Player Matchup

Kukulkan
Kukulkan
Atrunis
Kukulkan
Level 28
God Stats
4W - 4L
1,556 SR
Queue Stats
210W - 224L
1,423 Elo+
Solo
Agni
Agni
KorvoNegro
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 46L
1,360 Elo+
Solo
Olorun
Olorun
LordAska69
Olorun
Level 87
God Stats
1W - 3L
1,734 SR
Queue Stats
91W - 102L
1,398 Elo+
Solo
Vulcan
Vulcan
LordofShadows696
Vulcan
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
117W - 203L
1,312 Elo+
Solo
Raijin
Raijin
SOPHIAVeLgas
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 42L
1,354 Elo+
Solo
Team Averages
Level 38
1,558 SR
1,369 Elo+

VS

Team Averages
Level 65
1,374 SR
1,436 Elo+
Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Chatshorthair
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Lucky_Tolik
Cthulhu
Level 29
God Stats
2W - 3L
1,209 SR
Queue Stats
137W - 158L
1,399 Elo+
Solo
Shiva
Shiva
WolfOfAnubis
Shiva
Level 108
God Stats
2W - 1L
1,444 SR
Queue Stats
217W - 226L
1,393 Elo+
Solo
Heimdallr
Heimdallr
stroZ23
Heimdallr
Level 63
God Stats
2W - 2L
1,217 SR
Queue Stats
95W - 114L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Atrunis
Kukulkan
20
10 / 4 / 5
13,731
808
26,097
11,752
6,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 6
8,297
488
2,270
5,174
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
LordAska69
Olorun
16
3 / 4 / 7
9,303
547
7,183
13,630
6,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
5 / 1 / 6
11,036
649
24,076
6,309
3,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
17
2 / 10 / 8
10,446
614
10,997
18,646
8,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
4 / 5 / 10
10,897
641
4,770
20,450
18,989
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 3 / 7
11,767
692
14,821
16,451
10,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Lucky_Tolik
Cthulhu
18
2 / 4 / 12
11,085
652
11,991
22,073
30,739
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 4 / 7
12,376
728
11,028
23,346
24,773
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
stroZ23
Heimdallr
18
1 / 5 / 14
11,213
660
10,019
17,942
9,010
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
70
20
Kills
20
21
Deaths
21
32
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
5
10
1.8
L
Kukulkan
Atrunis
Kukulkan
10
4
5
3.13
W
6
3
7
3.17
L
0
2
6
1.5
L
Olorun
LordAska69
Olorun
3
4
7
1.63
L
5
1
6
8
W
Cthulhu
Lucky_Tolik
Cthulhu
2
4
12
2
L
Raijin
2
10
8
0.6
W
7
4
7
2.63
W
Heimdallr
stroZ23
Heimdallr
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,623
Damage
52,629
55,511
Taken
100,262
26,130
Mitigated
93,892
14,969
Healing
45,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,770
1,193
3,458
2,713
20,450
18,989
1,366
12,078
8,372
0
15,442
L
Kukulkan
Atrunis
Kukulkan
26,097
613
1,523
1,289
11,752
6,881
0
3,077
8,675
66,045
0
W
14,821
1,504
3,076
6,050
16,451
10,381
1,072
10,356
6,095
0
41,639
L
2,270
0
638
1,188
5,174
1,491
0
733
4,441
3,633
0
L
Olorun
LordAska69
Olorun
7,183
3,976
3,032
3,994
13,630
6,493
0
3,461
10,169
13,239
0
L
24,076
14,304
810
731
6,309
3,045
152
1,074
5,235
39,784
0
W
Cthulhu
Lucky_Tolik
Cthulhu
11,991
427
3,417
4,515
22,073
30,739
0
16,836
5,237
30,552
0
L
Raijin
10,997
1,271
690
1,074
18,646
8,220
17
3,912
14,734
18,106
0
W
11,028
1,465
6,596
7,703
23,346
24,773
905
16,712
6,634
266
24,799
W
Heimdallr
stroZ23
Heimdallr
10,019
2,267
3,114
5,265
17,942
9,010
1,727
14,641
3,301
0
26,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,813
Gold Earned
57,338
159
Minions Killed
178
0
Camps Cleared
0
1,392,127
Distance Traveled
1,650,916
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,897
641
24
1
0
315,758
0
L
Kukulkan
13,731
808
83
5
0
382,450
3
W
Ne Zha
11,767
692
32
2
0
331,199
0
L
Agni
8,297
488
5
0
0
154,064
1
L
Olorun
9,303
547
11
1
0
257,974
0
L
Vulcan
11,036
649
41
2
0
301,892
1
W
Cthulhu
11,085
652
42
2
0
306,804
2
L
Raijin
10,446
614
19
1
0
295,747
0
W
Shiva
12,376
728
25
1
0
358,664
5
W
Heimdallr
11,213
660
55
3
0
338,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role