Player Matchup

Olorun
Olorun
SoNiaaaa
Olorun
Level 87
God Stats
2W - 7L
1,311 SR
Queue Stats
357W - 356L
1,485 Elo+
Solo
Da Ji
Da Ji
ibasher
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,471 Elo+
Solo
Fenrir
Fenrir
lexaz4
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,387 Elo+
Party 2
Artemis
Artemis
pabculerocky76
Artemis
Level 28
God Stats
1W - 3L
1,381 SR
Queue Stats
76W - 101L
1,479 Elo+
Solo
Merlin
Merlin
vladiislav
Merlin
Level 20
God Stats
0W - 1L
1,718 SR
Queue Stats
3W - 7L
1,311 Elo+
Party 2
Team Averages
Level 36
1,482 SR
1,426 Elo+

VS

Team Averages
Level 47
1,595 SR
1,444 Elo+
Tyr
Tyr
Dödsrit
Tyr
Level 27
God Stats
6W - 3L
1,544 SR
Queue Stats
66W - 54L
1,487 Elo+
Party 1
Cupid
Cupid
GarconTheDon
Cupid
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,283 Elo+
Solo
Thor
Thor
Oleje
Thor
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 64L
1,405 Elo+
Solo
Cerberus
Cerberus
RusskoeTrahanie
Cerberus
Level 29
God Stats
10W - 0L
1,931 SR
Queue Stats
147W - 116L
1,513 Elo+
Party 1
Bacchus
Bacchus
chrismoor
Bacchus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 102L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
SoNiaaaa
Olorun
16
3 / 9 / 5
9,852
704
11,457
16,645
7,819
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
ibasher
Da Ji
18
5 / 7 / 8
11,018
787
13,707
18,783
10,187
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
lexaz4
Fenrir
17
5 / 13 / 8
10,866
776
12,000
23,252
18,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

1
0 / 3 / 0
3,888
278
0
2,135
361
Merlin
vladiislav
Merlin
19
5 / 7 / 9
11,638
831
19,303
14,237
6,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 17
11,651
832
16,763
26,548
21,042
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
14 / 2 / 21
13,058
933
20,569
11,213
4,924
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Oleje
Thor
16
8 / 8 / 13
11,063
790
10,257
15,510
7,484
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
17
5 / 3 / 26
11,710
836
13,750
28,041
25,837
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
chrismoor
Bacchus
18
3 / 2 / 28
11,965
855
7,915
19,272
22,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
144
18
Kills
39
39
Deaths
18
30
Assists
105
Player
Kills
Deaths
Assists
KDA
W
9
3
17
5.83
W
14
2
21
12.25
W
Thor
Oleje
Thor
8
8
13
1.81
W
Cerberus
5
3
26
6
L
Olorun
SoNiaaaa
Olorun
3
9
5
0.61
W
Bacchus
chrismoor
Bacchus
3
2
28
8.5
L
Da Ji
ibasher
Da Ji
5
7
8
1.29
L
Fenrir
lexaz4
Fenrir
5
13
8
0.69
L
0
3
0
0
L
Merlin
vladiislav
Merlin
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,467
Damage
69,254
75,052
Taken
100,584
43,293
Mitigated
81,427
13,337
Healing
42,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,763
1,337
1,318
11,324
26,548
21,042
892
8,096
16,831
4,230
21,190
W
20,569
11,381
2,415
4,288
11,213
4,924
5,702
4,652
6,512
0
50,981
W
Thor
Oleje
Thor
10,257
2,152
0
0
15,510
7,484
1,642
4,269
11,103
0
18,381
W
Cerberus
13,750
512
1,269
12,664
28,041
25,837
413
6,909
20,817
27,066
0
L
Olorun
SoNiaaaa
Olorun
11,457
5,723
2,532
2,338
16,645
7,819
886
6,219
10,426
19,399
0
W
Bacchus
chrismoor
Bacchus
7,915
758
901
8,359
19,272
22,140
677
6,872
11,962
21,405
0
L
Da Ji
ibasher
Da Ji
13,707
2,940
781
3,529
18,783
10,187
600
4,976
13,807
0
22,152
L
Fenrir
lexaz4
Fenrir
12,000
2,585
578
1,852
23,252
18,199
330
8,308
14,944
38
17,799
L
0
0
0
0
2,135
361
0
755
1,380
0
0
L
Merlin
vladiislav
Merlin
19,303
2,356
411
1,316
14,237
6,727
0
3,618
10,619
45,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,262
Gold Earned
59,447
108
Minions Killed
162
0
Camps Cleared
0
885,089
Distance Traveled
1,367,753
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,651
832
13
1
0
316,358
0
W
Cupid
13,058
933
77
6
0
251,243
0
W
Thor
11,063
790
9
1
0
246,187
1
W
Cerberus
11,710
836
31
2
0
264,651
0
L
Olorun
9,852
704
24
2
0
197,884
2
W
Bacchus
11,965
855
32
2
0
289,314
0
L
Da Ji
11,018
787
25
2
0
231,260
1
L
Fenrir
10,866
776
8
1
0
217,494
0
L
Artemis
3,888
278
0
0
0
0
0
L
Merlin
11,638
831
51
4
0
238,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role