Player Matchup

Anhur
Anhur
ITcrowd
Anhur
Level 101
God Stats
3W - 3L
1,561 SR
Queue Stats
54W - 42L
1,627 Elo+
Solo
Lancelot
Lancelot
NoLifeKingT
Lancelot
Level 158
God Stats
0W - 2L
1,759 SR
Queue Stats
284W - 311L
1,558 Elo+
Solo
Bastet
Bastet
Reinmon
Bastet
Level 122
God Stats
9W - 17L
1,488 SR
Queue Stats
248W - 243L
1,481 Elo+
Solo
Yu Huang
Yu Huang
SiggyDanielson
Yu Huang
Level 158
God Stats
10W - 6L
1,697 SR
Queue Stats
477W - 451L
1,664 Elo+
Solo
Terra
Terra
ThePureDarkness
Terra
Level 129
God Stats
9W - 5L
1,748 SR
Queue Stats
506W - 472L
1,543 Elo+
Solo
Team Averages
Level 134
1,651 SR
1,574 Elo+

VS

Team Averages
Level 145
1,665 SR
1,706 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Emfeza
Thoth
Level 160
God Stats
50W - 20L
1,783 SR
Queue Stats
1,072W - 516L
1,876 Elo+
Party 1
Bakasura
Bakasura
Kiraish3r3
Bakasura
Level 86
God Stats
2W - 0L
1,452 SR
Queue Stats
77W - 70L
1,565 Elo+
Solo
Lancelot
Lancelot
OneAutumnLeàf
Lancelot
Level 160
God Stats
5W - 0L
1,968 SR
Queue Stats
112W - 35L
1,817 Elo+
Party 1
Rama
Rama
ProClaW
Rama
Level 159
God Stats
4W - 3L
1,622 SR
Queue Stats
289W - 103L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ITcrowd
Anhur
12
0 / 2 / 2
6,778
452
7,007
9,669
2,965
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
NoLifeKingT
Lancelot
13
1 / 3 / 1
7,513
501
9,194
14,245
9,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bastet
Reinmon
Bastet
10
5 / 5 / 0
6,896
460
5,941
13,864
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yu Huang
12
1 / 2 / 1
7,224
482
6,417
9,842
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 3 / 1
6,306
420
3,808
13,226
7,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
2 / 2 / 8
8,277
552
7,808
13,137
13,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Emfeza
Thoth
13
1 / 2 / 4
8,037
536
8,360
7,931
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
Kiraish3r3
Bakasura
16
7 / 1 / 4
9,502
633
11,098
13,187
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
16
3 / 1 / 4
9,530
635
9,084
13,435
8,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
ProClaW
Rama
15
2 / 1 / 1
8,890
593
7,789
11,651
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
15
15
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
8
3
W
Thoth
Emfeza
Thoth
1
2
4
1.5
L
Anhur
ITcrowd
Anhur
0
2
2
0.5
W
Bakasura
Kiraish3r3
Bakasura
7
1
4
9
L
Lancelot
NoLifeKingT
Lancelot
1
3
1
0.5
W
Lancelot
3
1
4
5
W
Rama
ProClaW
Rama
2
1
1
2.5
L
Bastet
Reinmon
Bastet
5
5
0
1
L
Yu Huang
1
2
1
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,367
Damage
44,139
60,846
Taken
59,341
28,777
Mitigated
34,884
20,271
Healing
19,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,808
3,045
0
4,087
13,137
13,626
28
3,346
9,791
25,439
2,232
W
Thoth
Emfeza
Thoth
8,360
187
0
616
7,931
3,007
516
3,649
4,282
73,082
0
L
Anhur
ITcrowd
Anhur
7,007
4,336
0
1,949
9,669
2,965
0
1,476
8,193
0
60,665
W
Bakasura
Kiraish3r3
Bakasura
11,098
7,004
0
2,149
13,187
5,643
13
2,782
10,405
0
83,234
L
Lancelot
NoLifeKingT
Lancelot
9,194
3,202
0
6,088
14,245
9,650
0
1,403
12,812
0
53,481
W
Lancelot
9,084
2,773
0
6,407
13,435
8,622
0
0
13,435
0
85,578
W
Rama
ProClaW
Rama
7,789
6,597
0
6,697
11,651
3,986
0
448
11,203
0
91,420
L
Bastet
Reinmon
Bastet
5,941
3,085
0
4,558
13,864
4,894
0
2,809
10,448
0
34,483
L
Yu Huang
6,417
682
0
1,500
9,842
3,893
0
7,021
2,744
58,118
0
L
3,808
1,145
2,799
3,377
13,226
7,375
0
3,093
9,345
21,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,717
Gold Earned
44,236
407
Minions Killed
624
0
Camps Cleared
0
1,380,726
Distance Traveled
1,506,468
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,277
552
28
2
0
286,705
5
W
Thoth
8,037
536
144
10
0
284,271
4
L
Anhur
6,778
452
103
7
0
249,159
4
W
Bakasura
9,502
633
137
9
0
346,510
3
L
Lancelot
7,513
501
104
7
0
281,018
4
W
Lancelot
9,530
635
152
10
0
333,198
5
W
Rama
8,890
593
163
11
0
255,784
6
L
Bastet
6,896
460
58
4
0
299,094
3
L
Yu Huang
7,224
482
109
7
0
260,788
5
L
Terra
6,306
420
33
2
0
290,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role