Player Matchup

Lancelot
Lancelot
McWood6
Lancelot
Level 100
God Stats
5W - 3L
1,522 SR
Queue Stats
74W - 78L
1,431 Elo+
Solo
Danzaburou
Danzaburou
MofoLegend_1
Danzaburou
Level 85
God Stats
14W - 13L
1,549 SR
Queue Stats
43W - 55L
1,419 Elo+
Solo
Achilles
Achilles
ScorpionX4400
Achilles
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,382 Elo+
Party 1
Jormungandr
Jormungandr
Vanilla_Froyo
Jormungandr
Level 118
God Stats
11W - 3L
1,794 SR
Queue Stats
230W - 244L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
lbcarlson69
Baron Samedi
Level 83
God Stats
10W - 9L
1,516 SR
Queue Stats
25W - 25L
1,458 Elo+
Party 1
Team Averages
Level 97
1,576 SR
1,422 Elo+

VS

Team Averages
Level 121
1,563 SR
1,423 Elo+
Nu Wa
Nu Wa
EmrldBulldog
Nu Wa
Level 122
God Stats
9W - 18L
1,555 SR
Queue Stats
91W - 111L
1,412 Elo+
Solo
Cupid
Cupid
OMEGAZIDD
Cupid
Level 159
God Stats
3W - 3L
1,518 SR
Queue Stats
218W - 269L
1,431 Elo+
Solo
Mercury
Mercury
bleachismywater
Mercury
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 64L
1,449 Elo+
Solo
Horus
Horus
kratos_21_08
Horus
Level 98
God Stats
13W - 14L
1,526 SR
Queue Stats
98W - 94L
1,438 Elo+
Solo
Ymir
Ymir
o BumpyTooth o
Ymir
Level 143
God Stats
5W - 4L
1,716 SR
Queue Stats
109W - 129L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
McWood6
Lancelot
18
7 / 2 / 2
10,715
595
11,501
14,132
6,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MofoLegend_1
Danzaburou
13
3 / 2 / 4
8,613
479
10,652
12,489
5,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
ScorpionX4400
Achilles
15
6 / 1 / 4
10,064
559
10,178
19,338
20,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Vanilla_Froyo
Jormungandr
15
5 / 4 / 4
10,106
561
13,663
16,805
13,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
lbcarlson69
Baron Samedi
16
6 / 4 / 3
9,919
551
12,359
14,275
6,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
8,599
478
11,371
12,515
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
OMEGAZIDD
Cupid
14
1 / 6 / 3
8,218
457
11,303
16,640
5,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 4
8,028
446
5,891
16,712
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
9 / 5 / 0
10,986
610
16,968
19,026
15,322
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 5 / 1
8,098
450
5,039
17,541
15,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
27
Kills
13
13
Deaths
27
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Lancelot
McWood6
Lancelot
7
2
2
4
W
Danzaburou
MofoLegend_1
Danzaburou
3
2
4
2.5
L
Cupid
OMEGAZIDD
Cupid
1
6
3
0.42
W
Achilles
ScorpionX4400
Achilles
6
1
4
8
W
Jormungandr
Vanilla_Froyo
Jormungandr
5
4
4
1.75
L
0
4
4
0.5
L
9
5
0
1.8
W
Baron Samedi
lbcarlson69
Baron Samedi
6
4
3
1.88
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,353
Damage
50,572
77,039
Taken
82,434
52,458
Mitigated
46,965
25,254
Healing
22,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,371
2,761
139
2,186
12,515
4,243
1,080
6,929
5,586
59,517
0
W
Lancelot
McWood6
Lancelot
11,501
3,895
0
5,012
14,132
6,653
0
2,223
11,909
0
101,370
W
Danzaburou
MofoLegend_1
Danzaburou
10,652
4,629
0
2,809
12,489
5,157
1,140
2,981
9,508
0
65,009
L
Cupid
OMEGAZIDD
Cupid
11,303
7,334
613
5,445
16,640
5,960
1,411
1,463
15,177
0
61,918
W
Achilles
ScorpionX4400
Achilles
10,178
2,263
3,127
6,062
19,338
20,176
126
4,185
15,153
595
37,885
W
Jormungandr
Vanilla_Froyo
Jormungandr
13,663
6,490
0
2,320
16,805
13,687
0
1,762
15,043
62,222
0
L
5,891
3,842
0
4,384
16,712
6,389
0
5,571
11,141
0
57,847
L
16,968
7,029
439
5,806
19,026
15,322
424
8,799
10,227
0
81,756
W
Baron Samedi
lbcarlson69
Baron Samedi
12,359
1,050
966
4,958
14,275
6,785
2,050
5,259
9,016
76,933
0
L
5,039
1,161
0
3,869
17,541
15,051
216
3,855
13,686
27,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,417
Gold Earned
43,929
519
Minions Killed
406
0
Camps Cleared
0
1,587,745
Distance Traveled
1,534,309
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,599
478
84
5
0
256,311
2
W
Lancelot
10,715
595
158
9
0
422,409
3
W
Danzaburou
8,613
479
90
5
0
265,297
4
L
Cupid
8,218
457
76
4
0
277,513
0
W
Achilles
10,064
559
49
3
0
343,527
3
W
Jormungandr
10,106
561
106
6
0
276,972
0
L
Mercury
8,028
446
78
4
0
377,289
2
L
Horus
10,986
610
126
7
0
317,303
3
W
Baron Samedi
9,919
551
116
6
0
279,540
0
L
Ymir
8,098
450
42
2
0
305,893
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role