Player Matchup

Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AugustoBeater
Shiva
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,676 Elo+
Party 1
Erlang Shen
Erlang Shen
PipilinDeSirius
Erlang Shen
Level 67
God Stats
9W - 9L
1,394 SR
Queue Stats
195W - 210L
1,512 Elo+
Solo
Bacchus
Bacchus
Raayke
Bacchus
Level 68
God Stats
8W - 7L
1,590 SR
Queue Stats
261W - 301L
1,487 Elo+
Solo
Neith
Neith
joaogame
Neith
Level 149
God Stats
1W - 1L
1,637 SR
Queue Stats
208W - 211L
1,492 Elo+
Party 1
Team Averages
Level 89
1,524 SR
1,533 Elo+

VS

Team Averages
Level 127
1,564 SR
1,557 Elo+
Cu Chulainn
Cu Chulainn
DirtyNipelles
Cu Chulainn
Level 108
God Stats
4W - 1L
1,492 SR
Queue Stats
232W - 256L
1,548 Elo+
Party 2
Discordia
Discordia
Dravios
Discordia
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,424 Elo+
Solo
Nike
Nike
Luthonian
Nike
Level 146
God Stats
58W - 42L
1,613 SR
Queue Stats
488W - 488L
1,655 Elo+
Party 2
Sol
Sol
Sterrliing
Sol
Level 114
God Stats
28W - 23L
1,572 SR
Queue Stats
194W - 196L
1,578 Elo+
Party 2
Arachne
Arachne
axilslayer2
Arachne
Level 144
God Stats
57W - 33L
1,640 SR
Queue Stats
197W - 206L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
18
1 / 5 / 0
10,752
489
14,081
21,727
9,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 4 / 1
9,406
428
6,114
27,179
20,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
PipilinDeSirius
Erlang Shen
16
2 / 7 / 2
10,156
462
8,763
20,490
11,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Raayke
Bacchus
15
1 / 5 / 0
9,414
428
9,521
19,844
25,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
joaogame
Neith
16
3 / 6 / 3
10,713
487
14,572
19,215
8,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DirtyNipelles
Cu Chulainn
19
5 / 0 / 3
12,386
563
19,323
14,861
12,446
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Dravios
Discordia
18
5 / 3 / 8
10,953
498
14,478
11,701
5,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
16
4 / 0 / 12
9,932
451
12,139
16,450
17,807
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

18
4 / 2 / 9
11,362
516
15,867
17,672
8,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
axilslayer2
Arachne
20
9 / 3 / 4
12,990
590
18,786
27,031
16,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
7
Kills
27
27
Deaths
8
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
5
0
0.2
L
0
4
1
0.13
W
Cu Chulainn
DirtyNipelles
Cu Chulainn
5
0
3
6.5
W
Discordia
Dravios
Discordia
5
3
8
3
W
Nike
4
0
12
10
L
Erlang Shen
PipilinDeSirius
Erlang Shen
2
7
2
0.43
L
Bacchus
Raayke
Bacchus
1
5
0
0.2
W
4
2
9
4.25
W
Arachne
axilslayer2
Arachne
9
3
4
3.67
L
Neith
joaogame
Neith
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,051
Damage
80,593
108,455
Taken
87,715
76,504
Mitigated
60,070
35,399
Healing
40,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
14,081
4,080
0
12,247
21,727
9,731
1,980
7,700
14,003
100,314
3,647
L
6,114
877
119
8,871
27,179
20,449
0
5,164
21,831
0
76,435
W
Cu Chulainn
DirtyNipelles
Cu Chulainn
19,323
1,979
0
4,229
14,861
12,446
489
922
13,939
11,737
99,570
W
Discordia
Dravios
Discordia
14,478
1,420
0
3,558
11,701
5,161
1,449
3,411
8,290
76,053
0
W
Nike
12,139
760
743
3,574
16,450
17,807
78
6,087
10,363
0
51,346
L
Erlang Shen
PipilinDeSirius
Erlang Shen
8,763
3,776
0
6,970
20,490
11,949
534
5,273
14,941
0
97,293
L
Bacchus
Raayke
Bacchus
9,521
641
0
2,470
19,844
25,812
0
7,542
12,090
31,120
2,868
W
15,867
5,458
0
11,467
17,672
8,139
3,498
9,430
8,242
91,746
2,609
W
Arachne
axilslayer2
Arachne
18,786
10,925
0
16,556
27,031
16,517
448
3,023
24,008
0
135,318
L
Neith
joaogame
Neith
14,572
4,772
0
4,722
19,215
8,563
180
5,500
13,149
0
113,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,441
Gold Earned
57,623
670
Minions Killed
692
0
Camps Cleared
0
1,992,982
Distance Traveled
2,234,222
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,752
489
160
7
0
367,020
12
L
Shiva
9,406
428
126
6
0
372,078
7
W
Cu Chulainn
12,386
563
173
8
0
463,481
1
W
Discordia
10,953
498
133
6
0
416,970
0
W
Nike
9,932
451
62
3
0
483,620
10
L
Erlang Shen
10,156
462
158
7
0
460,261
1
L
Bacchus
9,414
428
46
2
0
418,416
4
W
Sol
11,362
516
160
7
0
387,539
4
W
Arachne
12,990
590
164
7
0
482,612
11
L
Neith
10,713
487
180
8
0
375,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role