Player Matchup

Poseidon
Poseidon
BeerSniffer
Poseidon
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,662 Elo+
Party 3
Thor
Thor
DylanLikaVillain
Thor
Level 151
God Stats
3W - 3L
1,314 SR
Queue Stats
63W - 57L
1,666 Elo+
Party 3
Charybdis
Charybdis
FemboyFishing
Charybdis
Level 125
God Stats
2W - 1L
1,614 SR
Queue Stats
137W - 120L
1,724 Elo+
Party 3
Fenrir
Fenrir
Monkehhh
Fenrir
Level 129
God Stats
3W - 4L
1,640 SR
Queue Stats
79W - 75L
1,644 Elo+
Party 3
Bacchus
Bacchus
NsanEKaleb
Bacchus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,662 Elo+
Party 3
Team Averages
Level 86
1,514 SR
1,672 Elo+

VS

Team Averages
Level 88
1,707 SR
1,576 Elo+
Ne Zha
Ne Zha
SunMalco
Ne Zha
Level 128
God Stats
16W - 16L
1,645 SR
Queue Stats
502W - 488L
1,642 Elo+
Party 1
Kukulkan
Kukulkan
TrojanVP
Kukulkan
Level 129
God Stats
52W - 44L
1,569 SR
Queue Stats
94W - 87L
1,584 Elo+
Party 2
Arachne
Arachne
VillisSwine
Arachne
Level 122
God Stats
24W - 20L
1,739 SR
Queue Stats
172W - 162L
1,551 Elo+
Party 2
Kuzenbo
Kuzenbo
YesClay
Kuzenbo
Level 29
God Stats
3W - 12L
1,764 SR
Queue Stats
278W - 253L
1,642 Elo+
Party 1
Ishtar
Ishtar
aWildFloridaMan
Ishtar
Level 34
God Stats
23W - 29L
1,819 SR
Queue Stats
103W - 120L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BeerSniffer
Poseidon
14
3 / 2 / 5
8,370
558
10,904
9,209
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 1 / 1
8,715
581
10,961
10,269
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
FemboyFishing
Charybdis
13
2 / 1 / 6
8,170
545
9,174
10,626
4,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Monkehhh
Fenrir
10
1 / 1 / 4
7,248
483
2,825
13,243
7,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
NsanEKaleb
Bacchus
14
0 / 0 / 5
8,333
556
6,104
12,018
8,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
SunMalco
Ne Zha
12
1 / 4 / 0
7,424
495
6,163
11,832
5,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
TrojanVP
Kukulkan
12
0 / 3 / 1
7,180
479
7,150
6,789
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
VillisSwine
Arachne
13
1 / 2 / 0
7,735
516
4,237
15,574
5,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
YesClay
Kuzenbo
10
1 / 3 / 3
6,686
446
4,743
12,838
11,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
1 / 5 / 1
6,319
421
2,934
9,891
3,317
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
4
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
BeerSniffer
Poseidon
3
2
5
2.75
W
10
1
1
10.5
W
Charybdis
FemboyFishing
Charybdis
2
1
6
5
W
Fenrir
Monkehhh
Fenrir
1
1
4
3
W
Bacchus
NsanEKaleb
Bacchus
0
0
5
2.5
L
Ne Zha
SunMalco
Ne Zha
1
4
0
0.25
L
Kukulkan
TrojanVP
Kukulkan
0
3
1
0.17
L
Arachne
VillisSwine
Arachne
1
2
0
0.5
L
Kuzenbo
YesClay
Kuzenbo
1
3
3
0.83
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,968
Damage
25,227
55,365
Taken
56,924
27,669
Mitigated
29,414
21,711
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
BeerSniffer
Poseidon
10,904
4,336
0
1,645
9,209
3,248
1,910
2,583
6,626
67,763
2,854
W
10,961
4,856
0
2,998
10,269
4,286
767
2,195
8,074
0
41,537
W
Charybdis
FemboyFishing
Charybdis
9,174
3,522
0
5,751
10,626
4,181
2,488
3,092
7,534
0
69,116
W
Fenrir
Monkehhh
Fenrir
2,825
829
1,789
4,106
13,243
7,270
505
3,464
9,779
49
24,178
W
Bacchus
NsanEKaleb
Bacchus
6,104
947
0
5,422
12,018
8,684
0
559
11,459
48,932
0
L
Ne Zha
SunMalco
Ne Zha
6,163
1,156
0
3,954
11,832
5,812
0
5,192
6,236
0
47,881
L
Kukulkan
TrojanVP
Kukulkan
7,150
992
0
328
6,789
2,740
0
195
6,554
64,064
0
L
Arachne
VillisSwine
Arachne
4,237
2,773
0
4,259
15,574
5,885
0
1,707
13,733
0
64,920
L
Kuzenbo
YesClay
Kuzenbo
4,743
2,041
0
1,982
12,838
11,660
0
4,939
7,823
9,371
0
L
2,934
1,923
0
2,267
9,891
3,317
0
4,355
5,536
0
34,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,836
Gold Earned
35,344
435
Minions Killed
381
0
Camps Cleared
0
1,405,662
Distance Traveled
1,387,669
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,370
558
105
7
0
261,785
2
W
Thor
8,715
581
71
5
0
309,312
3
W
Charybdis
8,170
545
126
8
0
262,881
2
W
Fenrir
7,248
483
39
3
0
286,883
2
W
Bacchus
8,333
556
94
6
0
284,801
4
L
Ne Zha
7,424
495
94
6
0
262,688
5
L
Kukulkan
7,180
479
116
8
0
278,775
5
L
Arachne
7,735
516
97
6
0
330,967
1
L
Kuzenbo
6,686
446
14
1
0
270,466
1
L
Ishtar
6,319
421
60
4
0
244,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role