Player Matchup

Artio
Artio
Diamond I
DeathBomber33
Artio
Diamond I
Level 128
God Stats
0W - 3L
1,195 SR
Queue Stats
224W - 215L
2,375 MMR
Solo
Ne Zha
Ne Zha
Masters
Dfdelta
Ne Zha
Masters
Level 160
God Stats
14W - 10L
1,704 SR
Queue Stats
391W - 364L
2,489 MMR
Solo
Vulcan
Vulcan
Masters
Nazzyc
Vulcan
Masters
Level 160
God Stats
20W - 23L
1,732 SR
Queue Stats
175W - 150L
2,633 MMR
Solo
Achilles
Achilles
Masters
NeonJamJar
Achilles
Masters
Level 159
God Stats
6W - 7L
1,450 SR
Queue Stats
688W - 694L
2,443 MMR
Solo
Heimdallr
Heimdallr
Masters
Zeldrιs
Heimdallr
Masters
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
481W - 465L
2,477 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 153
1,516 SR
2,484 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,674 SR
2,484 MMR
Merlin
Merlin
Diamond I
Levyº
Merlin
Diamond I
Level 153
God Stats
12W - 6L
1,681 SR
Queue Stats
171W - 161L
2,565 MMR
Solo
Ullr
Ullr
Diamond II
Makloud
Ullr
Diamond II
Level 160
God Stats
9W - 6L
1,693 SR
Queue Stats
146W - 153L
2,423 MMR
Solo
King Arthur
King Arthur
Masters
Pedroneitor99
King Arthur
Masters
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
2,587 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
PolishTrashCan
Sylvanus
Diamond II
Level 160
God Stats
5W - 3L
1,680 SR
Queue Stats
600W - 589L
2,362 MMR
Solo
Nemesis
Nemesis
Diamond I
WanBissaka
Nemesis
Diamond I
Level 109
God Stats
11W - 4L
1,817 SR
Queue Stats
180W - 145L
2,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 4
11,509
426
13,149
47,701
60,429
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Dfdelta
Ne Zha
19
4 / 10 / 4
12,357
458
15,762
30,907
13,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Nazzyc
Vulcan
20
2 / 4 / 5
13,198
489
26,195
13,376
5,727
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
NeonJamJar
Achilles
20
3 / 5 / 3
13,917
515
16,005
36,882
48,759
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Zeldrιs
Heimdallr
20
1 / 9 / 3
13,875
514
21,052
22,398
10,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Yu HuangHadesKaliEset

VS

Bans
KhepriLancelotAh Muzen CabLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Levyº
Merlin
20
4 / 3 / 12
15,277
566
32,617
16,170
7,210
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Makloud
Ullr
20
17 / 2 / 5
17,657
654
31,792
22,931
11,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Pedroneitor99
King Arthur
20
1 / 2 / 15
15,434
572
21,537
35,970
48,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
18
1 / 4 / 16
13,484
499
13,753
41,012
53,006
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
WanBissaka
Nemesis
20
15 / 3 / 5
17,538
650
22,194
23,509
15,493
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
14
Kills
38
38
Deaths
14
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
4
10
4
0.6
L
Ne Zha
Dfdelta
Ne Zha
4
10
4
0.6
W
Merlin
Levyº
Merlin
4
3
12
3.33
W
Ullr
Makloud
Ullr
17
2
5
9.75
L
Vulcan
Nazzyc
Vulcan
2
4
5
1.13
L
Achilles
NeonJamJar
Achilles
3
5
3
0.9
W
King Arthur
Pedroneitor99
King Arthur
1
2
15
4.25
W
Sylvanus
1
4
16
2.25
W
Nemesis
WanBissaka
Nemesis
15
3
5
5.83
L
Heimdallr
Zeldrιs
Heimdallr
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,163
Damage
121,893
151,264
Taken
139,592
138,285
Mitigated
135,377
30,931
Healing
43,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,149
1,514
2,107
10,891
47,701
60,429
0
22,333
25,368
42,042
0
L
Ne Zha
Dfdelta
Ne Zha
15,762
4,896
0
5,280
30,907
13,001
0
9,912
20,995
78
119,561
W
Merlin
Levyº
Merlin
32,617
1,897
0
1,648
16,170
7,210
6,869
8,650
7,252
164,321
0
W
Ullr
Makloud
Ullr
31,792
13,201
0
1,480
22,931
11,397
6,096
6,185
16,663
31
186,379
L
Vulcan
Nazzyc
Vulcan
26,195
6,533
0
560
13,376
5,727
0
5,194
8,182
141,939
0
L
Achilles
NeonJamJar
Achilles
16,005
2,552
0
8,398
36,882
48,759
0
5,837
31,045
411
92,258
W
King Arthur
Pedroneitor99
King Arthur
21,537
2,252
0
9,657
35,970
48,271
195
8,823
25,882
315
114,302
W
Sylvanus
13,753
2,698
7,794
18,832
41,012
53,006
219
13,591
26,991
33,456
323
W
Nemesis
WanBissaka
Nemesis
22,194
11,027
0
4,150
23,509
15,493
332
3,455
19,708
26
179,674
L
Heimdallr
Zeldrιs
Heimdallr
21,052
10,557
0
3,695
22,398
10,369
588
3,586
18,812
0
160,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,856
Gold Earned
79,390
783
Minions Killed
883
0
Camps Cleared
0
2,554,941
Distance Traveled
2,736,977
44
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,509
426
40
1
0
481,940
9
L
Ne Zha
12,357
458
147
5
0
529,932
12
W
Merlin
15,277
566
252
9
0
519,227
4
W
Ullr
17,657
654
210
8
0
557,047
9
L
Vulcan
13,198
489
227
8
0
565,317
10
L
Achilles
13,917
515
162
6
0
505,652
7
W
King Arthur
15,434
572
191
7
0
558,758
11
W
Sylvanus
13,484
499
26
1
0
499,795
5
W
Nemesis
17,538
650
204
8
0
602,150
2
L
Heimdallr
13,875
514
207
8
0
472,100
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role