Player Matchup

Raijin
Raijin
 
Raijin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Ríbenji
Ishtar
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,410 Elo+
Party 2
Lancelot
Lancelot
Troublè
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,459 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,456 Elo+

VS

Team Averages
Level 98
1,489 SR
1,389 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Karmelowa67
Kali
Level 57
God Stats
1W - 1L
1,213 SR
Queue Stats
2W - 2L
1,017 Elo+
Party 1
Hel
Hel
KodeksFAWE
Hel
Level 93
God Stats
5W - 0L
1,756 SR
Queue Stats
17W - 12L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
2 / 2 / 2
8,505
709
11,689
7,863
3,692
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Ríbenji
Ishtar
12
1 / 3 / 3
8,215
685
9,718
10,873
4,807
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Troublè
Lancelot
12
1 / 5 / 2
7,863
655
8,384
12,502
7,738
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
6 / 2 / 4
9,437
786
11,744
12,701
5,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 6
8,492
708
5,852
11,823
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 9
8,251
688
10,067
11,935
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
10
10
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
2
1.5
W
Hou Yi
 
Hou Yi
6
2
4
4
W
3
1
6
6
W
1
1
9
5.5
L
Ishtar
Ríbenji
Ishtar
1
3
3
0.83
L
Lancelot
Troublè
Lancelot
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,791
Damage
27,663
31,238
Taken
36,459
16,237
Mitigated
17,031
3,811
Healing
15,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,689
790
191
966
7,863
3,692
420
3,495
4,368
44,561
0
W
Hou Yi
 
Hou Yi
11,744
6,957
0
375
12,701
5,499
578
3,074
9,627
0
33,704
W
5,852
2,095
0
2,954
11,823
6,223
578
3,853
7,970
0
22,650
W
10,067
772
5,435
6,800
11,935
5,309
397
5,344
6,591
28,579
0
L
Ishtar
Ríbenji
Ishtar
9,718
5,027
0
1,496
10,873
4,807
1,104
3,048
7,825
0
23,645
L
Lancelot
Troublè
Lancelot
8,384
680
0
1,158
12,502
7,738
0
3,957
8,545
0
19,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,583
Gold Earned
26,180
134
Minions Killed
127
5
Camps Cleared
4
654,010
Distance Traveled
646,187
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,505
709
76
6
4
221,881
4
W
Hou Yi
9,437
786
55
5
1
190,398
3
W
Kali
8,492
708
36
3
1
222,874
4
W
Hel
8,251
688
36
3
2
232,915
3
L
Ishtar
8,215
685
31
3
1
202,944
1
L
Lancelot
7,863
655
27
2
0
229,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role