Player Matchup

Ymir
Ymir
AntiConscience
Ymir
Level 34
God Stats
4W - 3L
1,127 SR
Queue Stats
68W - 50L
1,462 Elo+
Party 1
Apollo
Apollo
ChaunJon
Apollo
Level 89
God Stats
7W - 3L
1,800 SR
Queue Stats
492W - 478L
1,454 Elo+
Party 1
Nike
Nike
Koisj
Nike
Level 64
God Stats
5W - 3L
1,538 SR
Queue Stats
87W - 98L
1,431 Elo+
Party 1
Ne Zha
Ne Zha
kingdamage154
Ne Zha
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 19L
1,305 Elo+
Party 1
Sol
Sol
mangothc7
Sol
Level 49
God Stats
5W - 2L
1,619 SR
Queue Stats
47W - 53L
1,498 Elo+
Party 1
Team Averages
Level 48
1,517 SR
1,430 Elo+

VS

Team Averages
Level 108
1,514 SR
1,491 Elo+
Danzaburou
Danzaburou
Amonkeyson
Danzaburou
Level 126
God Stats
5W - 7L
1,432 SR
Queue Stats
106W - 110L
1,565 Elo+
Party 2
Baron Samedi
Baron Samedi
CeeSylji
Baron Samedi
Level 133
God Stats
0W - 4L
1,325 SR
Queue Stats
68W - 62L
1,501 Elo+
Solo
Shiva
Shiva
JumpyLion69
Shiva
Level 124
God Stats
12W - 9L
1,626 SR
Queue Stats
278W - 312L
1,478 Elo+
Solo
Cerberus
Cerberus
PaPaDracula
Cerberus
Level 52
God Stats
1W - 1L
1,722 SR
Queue Stats
33W - 34L
1,415 Elo+
Party 2
Nemesis
Nemesis
SonyTark
Nemesis
Level 103
God Stats
19W - 24L
1,466 SR
Queue Stats
219W - 247L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 14
15,292
588
21,186
27,523
34,057
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
ChaunJon
Apollo
20
9 / 2 / 13
14,964
576
27,617
19,833
9,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Koisj
Nike
20
2 / 1 / 5
14,137
544
13,869
25,428
26,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 5 / 9
14,793
569
12,951
29,462
14,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 3 / 5
14,255
548
15,310
23,172
11,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amonkeyson
Danzaburou
18
2 / 8 / 3
12,328
474
16,281
23,662
9,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
CeeSylji
Baron Samedi
20
4 / 4 / 5
13,174
507
18,112
17,150
8,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 1 / 4
14,129
543
17,971
24,050
24,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
PaPaDracula
Cerberus
14
1 / 10 / 3
10,027
386
6,839
26,246
29,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
SonyTark
Nemesis
18
2 / 9 / 3
11,843
456
11,795
30,915
13,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
32
Kills
12
12
Deaths
32
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Amonkeyson
Danzaburou
2
8
3
0.44
W
7
1
14
14
L
Baron Samedi
CeeSylji
Baron Samedi
4
4
5
1.63
W
Apollo
ChaunJon
Apollo
9
2
13
7.75
L
3
1
4
5
W
Nike
Koisj
Nike
2
1
5
4.5
L
Cerberus
PaPaDracula
Cerberus
1
10
3
0.25
L
Nemesis
SonyTark
Nemesis
2
9
3
0.39
W
8
5
9
2.5
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,933
Damage
70,998
125,418
Taken
122,023
96,689
Mitigated
85,567
50,609
Healing
29,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Amonkeyson
Danzaburou
16,281
5,774
0
3,711
23,662
9,993
1,261
7,986
15,676
0
110,651
W
21,186
4,462
2,782
6,770
27,523
34,057
952
11,067
16,456
83,291
14,170
L
Baron Samedi
CeeSylji
Baron Samedi
18,112
1,250
3,151
3,909
17,150
8,744
0
7,993
9,157
114,291
0
W
Apollo
ChaunJon
Apollo
27,617
15,117
0
5,165
19,833
9,897
5,279
6,753
13,080
0
147,314
L
17,971
3,620
0
10,858
24,050
24,005
373
1,552
22,498
249
125,740
W
Nike
Koisj
Nike
13,869
1,857
0
9,053
25,428
26,789
1,344
4,202
21,226
0
97,801
L
Cerberus
PaPaDracula
Cerberus
6,839
642
0
4,250
26,246
29,648
31
6,525
19,081
23,311
0
L
Nemesis
SonyTark
Nemesis
11,795
5,415
0
3,317
30,915
13,177
0
10,242
20,673
0
108,352
W
12,951
3,397
0
12,977
29,462
14,833
1,649
5,560
23,902
0
114,850
W
15,310
7,096
490
13,372
23,172
11,113
5,135
6,216
16,956
131,440
12,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,441
Gold Earned
61,501
779
Minions Killed
748
0
Camps Cleared
0
2,502,704
Distance Traveled
2,259,073
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,328
474
161
6
0
413,608
3
W
Ymir
15,292
588
105
4
0
487,497
1
L
Baron Samedi
13,174
507
194
7
0
428,997
7
W
Apollo
14,964
576
203
8
0
498,772
3
L
Shiva
14,129
543
206
8
0
500,929
2
W
Nike
14,137
544
173
7
0
500,660
11
L
Cerberus
10,027
386
46
2
0
404,124
4
L
Nemesis
11,843
456
141
5
0
511,415
6
W
Ne Zha
14,793
569
131
5
0
500,368
5
W
Sol
14,255
548
167
6
0
515,407
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role