Player Matchup

Mercury
Mercury
MonkeyDHaytham
Mercury
Level 160
God Stats
12W - 11L
1,611 SR
Queue Stats
475W - 471L
1,541 Elo+
Solo
Bastet
Bastet
Novaswift75114
Bastet
Level 44
God Stats
3W - 6L
1,419 SR
Queue Stats
42W - 67L
1,471 Elo+
Party 2
Bacchus
Bacchus
Warp and Woof
Bacchus
Level 67
God Stats
2W - 3L
1,567 SR
Queue Stats
42W - 67L
1,471 Elo+
Party 2
Team Averages
Level 90
1,532 SR
1,494 Elo+

VS

Team Averages
Level 147
1,589 SR
1,608 Elo+
Chiron
Chiron
Reyben25
Chiron
Level 158
God Stats
1W - 3L
1,601 SR
Queue Stats
326W - 250L
1,647 Elo+
Party 1
Horus
Horus
Salammander7w7
Horus
Level 124
God Stats
7W - 5L
1,656 SR
Queue Stats
151W - 111L
1,632 Elo+
Party 1
Chronos
Chronos
Skelecela
Chronos
Level 158
God Stats
4W - 7L
1,509 SR
Queue Stats
244W - 250L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,718
643
7,147
13,469
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 6 / 1
7,413
618
9,401
15,763
5,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bacchus
12
1 / 4 / 2
8,535
711
6,485
16,157
20,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Reyben25
Chiron
16
10 / 1 / 4
10,360
863
18,118
10,802
4,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
1 / 1 / 12
8,743
729
9,197
14,360
14,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Skelecela
Chronos
14
3 / 1 / 10
9,171
764
11,266
8,496
3,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
14
14
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
1
6
1
0.25
W
Chiron
Reyben25
Chiron
10
1
4
12
W
1
1
12
7
W
Chronos
Skelecela
Chronos
3
1
10
8
L
Bacchus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,033
Damage
38,581
45,389
Taken
33,658
30,647
Mitigated
23,208
6,392
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,147
2,541
0
1,750
13,469
4,351
0
3,264
10,205
0
31,816
L
9,401
1,402
414
2,271
15,763
5,732
0
3,671
12,092
0
20,453
W
Chiron
Reyben25
Chiron
18,118
8,532
1,470
4,122
10,802
4,880
1,624
2,671
8,131
0
58,603
W
9,197
3,587
1,410
3,324
14,360
14,829
91
2,362
11,998
318
15,855
W
Chronos
Skelecela
Chronos
11,266
6,886
0
1,781
8,496
3,499
1,178
1,774
6,722
32,693
0
L
Bacchus
6,485
788
0
1,957
16,157
20,564
0
5,443
10,714
19,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,666
Gold Earned
28,274
96
Minions Killed
164
5
Camps Cleared
7
635,602
Distance Traveled
683,516
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,718
643
50
4
2
214,636
5
L
Bastet
7,413
618
23
2
2
198,797
2
W
Chiron
10,360
863
111
9
4
213,527
5
W
Horus
8,743
729
12
1
1
239,993
3
W
Chronos
9,171
764
41
3
2
229,996
1
L
Bacchus
8,535
711
23
2
1
222,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role