Player Matchup

Horus
Horus
FaqYuMing
Horus
Level 22
God Stats
15W - 4L
1,936 SR
Queue Stats
108W - 25L
1,809 Elo+
Party 3
Baron Samedi
Baron Samedi
WatashiWaShidesu
Baron Samedi
Level 143
God Stats
10W - 0L
1,787 SR
Queue Stats
137W - 41L
1,756 Elo+
Party 3
Gilgamesh
Gilgamesh
migpika
Gilgamesh
Level 28
God Stats
2W - 1L
1,609 SR
Queue Stats
57W - 13L
1,837 Elo+
Party 3
Rama
Rama
nicfantana
Rama
Level 116
God Stats
10W - 0L
1,500 SR
Queue Stats
112W - 118L
1,448 Elo+
Solo
Ne Zha
Ne Zha
uselessplayerz
Ne Zha
Level 129
God Stats
10W - 2L
1,681 SR
Queue Stats
209W - 58L
1,752 Elo+
Party 3
Team Averages
Level 88
1,703 SR
1,720 Elo+

VS

Team Averages
Level 97
1,529 SR
1,688 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ArtfulDarkness
Sylvanus
Level 140
God Stats
0W - 1L
1,734 SR
Queue Stats
3W - 1L
1,830 Elo+
Party 2
Zeus
Zeus
Exotic_Cloud510
Zeus
Level 49
God Stats
0W - 1L
1,346 SR
Queue Stats
3W - 2L
1,813 Elo+
Party 1
Fenrir
Fenrir
Legend-Nut
Fenrir
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,813 Elo+
Party 1
Ishtar
Ishtar
daringplanet
Ishtar
Level 42
God Stats
1W - 2L
1,566 SR
Queue Stats
11W - 5L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
FaqYuMing
Horus
14
8 / 2 / 14
8,635
540
13,583
17,617
12,763
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
WatashiWaShidesu
Baron Samedi
15
7 / 3 / 9
9,188
574
15,050
13,364
6,983
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
migpika
Gilgamesh
15
3 / 2 / 7
9,337
584
8,406
12,205
14,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

15
5 / 0 / 6
9,331
583
6,682
12,487
5,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 3 / 9
9,320
583
14,610
17,499
7,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 5 / 3
7,187
449
4,687
12,352
8,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
11
1 / 7 / 4
7,510
469
4,920
16,592
12,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 9 / 2
7,720
483
7,666
13,864
4,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Legend-Nut
Fenrir
12
3 / 6 / 4
7,671
479
9,556
17,493
7,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
11
1 / 4 / 3
6,819
426
5,487
10,659
3,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
31
Kills
10
10
Deaths
31
45
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
5
3
0.7
L
Sylvanus
1
7
4
0.43
L
3
9
2
0.44
W
Horus
FaqYuMing
Horus
8
2
14
7.5
L
Fenrir
Legend-Nut
Fenrir
3
6
4
0.83
W
Baron Samedi
WatashiWaShidesu
Baron Samedi
7
3
9
3.83
L
Ishtar
1
4
3
0.63
W
Gilgamesh
migpika
Gilgamesh
3
2
7
3.25
W
5
0
6
8
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,331
Damage
32,316
73,172
Taken
70,960
47,668
Mitigated
37,131
30,026
Healing
16,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,687
652
0
1,679
12,352
8,116
0
2,881
9,471
2,315
17,785
L
Sylvanus
4,920
1,066
3,665
4,617
16,592
12,803
0
3,644
12,948
28,556
0
L
7,666
761
0
1,788
13,864
4,996
0
3,888
9,976
39,976
0
W
Horus
FaqYuMing
Horus
13,583
6,546
2,459
4,312
17,617
12,763
35
2,707
14,910
0
41,163
L
Fenrir
Legend-Nut
Fenrir
9,556
2,453
0
3,666
17,493
7,986
0
3,772
13,721
0
44,575
W
Baron Samedi
WatashiWaShidesu
Baron Samedi
15,050
1,658
3,024
5,155
13,364
6,983
871
3,554
9,810
66,350
0
L
Ishtar
5,487
3,777
0
901
10,659
3,230
0
865
9,794
0
44,549
W
Gilgamesh
migpika
Gilgamesh
8,406
1,928
0
3,659
12,205
14,977
318
2,154
10,051
0
57,434
W
6,682
4,602
0
6,384
12,487
5,291
2,672
2,776
9,711
0
77,820
W
14,610
5,599
0
5,033
17,499
7,654
0
2,292
15,207
0
69,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,811
Gold Earned
36,907
509
Minions Killed
286
0
Camps Cleared
0
1,450,408
Distance Traveled
1,394,344
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,187
449
32
2
0
264,269
6
L
Sylvanus
7,510
469
29
2
0
277,609
9
L
Zeus
7,720
483
65
4
0
259,818
2
W
Horus
8,635
540
53
3
0
317,591
4
L
Fenrir
7,671
479
75
5
0
310,309
2
W
Baron Samedi
9,188
574
104
7
0
271,329
1
L
Ishtar
6,819
426
85
5
0
282,339
0
W
Gilgamesh
9,337
584
131
8
0
278,806
2
W
Rama
9,331
583
123
8
0
277,473
5
W
Ne Zha
9,320
583
98
6
0
305,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role