Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Fallen_wolf21
Ares
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 173L
1,294 Elo+
Party 1
Neith
Neith
Raging-Giant420
Neith
Level 45
God Stats
4W - 1L
1,837 SR
Queue Stats
178W - 210L
1,281 Elo+
Party 1
Nu Wa
Nu Wa
Zenith__11
Nu Wa
Level 114
God Stats
60W - 51L
1,534 SR
Queue Stats
250W - 277L
1,417 Elo+
Solo
Atlas
Atlas
azrs
Atlas
Level 64
God Stats
1W - 1L
1,270 SR
Queue Stats
7W - 10L
1,180 Elo+
Solo
Team Averages
Level 79
1,528 SR
1,334 Elo+

VS

Team Averages
Level 51
1,414 SR
1,289 Elo+
Cernunnos
Cernunnos
INiTRA
Cernunnos
Level 68
God Stats
67W - 80L
1,387 SR
Queue Stats
171W - 188L
1,295 Elo+
Party 2
Fenrir
Fenrir
Lenomaxx
Fenrir
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 82L
1,319 Elo+
Solo
Ymir
Ymir
NiQTaR
Ymir
Level 29
God Stats
12W - 16L
1,357 SR
Queue Stats
20W - 35L
1,244 Elo+
Party 2
Gilgamesh
Gilgamesh
Titou6962
Gilgamesh
Level 48
God Stats
3W - 5L
1,327 SR
Queue Stats
53W - 84L
1,272 Elo+
Solo
Tiamat
Tiamat
lizardvenom2098
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 1 / 3
5,780
525
3,217
7,874
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
5,503
500
3,062
7,650
4,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 0
4,988
453
4,210
2,381
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Nu Wa
11
5 / 0 / 0
6,563
597
7,753
3,575
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
azrs
Atlas
10
1 / 1 / 3
5,730
521
4,137
7,701
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
INiTRA
Cernunnos
9
0 / 0 / 1
5,057
460
3,625
5,033
1,724
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Lenomaxx
Fenrir
9
0 / 3 / 1
5,428
493
1,852
10,386
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
NiQTaR
Ymir
8
1 / 0 / 0
4,884
444
2,762
7,749
4,716
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Titou6962
Gilgamesh
11
1 / 1 / 0
6,476
589
4,463
8,259
3,497
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 1
5,221
475
1,798
8,236
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
2
3
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
3
2.5
W
0
1
0
0
L
Cernunnos
INiTRA
Cernunnos
0
0
1
0.5
L
Fenrir
Lenomaxx
Fenrir
0
3
1
0.17
L
Ymir
NiQTaR
Ymir
1
0
0
1
W
0
0
0
0
L
Gilgamesh
Titou6962
Gilgamesh
1
1
0
1
W
Nu Wa
5
0
0
5
W
Atlas
azrs
Atlas
1
1
3
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,379
Damage
14,500
29,181
Taken
39,663
12,916
Mitigated
17,697
10,740
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,217
1,043
145
3,192
7,874
2,700
0
645
7,229
0
32,457
W
3,062
385
0
2,384
7,650
4,544
0
2,235
5,415
16,801
7,980
L
Cernunnos
INiTRA
Cernunnos
3,625
1,751
403
1,437
5,033
1,724
0
1,119
3,874
0
29,949
L
Fenrir
Lenomaxx
Fenrir
1,852
429
0
3,978
10,386
3,758
0
2,106
8,064
0
32,669
L
Ymir
NiQTaR
Ymir
2,762
890
236
1,980
7,749
4,716
0
2,034
5,675
20,645
0
W
4,210
1,722
0
1,399
2,381
955
48
527
1,854
0
28,639
L
Gilgamesh
Titou6962
Gilgamesh
4,463
540
0
2,379
8,259
3,497
273
3,322
4,435
0
40,536
W
Nu Wa
7,753
1,854
200
1,790
3,575
1,235
666
1,062
2,513
38,377
0
W
Atlas
azrs
Atlas
4,137
1,258
0
1,630
7,701
3,482
0
91
7,610
24,968
0
L
1,798
214
0
2,732
8,236
4,002
502
4,492
3,415
30,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,564
Gold Earned
27,066
270
Minions Killed
279
0
Camps Cleared
0
1,038,105
Distance Traveled
1,030,949
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,780
525
61
6
0
225,578
0
W
Ares
5,503
500
47
4
0
222,074
0
L
Cernunnos
5,057
460
62
6
0
206,116
6
L
Fenrir
5,428
493
67
6
0
197,389
0
L
Ymir
4,884
444
22
2
0
206,310
4
W
Neith
4,988
453
44
4
0
191,188
3
L
Gilgamesh
6,476
589
83
8
0
238,809
2
W
Nu Wa
6,563
597
73
7
0
192,376
5
W
Atlas
5,730
521
45
4
0
206,889
2
L
Tiamat
5,221
475
45
4
0
182,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role