Player Matchup

Baron Samedi
Baron Samedi
AdzumiKuma
Baron Samedi
Level 89
God Stats
1W - 2L
1,267 SR
Queue Stats
64W - 61L
1,537 Elo+
Party 2
Lancelot
Lancelot
Pumbahazir
Lancelot
Level 156
God Stats
9W - 11L
1,441 SR
Queue Stats
976W - 960L
1,560 Elo+
Solo
Janus
Janus
TrueSifon
Janus
Level 128
God Stats
5W - 11L
1,468 SR
Queue Stats
235W - 245L
1,561 Elo+
Solo
Tyr
Tyr
macbox112
Tyr
Level 96
God Stats
0W - 3L
1,430 SR
Queue Stats
201W - 211L
1,530 Elo+
Party 2
Rama
Rama
zoonrove
Rama
Level 142
God Stats
0W - 1L
1,367 SR
Queue Stats
9W - 3L
1,962 Elo+
Solo
Team Averages
Level 122
1,395 SR
1,630 Elo+

VS

Team Averages
Level 131
1,497 SR
1,541 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Altie
Chiron
Level 157
God Stats
1W - 3L
1,475 SR
Queue Stats
97W - 96L
1,634 Elo+
Party 1
Khepri
Khepri
Kenner1010
Khepri
Level 108
God Stats
2W - 1L
1,292 SR
Queue Stats
217W - 213L
1,533 Elo+
Solo
Ymir
Ymir
ReenB00gPoePies
Ymir
Level 125
God Stats
4W - 3L
1,721 SR
Queue Stats
42W - 39L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
killndi3
Kukulkan
Level 105
God Stats
24W - 24L
1,495 SR
Queue Stats
303W - 302L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdzumiKuma
Baron Samedi
7
0 / 4 / 0
5,364
447
3,751
12,963
9,644
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
Pumbahazir
Lancelot
12
1 / 1 / 0
6,741
562
8,708
11,273
6,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
TrueSifon
Janus
10
0 / 3 / 0
6,062
505
6,779
8,653
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 1 / 0
4,990
416
1,589
7,061
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
11
0 / 1 / 0
6,326
527
4,722
9,169
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
5 / 1 / 2
6,824
569
8,897
9,791
4,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
Altie
Chiron
12
2 / 0 / 2
6,673
556
9,443
7,017
2,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Kenner1010
Khepri
10
1 / 0 / 9
6,453
538
4,589
6,992
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 1
6,518
543
5,735
10,080
8,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
killndi3
Kukulkan
12
2 / 0 / 1
6,739
562
6,482
5,957
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
25
1
Kills
10
10
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
2
6
L
Baron Samedi
AdzumiKuma
Baron Samedi
0
4
0
0
W
Chiron
Altie
Chiron
2
0
2
3
W
Khepri
Kenner1010
Khepri
1
0
9
5.5
L
Lancelot
Pumbahazir
Lancelot
1
1
0
1
W
0
0
1
0.5
L
Janus
TrueSifon
Janus
0
3
0
0
W
Kukulkan
killndi3
Kukulkan
2
0
1
2.5
L
0
1
0
0
L
Rama
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,549
Damage
35,146
49,119
Taken
39,837
24,868
Mitigated
23,490
19,348
Healing
13,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,897
3,195
0
3,660
9,791
4,688
0
2,817
6,619
0
45,786
L
Baron Samedi
AdzumiKuma
Baron Samedi
3,751
362
629
4,286
12,963
9,644
0
4,487
7,902
13,218
0
W
Chiron
Altie
Chiron
9,443
3,449
503
3,062
7,017
2,606
0
882
6,053
0
63,517
W
Khepri
Kenner1010
Khepri
4,589
1,246
0
2,347
6,992
5,319
0
2,537
4,279
12,767
1,839
L
Lancelot
Pumbahazir
Lancelot
8,708
1,701
0
5,528
11,273
6,301
0
5,980
4,723
2,328
47,072
W
5,735
845
0
2,920
10,080
8,109
0
889
8,300
41,919
0
L
Janus
TrueSifon
Janus
6,779
462
0
2,192
8,653
3,005
0
2,668
5,559
47,900
0
W
Kukulkan
killndi3
Kukulkan
6,482
694
0
585
5,957
2,768
0
3,012
2,791
52,251
0
L
1,589
670
0
2,792
7,061
2,986
0
1,752
5,049
0
15,359
L
Rama
4,722
4,027
0
3,921
9,169
2,932
0
738
8,269
0
56,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,483
Gold Earned
33,207
341
Minions Killed
400
0
Camps Cleared
0
1,112,678
Distance Traveled
1,241,275
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,824
569
82
7
0
279,790
2
L
Baron Samedi
5,364
447
13
1
0
241,007
2
W
Chiron
6,673
556
91
8
0
237,050
5
W
Khepri
6,453
538
19
2
0
239,707
6
L
Lancelot
6,741
562
82
7
0
259,810
3
W
Ymir
6,518
543
90
8
0
235,691
1
L
Janus
6,062
505
99
8
0
247,940
2
W
Kukulkan
6,739
562
118
10
0
249,037
5
L
Tyr
4,990
416
37
3
0
138,401
2
L
Rama
6,326
527
110
9
0
225,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role