Player Matchup

Kali
Kali
Amyу
Kali
Level 160
God Stats
0W - 1L
1,326 SR
Queue Stats
104W - 61L
1,687 Elo+
Party 2
Thoth
Thoth
CamelTurd
Thoth
Level 149
God Stats
0W - 1L
1,764 SR
Queue Stats
85W - 82L
1,666 Elo+
Solo
Terra
Terra
Izenyr
Terra
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 10L
1,810 Elo+
Party 2
Erlang Shen
Erlang Shen
L4LOAS05
Erlang Shen
Level 160
God Stats
1W - 1L
1,707 SR
Queue Stats
238W - 151L
1,665 Elo+
Party 2
Atlas
Atlas
Shërry
Atlas
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,618 Elo+
Party 2
Team Averages
Level 153
1,559 SR
1,689 Elo+

VS

Team Averages
Level 143
1,524 SR
1,604 Elo+
Ymir
Ymir
 
Ymir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
ADarkSamurai
Susano
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 159L
1,709 Elo+
Party 1
Gilgamesh
Gilgamesh
Herös
Gilgamesh
Level 160
God Stats
1W - 6L
1,117 SR
Queue Stats
263W - 280L
1,516 Elo+
Solo
Sylvanus
Sylvanus
HippoJoeJunior
Sylvanus
Level 149
God Stats
6W - 6L
1,472 SR
Queue Stats
223W - 177L
1,716 Elo+
Party 1
Hades
Hades
xPhAnToMxSyNx
Hades
Level 140
God Stats
6W - 1L
2,033 SR
Queue Stats
221W - 222L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Amyу
Kali
14
5 / 8 / 6
8,794
799
8,909
16,764
10,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
CamelTurd
Thoth
15
3 / 4 / 6
8,395
763
21,371
8,416
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Izenyr
Terra
14
0 / 3 / 7
8,209
746
11,395
12,838
14,753
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
L4LOAS05
Erlang Shen
15
5 / 4 / 7
8,906
810
11,273
16,307
19,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
Shërry
Atlas
13
1 / 6 / 8
8,455
769
8,352
17,496
25,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 2 / 17
8,669
788
13,640
16,992
20,804
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Susano
16
6 / 3 / 13
9,852
896
14,215
15,660
8,892
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
Herös
Gilgamesh
16
6 / 1 / 15
9,582
871
8,060
13,715
13,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
15
5 / 3 / 16
8,994
818
12,367
16,961
8,931
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 6 / 12
9,253
841
16,823
15,734
10,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
98
14
Kills
25
25
Deaths
15
34
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
17
5.25
W
Susano
6
3
13
4.17
L
Kali
Amyу
Kali
5
8
6
1
L
Thoth
CamelTurd
Thoth
3
4
6
1.5
W
Gilgamesh
Herös
Gilgamesh
6
1
15
13.5
W
Sylvanus
5
3
16
4.33
L
Terra
Izenyr
Terra
0
3
7
1.17
L
Erlang Shen
L4LOAS05
Erlang Shen
5
4
7
2.13
L
Atlas
Shërry
Atlas
1
6
8
0.83
W
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,300
Damage
65,105
71,821
Taken
79,062
73,456
Mitigated
62,062
21,507
Healing
37,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
13,640
2,372
1,365
2,359
16,992
20,804
552
9,025
7,967
24,246
0
W
Susano
14,215
3,378
4,056
4,178
15,660
8,892
1,743
8,638
7,022
23
27,309
L
Kali
Amyу
Kali
8,909
3,924
293
3,722
16,764
10,125
0
10,983
5,781
0
15,209
L
Thoth
CamelTurd
Thoth
21,371
1,109
0
957
8,416
4,360
63
4,640
3,776
38,204
0
W
Gilgamesh
Herös
Gilgamesh
8,060
2,217
2,060
2,205
13,715
13,120
280
7,293
6,422
30
15,436
W
Sylvanus
12,367
1,530
10,449
5,502
16,961
8,931
451
11,807
5,154
16,869
0
L
Terra
Izenyr
Terra
11,395
598
5,167
4,968
12,838
14,753
0
6,898
5,940
20,781
0
L
Erlang Shen
L4LOAS05
Erlang Shen
11,273
4,877
311
4,192
16,307
19,150
0
9,450
6,857
462
15,693
L
Atlas
Shërry
Atlas
8,352
2,989
894
1,003
17,496
25,068
0
10,912
6,584
17,295
0
W
16,823
2,634
2,263
3,081
15,734
10,315
419
4,817
10,917
24,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,759
Gold Earned
46,350
103
Minions Killed
104
0
Camps Cleared
0
901,202
Distance Traveled
988,008
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,669
788
21
2
0
181,600
0
W
Susano
9,852
896
28
3
0
233,018
5
L
Kali
8,794
799
11
1
0
175,597
0
L
Thoth
8,395
763
48
4
0
175,280
0
W
Gilgamesh
9,582
871
18
2
0
232,967
4
W
Sylvanus
8,994
818
10
1
0
170,881
1
L
Terra
8,209
746
17
2
0
213,424
0
L
Erlang Shen
8,906
810
13
1
0
185,227
1
L
Atlas
8,455
769
14
1
0
151,674
0
W
Hades
9,253
841
27
2
0
169,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role