Player Matchup

Fenrir
Fenrir
Gold IV
ENZ0HAZE
Fenrir
Gold IV
Level 155
God Stats
13W - 13L
1,426 SR
Queue Stats
1,077W - 1,165L
1,322 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum V
GandalfTheSleepy
Kuzenbo
Platinum V
Level 108
God Stats
20W - 17L
1,513 SR
Queue Stats
190W - 168L
1,757 MMR
Party 2
Sol
Sol
Gold II
PmMeHunny
Sol
Gold II
Level 56
God Stats
4W - 6L
1,406 SR
Queue Stats
76W - 69L
1,783 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,448 SR
1,620 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,586 SR
1,502 MMR
Geb
Geb
Gold IV
Thanu4
Geb
Gold IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 154L
1,191 MMR
Party 1
Discordia
Discordia
Gold II
TrulyClaWsly
Discordia
Gold II
Level 143
God Stats
7W - 11L
1,396 SR
Queue Stats
471W - 522L
1,502 MMR
Solo
Chiron
Chiron
Platinum V
ban17
Chiron
Platinum V
Level 153
God Stats
3W - 2L
1,862 SR
Queue Stats
477W - 491L
1,814 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ENZ0HAZE
Fenrir
14
6 / 2 / 4
10,397
800
10,082
18,838
12,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 0 / 8
10,659
820
14,569
17,256
20,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 3 / 4
9,314
716
13,167
13,323
5,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
HorusBaba YagaAresAh Muzen CabBaron Samedi

VS

Bans
AtlasArtioMulanCabrakanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Thanu4
Geb
11
0 / 5 / 4
8,250
635
7,245
17,802
17,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
TrulyClaWsly
Discordia
13
3 / 4 / 1
8,470
652
12,126
13,382
6,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
ban17
Chiron
13
2 / 4 / 2
8,531
656
15,314
13,685
6,714
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
5
5
Deaths
13
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ENZ0HAZE
Fenrir
6
2
4
4
W
4
0
8
8
W
3
3
4
1.67
L
Geb
Thanu4
Geb
0
5
4
0.4
L
Discordia
TrulyClaWsly
Discordia
3
4
1
0.88
L
Chiron
ban17
Chiron
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,818
Damage
34,685
49,417
Taken
44,869
38,433
Mitigated
30,563
22,288
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ENZ0HAZE
Fenrir
10,082
1,761
2,779
4,478
18,838
12,212
92
8,047
10,791
0
20,272
W
14,569
5,061
2,644
5,982
17,256
20,656
300
5,526
11,730
33,711
0
W
13,167
4,351
0
6,405
13,323
5,565
2,546
6,110
7,213
49,545
4,669
L
Geb
Thanu4
Geb
7,245
1,147
0
2,581
17,802
17,407
0
10,971
6,831
17,890
0
L
Discordia
TrulyClaWsly
Discordia
12,126
977
0
3,139
13,382
6,442
0
8,336
5,046
36,301
0
L
Chiron
ban17
Chiron
15,314
6,049
1,083
2,541
13,685
6,714
0
7,590
6,095
0
46,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,370
Gold Earned
25,251
143
Minions Killed
135
9
Camps Cleared
3
722,086
Distance Traveled
617,260
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,397
800
21
2
2
263,018
1
W
Kuzenbo
10,659
820
48
4
0
251,170
3
W
Sol
9,314
716
74
6
7
207,898
3
L
Geb
8,250
635
8
1
1
218,955
2
L
Discordia
8,470
652
54
4
0
199,973
2
L
Chiron
8,531
656
73
6
2
198,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role