Player Matchup

Nu Wa
Nu Wa
Bosco13
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,129 Elo+
Party 1
Nox
Nox
Fleckenwurst
Nox
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,337 Elo+
Solo
Sol
Sol
IlluminArnie
Sol
Level 107
God Stats
10W - 9L
1,399 SR
Queue Stats
169W - 182L
1,376 Elo+
Party 2
Heimdallr
Heimdallr
RiKOshay iB
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
764W - 825L
1,378 Elo+
Party 2
Mercury
Mercury
Zhopaed
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,129 Elo+
Party 1
Team Averages
Level 83
1,480 SR
1,270 Elo+

VS

Team Averages
Level 97
1,500 SR
1,460 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Aforeign
Persephone
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,435 Elo+
Solo
Nox
Nox
AngrySteveNL
Nox
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 159L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bosco13
Nu Wa
13
1 / 4 / 1
7,071
643
6,479
8,220
3,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 3
7,772
707
5,546
8,287
3,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 2 / 1
7,045
640
12,608
6,664
3,074
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
RiKOshay iB
Heimdallr
13
2 / 2 / 5
7,338
667
7,361
6,093
2,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Zhopaed
Mercury
13
1 / 4 / 3
6,943
631
3,095
7,378
2,983
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 1 / 6
9,042
822
6,201
11,151
9,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
14
3 / 1 / 7
8,735
794
5,818
9,934
6,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
 
Serqet
12
0 / 3 / 9
7,327
666
1,894
10,835
10,792
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Aforeign
Persephone
17
5 / 1 / 3
9,547
868
14,090
8,491
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 1 / 9
8,361
760
5,954
6,084
3,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
7
Kills
15
15
Deaths
7
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
6
8
W
Nemesis
 
Nemesis
3
1
7
6.5
W
Serqet
 
Serqet
0
3
9
1.5
W
Persephone
Aforeign
Persephone
5
1
3
6.5
W
2
1
9
6.5
L
Nu Wa
Bosco13
Nu Wa
1
4
1
0.38
L
1
3
3
0.83
L
2
2
1
1.25
L
Heimdallr
RiKOshay iB
Heimdallr
2
2
5
2.25
L
Mercury
Zhopaed
Mercury
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,089
Damage
33,957
36,642
Taken
46,495
16,045
Mitigated
34,386
9,333
Healing
19,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,201
1,090
2,340
4,378
11,151
9,252
0
6,159
4,992
24,026
0
W
Nemesis
 
Nemesis
5,818
1,852
3,378
2,819
9,934
6,914
22
4,673
5,261
0
10,946
W
Serqet
 
Serqet
1,894
460
899
1,073
10,835
10,792
0
6,052
4,783
0
3,880
W
Persephone
Aforeign
Persephone
14,090
667
203
1,175
8,491
4,341
510
4,319
4,171
39,726
0
W
5,954
887
2,453
1,010
6,084
3,087
538
3,429
2,655
15,749
0
L
Nu Wa
Bosco13
Nu Wa
6,479
2,514
283
387
8,220
3,302
0
6,178
2,025
15,638
0
L
5,546
183
862
2,237
8,287
3,730
0
6,117
2,002
16,914
0
L
12,608
3,523
1,807
2,320
6,664
3,074
0
3,785
2,879
20,607
0
L
Heimdallr
RiKOshay iB
Heimdallr
7,361
1,612
542
895
6,093
2,956
0
4,549
1,544
0
10,918
L
Mercury
Zhopaed
Mercury
3,095
838
0
0
7,378
2,983
0
5,616
1,660
0
10,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,169
Gold Earned
43,012
81
Minions Killed
136
0
Camps Cleared
0
1,017,699
Distance Traveled
1,084,567
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,042
822
50
5
0
201,092
0
W
Nemesis
8,735
794
14
1
0
246,013
0
W
Serqet
7,327
666
3
0
0
195,760
0
W
Persephone
9,547
868
51
5
0
212,644
5
W
Nox
8,361
760
18
2
0
229,058
0
L
Nu Wa
7,071
643
13
1
0
185,503
3
L
Nox
7,772
707
28
3
0
193,720
0
L
Sol
7,045
640
22
2
0
183,296
0
L
Heimdallr
7,338
667
8
1
0
226,274
5
L
Mercury
6,943
631
10
1
0
228,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role