Player Matchup

Sol
Sol
PeepeePrince-
Sol
Level 54
God Stats
0W - 2L
1,178 SR
Queue Stats
153W - 124L
1,569 Elo+
Party 1
Jormungandr
Jormungandr
TKM Rin
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,386 Elo+
Solo
Thor
Thor
XxR3B0RNxX--
Thor
Level 145
God Stats
0W - 3L
1,227 SR
Queue Stats
258W - 223L
1,546 Elo+
Party 1
Team Averages
Level 96
1,302 SR
1,500 Elo+

VS

Team Averages
Level 100
1,475 SR
1,440 Elo+
Merlin
Merlin
Beasty SgN
Merlin
Level 103
God Stats
20W - 16L
1,426 SR
Queue Stats
191W - 202L
1,448 Elo+
Solo
Susano
Susano
Naturalkillas23
Susano
Level 149
God Stats
11W - 15L
1,501 SR
Queue Stats
483W - 526L
1,425 Elo+
Party 2
Ymir
Ymir
darkso5ama
Ymir
Level 47
God Stats
4W - 5L
1,499 SR
Queue Stats
231W - 271L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
7,966
664
7,968
7,997
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jormungandr
TKM Rin
Jormungandr
14
4 / 3 / 1
8,846
737
10,233
13,492
9,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 2 / 2
6,488
541
1,276
4,317
1,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beasty SgN
Merlin
13
0 / 2 / 4
8,126
677
5,767
8,759
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 2 / 2
8,803
734
10,523
9,622
4,792
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 1 / 2
9,003
750
5,555
11,838
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
5
Kills
6
6
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
Beasty SgN
Merlin
0
2
4
1
W
4
2
2
2.5
L
1
1
4
3
L
Jormungandr
TKM Rin
Jormungandr
4
3
1
1.5
L
0
2
2
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,477
Damage
21,845
25,806
Taken
30,219
14,968
Mitigated
21,102
3,547
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Beasty SgN
Merlin
5,767
475
0
2,071
8,759
3,723
1,213
5,048
3,711
37,113
0
W
10,523
2,463
0
1,440
9,622
4,792
0
6,636
2,986
0
28,940
L
7,968
2,664
0
2,297
7,997
3,451
0
3,521
4,476
21,034
2,278
L
Jormungandr
TKM Rin
Jormungandr
10,233
2,573
0
750
13,492
9,882
0
6,276
7,216
33,270
0
L
1,276
143
0
500
4,317
1,635
0
1,706
2,611
0
6,952
W
5,555
1,195
0
3,643
11,838
12,587
0
6,077
5,761
19,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,300
Gold Earned
25,932
105
Minions Killed
139
3
Camps Cleared
8
508,004
Distance Traveled
646,562
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,126
677
81
7
4
193,635
0
W
Susano
8,803
734
35
3
2
223,840
5
L
Sol
7,966
664
39
3
0
222,189
2
L
Jormungandr
8,846
737
56
5
1
201,221
4
L
Thor
6,488
541
10
1
2
84,594
1
W
Ymir
9,003
750
23
2
2
229,087
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role