Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Javitorex87
Hades
Level 127
God Stats
3W - 1L
1,487 SR
Queue Stats
419W - 430L
1,473 Elo+
Solo
Ao Kuang
Ao Kuang
KejtM
Ao Kuang
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ДогонЮ
Gilgamesh
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,340 Elo+
Solo
Team Averages
Level 89
1,497 SR
1,463 Elo+

VS

Team Averages
Level 99
1,437 SR
1,480 Elo+
Mercury
Mercury
 
Mercury
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ADC_mosquito
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tyr
Tyr
SpasticVyz
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,576 Elo+
Solo
Horus
Horus
estecaruno
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 58L
1,392 Elo+
Party 1
Bacchus
Bacchus
felincever
Bacchus
Level 127
God Stats
0W - 2L
1,187 SR
Queue Stats
169W - 177L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
8 / 1 / 10
13,305
783
38,903
15,852
9,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
 
Guan Yu
17
2 / 3 / 17
10,701
629
12,274
28,752
37,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

19
5 / 3 / 15
11,942
702
23,482
22,492
18,918
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
KejtM
Ao Kuang
17
2 / 4 / 15
11,609
683
4,710
20,151
16,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
ДогонЮ
Gilgamesh
18
3 / 5 / 14
11,925
701
15,931
23,951
22,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
2 / 6 / 8
10,769
633
10,742
15,175
8,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
ADC_mosquito
Jormungandr
20
6 / 3 / 7
12,499
735
40,170
28,084
33,367
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 3 / 5
9,828
578
12,162
13,411
11,559
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
16
1 / 3 / 6
9,280
546
9,783
22,198
22,555
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
felincever
Bacchus
18
2 / 5 / 8
10,371
610
14,178
22,933
33,893
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
49
20
Kills
15
16
Deaths
20
71
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
8
1
10
13
W
Guan Yu
 
Guan Yu
2
3
17
3.5
L
Mercury
 
Mercury
2
6
8
1
L
Jormungandr
ADC_mosquito
Jormungandr
6
3
7
3.17
W
5
3
15
4.17
W
Ao Kuang
KejtM
Ao Kuang
2
4
15
2.38
L
4
3
5
2.17
L
Horus
1
3
6
1.33
L
Bacchus
felincever
Bacchus
2
5
8
1.2
W
Gilgamesh
ДогонЮ
Gilgamesh
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,300
Damage
87,035
111,198
Taken
101,801
104,752
Mitigated
109,820
63,049
Healing
42,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
38,903
14,180
2,607
4,544
15,852
9,150
5,122
8,047
7,805
0
90,069
W
Guan Yu
 
Guan Yu
12,274
1,802
11,089
14,995
28,752
37,016
228
15,457
13,167
0
19,210
L
Mercury
 
Mercury
10,742
2,864
1,875
826
15,175
8,446
0
3,111
12,064
47
27,673
L
Jormungandr
ADC_mosquito
Jormungandr
40,170
9,071
3,525
8,120
28,084
33,367
0
7,663
20,421
86,091
0
W
23,482
2,261
4,278
8,450
22,492
18,918
610
10,145
12,030
39,342
0
W
Ao Kuang
KejtM
Ao Kuang
4,710
1,566
3,182
5,274
20,151
16,842
1,433
10,245
9,906
7,371
0
L
12,162
820
2,831
3,353
13,411
11,559
0
2,454
10,957
75
14,673
L
Horus
9,783
3,659
11,044
8,734
22,198
22,555
0
8,032
14,166
61
11,000
L
Bacchus
felincever
Bacchus
14,178
1,758
928
1,155
22,933
33,893
0
6,932
16,001
21,323
0
W
Gilgamesh
ДогонЮ
Gilgamesh
15,931
2,713
4,963
3,667
23,951
22,826
666
10,192
11,663
0
30,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,482
Gold Earned
52,747
180
Minions Killed
188
0
Camps Cleared
0
1,554,203
Distance Traveled
1,568,365
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,305
783
101
6
0
318,026
0
W
Guan Yu
10,701
629
8
0
0
355,023
0
L
Mercury
10,769
633
40
2
0
349,524
0
L
Jormungandr
12,499
735
111
7
0
302,522
1
W
Hades
11,942
702
39
2
0
292,097
0
W
Ao Kuang
11,609
683
8
0
0
276,863
4
L
Tyr
9,828
578
8
0
0
324,676
5
L
Horus
9,280
546
5
0
0
314,881
0
L
Bacchus
10,371
610
24
1
0
276,762
1
W
Gilgamesh
11,925
701
24
1
0
312,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role