Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Kotsu San
Ares
Level 112
God Stats
7W - 11L
1,446 SR
Queue Stats
11W - 19L
1,320 Elo+
Party 3
Amaterasu
Amaterasu
Stylishcaesar9
Amaterasu
Level 48
God Stats
5W - 3L
1,361 SR
Queue Stats
58W - 81L
1,265 Elo+
Solo
He Bo
He Bo
succmyNJPP
He Bo
Level 32
God Stats
1W - 1L
1,340 SR
Queue Stats
15W - 19L
1,347 Elo+
Party 2
Cupid
Cupid
theguy-nex-door
Cupid
Level 98
God Stats
3W - 1L
1,485 SR
Queue Stats
59W - 84L
1,298 Elo+
Party 2
Team Averages
Level 63
1,426 SR
1,346 Elo+

VS

Team Averages
Level 59
1,415 SR
1,380 Elo+
Merlin
Merlin
 
Merlin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ASSASSIN BUNNYz
Yemoja
Level 26
God Stats
16W - 15L
1,536 SR
Queue Stats
134W - 152L
1,380 Elo+
Party 1
Chernobog
Chernobog
Aren6000
Chernobog
Level 83
God Stats
17W - 15L
1,554 SR
Queue Stats
132W - 147L
1,355 Elo+
Party 1
King Arthur
King Arthur
JNOA562
King Arthur
Level 41
God Stats
1W - 11L
1,041 SR
Queue Stats
136W - 181L
1,275 Elo+
Solo
Fenrir
Fenrir
Nelly_EXE
Fenrir
Level 96
God Stats
15W - 28L
1,442 SR
Queue Stats
140W - 163L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
8 / 2 / 2
9,972
525
13,685
25,933
12,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ares
13
0 / 0 / 5
8,422
443
6,146
15,674
13,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Amaterasu
Stylishcaesar9
Amaterasu
16
1 / 0 / 0
9,484
499
3,996
13,470
15,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

He Bo
15
3 / 0 / 3
8,864
467
8,901
6,875
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 3 / 0
8,736
460
8,349
15,066
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 4 / 0
9,032
475
6,491
9,706
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 1
8,677
457
6,750
15,190
12,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chernobog
Aren6000
Chernobog
14
2 / 2 / 1
8,437
444
11,663
13,196
5,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
JNOA562
King Arthur
16
1 / 2 / 0
9,939
523
9,907
12,491
12,851
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Nelly_EXE
Fenrir
13
1 / 5 / 2
8,358
440
11,337
18,044
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
5
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
2
2
4.5
L
Merlin
 
Merlin
0
4
0
0
L
1
0
1
1.5
L
Chernobog
Aren6000
Chernobog
2
2
1
1.25
L
King Arthur
JNOA562
King Arthur
1
2
0
0.5
W
Ares
0
0
5
2.5
L
Fenrir
Nelly_EXE
Fenrir
1
5
2
0.4
W
Amaterasu
Stylishcaesar9
Amaterasu
1
0
0
1
W
He Bo
3
0
3
4.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,077
Damage
46,148
77,018
Taken
68,627
50,113
Mitigated
41,294
43,430
Healing
21,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
13,685
5,339
0
23,500
25,933
12,491
0
4,383
21,550
0
70,344
L
Merlin
 
Merlin
6,491
162
101
1,068
9,706
3,477
0
2,978
6,728
67,555
0
L
6,750
1,150
4,783
4,313
15,190
12,935
251
5,222
9,968
33,356
0
L
Chernobog
Aren6000
Chernobog
11,663
7,644
0
4,756
13,196
5,561
1,102
2,673
10,523
0
68,883
L
King Arthur
JNOA562
King Arthur
9,907
1,348
0
486
12,491
12,851
437
0
12,491
0
73,698
W
Ares
6,146
156
0
3,366
15,674
13,499
0
4,345
11,329
32,699
0
L
Fenrir
Nelly_EXE
Fenrir
11,337
2,379
74
5,696
18,044
6,470
507
4,174
13,870
0
48,085
W
Amaterasu
Stylishcaesar9
Amaterasu
3,996
1,994
0
7,154
13,470
15,292
1,257
0
13,470
0
66,440
W
He Bo
8,901
423
0
1,756
6,875
2,433
0
2,190
4,685
55,747
0
W
8,349
3,691
465
7,189
15,066
6,398
1,088
2,323
12,743
0
67,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,478
Gold Earned
44,443
431
Minions Killed
458
0
Camps Cleared
0
1,766,335
Distance Traveled
1,827,365
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,972
525
99
5
0
381,534
2
L
Merlin
9,032
475
121
6
0
323,606
0
L
Yemoja
8,677
457
33
2
0
425,293
2
L
Chernobog
8,437
444
100
5
0
324,091
0
L
King Arthur
9,939
523
130
7
0
373,257
0
W
Ares
8,422
443
37
2
0
326,567
6
L
Fenrir
8,358
440
74
4
0
381,118
0
W
Amaterasu
9,484
499
119
6
0
329,865
3
W
He Bo
8,864
467
71
4
0
374,084
0
W
Cupid
8,736
460
105
6
0
354,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role