Player Matchup

Osiris
Osiris
Jhonny-Nash
Osiris
Level 142
God Stats
2W - 3L
1,352 SR
Queue Stats
81W - 93L
1,536 Elo+
Party 1
Ao Kuang
Ao Kuang
Maxant69780
Ao Kuang
Level 138
God Stats
3W - 2L
1,476 SR
Queue Stats
112W - 120L
1,412 Elo+
Party 1
Heimdallr
Heimdallr
Perezite
Heimdallr
Level 87
God Stats
10W - 9L
1,481 SR
Queue Stats
37W - 39L
1,451 Elo+
Party 1
Aphrodite
Aphrodite
iFiddleSheep
Aphrodite
Level 149
God Stats
8W - 4L
1,806 SR
Queue Stats
672W - 735L
1,492 Elo+
Solo
Sylvanus
Sylvanus
sebou-du69
Sylvanus
Level 143
God Stats
5W - 7L
1,460 SR
Queue Stats
144W - 151L
1,471 Elo+
Party 1
Team Averages
Level 132
1,515 SR
1,473 Elo+

VS

Team Averages
Level 119
1,416 SR
1,480 Elo+
Hachiman
Hachiman
DJ BLANK7316
Hachiman
Level 154
God Stats
5W - 5L
1,520 SR
Queue Stats
18W - 24L
1,394 Elo+
Solo
Rama
Rama
Ov3rLoAd-StOrM
Rama
Level 151
God Stats
1W - 1L
1,469 SR
Queue Stats
150W - 131L
1,493 Elo+
Party 2
Chaac
Chaac
Shooterking1994
Chaac
Level 97
God Stats
131W - 111L
1,576 SR
Queue Stats
369W - 340L
1,496 Elo+
Solo
Awilix
Awilix
Toxic_Snipi3pes
Awilix
Level 104
God Stats
9W - 5L
1,333 SR
Queue Stats
72W - 66L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
alpha-snail10
Baron Samedi
Level 89
God Stats
0W - 2L
1,183 SR
Queue Stats
187W - 188L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
2 / 2 / 8
12,877
537
16,934
33,555
36,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
Maxant69780
Ao Kuang
19
5 / 4 / 3
12,287
512
9,813
29,131
14,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Perezite
Heimdallr
20
8 / 2 / 5
13,126
547
16,607
21,609
10,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
iFiddleSheep
Aphrodite
17
0 / 4 / 8
9,792
408
7,381
24,424
22,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
sebou-du69
Sylvanus
18
5 / 2 / 7
12,140
506
19,149
16,290
12,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DJ BLANK7316
Hachiman
20
3 / 4 / 2
13,478
562
17,635
21,837
10,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 6 / 0
11,695
487
16,355
25,891
12,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 4 / 2
12,025
501
24,722
26,723
28,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 5 / 4
11,774
491
19,114
23,996
11,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
alpha-snail10
Baron Samedi
13
1 / 1 / 4
10,103
421
7,870
10,375
12,230
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
20
Kills
13
14
Deaths
20
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DJ BLANK7316
Hachiman
3
4
2
1
W
Osiris
2
2
8
3
W
Ao Kuang
Maxant69780
Ao Kuang
5
4
3
1.63
L
4
6
0
0.67
W
Heimdallr
Perezite
Heimdallr
8
2
5
5.25
L
2
4
2
0.75
L
3
5
4
1
L
Baron Samedi
alpha-snail10
Baron Samedi
1
1
4
3
W
Aphrodite
iFiddleSheep
Aphrodite
0
4
8
1
W
Sylvanus
sebou-du69
Sylvanus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,884
Damage
85,696
125,009
Taken
108,822
95,922
Mitigated
74,592
64,375
Healing
35,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DJ BLANK7316
Hachiman
17,635
9,029
0
9,307
21,837
10,219
6,264
3,150
18,687
0
145,769
W
Osiris
16,934
8,329
0
17,488
33,555
36,097
1,275
2,267
31,288
0
116,955
W
Ao Kuang
Maxant69780
Ao Kuang
9,813
2,109
0
10,772
29,131
14,111
0
2,417
26,714
99,584
0
L
16,355
13,014
0
8,661
25,891
12,131
70
12,878
13,013
0
101,640
W
Heimdallr
Perezite
Heimdallr
16,607
8,576
0
10,061
21,609
10,871
1,832
2,670
18,939
0
99,212
L
24,722
6,941
0
11,501
26,723
28,034
522
6,112
20,611
31
102,448
L
19,114
8,446
0
1,601
23,996
11,978
0
8,870
15,126
0
103,413
L
Baron Samedi
alpha-snail10
Baron Samedi
7,870
1,028
1,213
3,200
10,375
12,230
0
2,903
7,472
41,797
0
W
Aphrodite
iFiddleSheep
Aphrodite
7,381
1,045
4,223
10,537
24,424
22,579
432
2,264
22,160
52,754
921
W
Sylvanus
sebou-du69
Sylvanus
19,149
7,640
3,944
7,350
16,290
12,264
570
2,713
13,577
88,682
22,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,222
Gold Earned
59,075
680
Minions Killed
687
0
Camps Cleared
0
2,138,816
Distance Traveled
2,275,931
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,478
562
200
8
0
434,525
4
W
Osiris
12,877
537
181
8
0
448,534
6
W
Ao Kuang
12,287
512
121
5
0
472,491
7
L
Rama
11,695
487
158
7
0
378,568
3
W
Heimdallr
13,126
547
142
6
0
428,958
7
L
Chaac
12,025
501
136
6
0
479,570
7
L
Awilix
11,774
491
127
5
0
555,741
3
L
Baron Samedi
10,103
421
66
3
0
427,527
5
W
Aphrodite
9,792
408
72
3
0
397,205
3
W
Sylvanus
12,140
506
164
7
0
391,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role