Player Matchup

Zhong Kui
Zhong Kui
Comicdude01
Zhong Kui
Level 81
God Stats
4W - 3L
1,496 SR
Queue Stats
160W - 181L
1,478 Elo+
Party 2
Artio
Artio
DownWithTheGay
Artio
Level 108
God Stats
2W - 0L
1,529 SR
Queue Stats
288W - 269L
1,596 Elo+
Party 1
Susano
Susano
RAMPAGE2678
Susano
Level 67
God Stats
2W - 0L
1,724 SR
Queue Stats
118W - 140L
1,485 Elo+
Party 2
Izanami
Izanami
U1r1M101M
Izanami
Level 84
God Stats
12W - 7L
1,740 SR
Queue Stats
170W - 168L
1,555 Elo+
Party 1
Jing Wei
Jing Wei
scarycrazytroy12
Jing Wei
Level 78
God Stats
2W - 1L
1,713 SR
Queue Stats
107W - 137L
1,460 Elo+
Party 2
Team Averages
Level 84
1,640 SR
1,515 Elo+

VS

Team Averages
Level 102
1,602 SR
1,512 Elo+
Zeus
Zeus
 
Zeus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
EcologicSleet55
Kuzenbo
Level 144
God Stats
3W - 5L
1,625 SR
Queue Stats
165W - 157L
1,536 Elo+
Party 3
Lancelot
Lancelot
IIAstroII
Lancelot
Level 109
God Stats
2W - 3L
1,507 SR
Queue Stats
57W - 74L
1,490 Elo+
Party 3
Ullr
Ullr
Joertt
Ullr
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 125L
1,493 Elo+
Solo
Bacchus
Bacchus
PerkzAPK
Bacchus
Level 109
God Stats
0W - 1L
1,880 SR
Queue Stats
43W - 47L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Comicdude01
Zhong Kui
11
1 / 2 / 5
6,707
610
5,571
8,464
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
5 / 0 / 5
7,174
652
7,091
12,884
8,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
9
3 / 3 / 4
6,179
562
5,289
9,013
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
U1r1M101M
Izanami
12
2 / 1 / 1
7,173
652
2,936
6,948
4,639
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
7 / 0 / 2
7,073
643
8,406
7,289
2,459
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
3 / 3 / 2
5,747
522
8,849
7,862
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 0
5,118
465
2,654
11,052
7,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
IIAstroII
Lancelot
8
2 / 3 / 1
5,364
488
3,623
8,669
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
Joertt
Ullr
6
0 / 6 / 0
4,390
399
3,194
8,341
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
PerkzAPK
Bacchus
9
0 / 2 / 1
5,181
471
2,568
6,028
7,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
18
Kills
6
6
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
3
2
1.33
W
Zhong Kui
Comicdude01
Zhong Kui
1
2
5
1.75
W
5
0
5
7.5
L
1
4
0
0.25
L
Lancelot
IIAstroII
Lancelot
2
3
1
0.83
L
Ullr
Joertt
Ullr
0
6
0
0
L
Bacchus
PerkzAPK
Bacchus
0
2
1
0.25
W
Susano
3
3
4
1.67
W
Izanami
U1r1M101M
Izanami
2
1
1
2.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,293
Damage
20,888
44,598
Taken
41,952
24,755
Mitigated
23,188
20,164
Healing
6,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,849
1,563
0
850
7,862
2,790
0
3,916
3,946
33,783
0
W
Zhong Kui
Comicdude01
Zhong Kui
5,571
1,243
0
3,925
8,464
6,321
382
4,679
3,785
45,953
0
W
7,091
700
1,605
7,807
12,884
8,143
351
3,205
9,679
18,997
6,802
L
2,654
1,562
0
2,131
11,052
7,955
0
3,222
7,830
14,346
0
L
Lancelot
IIAstroII
Lancelot
3,623
1,375
0
1,744
8,669
2,958
0
2,783
5,886
0
24,198
L
Ullr
Joertt
Ullr
3,194
2,160
0
1,164
8,341
2,384
0
1,531
6,810
0
19,755
L
Bacchus
PerkzAPK
Bacchus
2,568
277
0
500
6,028
7,101
0
0
6,028
24,464
0
W
Susano
5,289
1,492
0
3,110
9,013
3,193
42
2,888
6,085
199
29,398
W
Izanami
U1r1M101M
Izanami
2,936
1,880
0
435
6,948
4,639
0
2,213
4,357
0
54,872
W
8,406
6,557
0
3,282
7,289
2,459
390
668
6,621
0
46,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,306
Gold Earned
25,800
379
Minions Killed
196
0
Camps Cleared
0
1,065,431
Distance Traveled
1,035,443
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,747
522
59
5
0
201,945
2
W
Zhong Kui
6,707
610
91
8
0
199,092
3
W
Artio
7,174
652
33
3
0
238,952
0
L
Kuzenbo
5,118
465
21
2
0
210,144
1
L
Lancelot
5,364
488
42
4
0
234,892
2
L
Ullr
4,390
399
26
2
0
177,174
2
L
Bacchus
5,181
471
48
4
0
211,288
1
W
Susano
6,179
562
53
5
0
242,261
4
W
Izanami
7,173
652
111
10
0
179,178
3
W
Jing Wei
7,073
643
91
8
0
205,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role