Player Matchup

Tyr
Tyr
Silver I
koliji
Tyr
Silver I
Level 79
God Stats
1W - 0L
1,697 SR
Queue Stats
5W - 2L
1,548 MMR
Solo
Achilles
Achilles
Silver I
musiccaster
Achilles
Silver I
Level 127
God Stats
10W - 12L
1,470 SR
Queue Stats
436W - 650L
1,255 MMR
Solo
Ah Puch
Ah Puch
Silver II
szuszta
Ah Puch
Silver II
Level 148
God Stats
6W - 6L
1,589 SR
Queue Stats
12W - 17L
1,542 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,585 SR
1,449 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,501 SR
1,401 MMR
Hercules
Hercules
Silver I
Tyozus
Hercules
Silver I
Level 141
God Stats
1W - 1L
1,480 SR
Queue Stats
5W - 5L
1,563 MMR
Solo
Sol
Sol
Silver I
erikonerikone
Sol
Silver I
Level 116
God Stats
49W - 63L
1,499 SR
Queue Stats
512W - 601L
1,105 MMR
Party 1
Neith
Neith
Gold III
tottygarcia
Neith
Gold III
Level 110
God Stats
10W - 10L
1,523 SR
Queue Stats
149W - 182L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
koliji
Tyr
18
2 / 0 / 6
12,388
619
15,698
24,904
35,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
musiccaster
Achilles
17
2 / 0 / 4
12,086
604
16,248
20,912
31,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ah Puch
szuszta
Ah Puch
19
4 / 4 / 3
13,558
678
24,589
14,492
8,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
ArtioEsetMulanGeb

VS

Bans
SetSkadiCupidHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Tyozus
Hercules
18
2 / 0 / 2
12,975
649
15,684
27,757
32,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 5 / 2
12,116
606
11,158
22,736
12,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 3 / 4
11,093
555
14,556
16,335
9,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
4
4
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
Tyozus
Hercules
2
0
2
3
L
2
5
2
0.6
W
Tyr
koliji
Tyr
2
0
6
5
W
Achilles
musiccaster
Achilles
2
0
4
4
W
Ah Puch
szuszta
Ah Puch
4
4
3
1.38
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,535
Damage
41,398
60,308
Taken
66,828
74,664
Mitigated
53,648
22,994
Healing
19,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Tyozus
Hercules
15,684
5,368
0
9,114
27,757
32,169
230
7,829
18,421
0
36,177
L
11,158
2,013
0
4,801
22,736
12,158
648
9,462
12,890
44,575
2,822
W
Tyr
koliji
Tyr
15,698
1,179
1,444
13,191
24,904
35,271
821
4,073
20,425
0
47,949
W
Achilles
musiccaster
Achilles
16,248
1,965
0
4,765
20,912
31,245
957
4,040
16,872
0
35,777
W
Ah Puch
szuszta
Ah Puch
24,589
245
0
3,594
14,492
8,148
931
3,750
10,742
94,142
0
L
14,556
4,383
0
5,230
16,335
9,321
340
7,347
8,759
0
51,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,032
Gold Earned
36,184
230
Minions Killed
227
15
Camps Cleared
3
1,207,252
Distance Traveled
1,069,542
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,975
649
49
2
1
388,370
2
L
Sol
12,116
606
89
4
1
333,348
3
W
Tyr
12,388
619
56
3
6
437,339
3
W
Achilles
12,086
604
33
2
4
406,232
5
W
Ah Puch
13,558
678
141
7
5
363,681
4
L
Neith
11,093
555
89
4
1
347,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role